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-rw-r--r--RenderScript/include/BlendStateParser.h51
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diff --git a/RenderScript/include/BlendStateParser.h b/RenderScript/include/BlendStateParser.h
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--- a/RenderScript/include/BlendStateParser.h
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@@ -1,51 +0,0 @@
-/* Copyright 2015 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#pragma once
-
-#include "LuaWrappers.h"
-#include "LuaBindings.h"
-#include "EngineObjectParserCommon.h"
-#include "ClassMethodBinding.h"
-
-
-namespace Diligent
-{
- class BlendStateParser : public EngineObjectParserCommon<IBlendState>
- {
- public:
- BlendStateParser( IRenderDevice *pRenderDevice, lua_State *L );
- static const Char* BlendStateLibName;
-
- protected:
- virtual void CreateObj( lua_State *L );
-
- private:
- // BlendStateDesc structure does not provide storage for the Name field.
- // We need to use ObjectDescWrapper<> to be able to store the field.
- typedef ObjectDescWrapper<BlendStateDesc> SBSDescWrapper;
-
- int SetBlendState( lua_State *L );
- ClassMethodCaller<BlendStateParser> m_SetBlendBinding;
- };
-}