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Diffstat (limited to 'NativeApp/src/UWP/UWPAppBase.cpp')
| -rw-r--r-- | NativeApp/src/UWP/UWPAppBase.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/NativeApp/src/UWP/UWPAppBase.cpp b/NativeApp/src/UWP/UWPAppBase.cpp new file mode 100644 index 0000000..346b2bd --- /dev/null +++ b/NativeApp/src/UWP/UWPAppBase.cpp @@ -0,0 +1,50 @@ +/* Copyright 2015-2018 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#include "UWPAppBase.h" + +namespace Diligent +{ + +UWPAppBase::UWPAppBase() +{ + // TODO: Change the timer settings if you want something other than the default variable timestep mode. + // e.g. for 60 FPS fixed timestep update logic, call: + /* + m_timer.SetFixedTimeStep(true); + m_timer.SetTargetElapsedSeconds(1.0 / 60); + */ +} + +void UWPAppBase::Update() +{ + // Update scene objects. + m_timer.Tick([&]() + { + auto CurrTime = m_timer.GetTotalSeconds(); + auto ElapsedTime = m_timer.GetElapsedSeconds(); + Update(CurrTime, ElapsedTime); + }); +} + +} |
