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-rw-r--r--RenderScript/include/ClassMethodBinding.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/RenderScript/include/ClassMethodBinding.h b/RenderScript/include/ClassMethodBinding.h
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+namespace Diligent
+{
+ template<typename OwnerClassType>
+ class ClassMethodCaller
+ {
+ public:
+ typedef int(OwnerClassType::*MemberFunctionType)(lua_State *LuaState);
+
+ ClassMethodCaller( OwnerClassType *pOwner,
+ lua_State *L,
+ const Char *LuaTableName,
+ const Char *LuaFunctionName,
+ MemberFunctionType MemberFunction) :
+ m_MemberFunction( MemberFunction )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ lua_getglobal( L, LuaTableName ); // -0 | +1 -> +1
+ if( lua_type( L, -1 ) == LUA_TNIL )
+ {
+ // Global name is not found, try to find metatable with that name
+ // Pop nil from the stack
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+ luaL_getmetatable( L, LuaTableName ); // -0 | +1 -> +1
+ }
+ CheckType( L, -1, LUA_TTABLE );
+ lua_pushstring( L, LuaFunctionName ); // -0 | +1 -> +1
+ lua_pushlightuserdata( L, pOwner ); // -0 | +1 -> +1
+ lua_pushlightuserdata( L, this ); // -0 | +1 -> +1
+ lua_pushcclosure( L, LuaEntry, 2 ); // -2 | +0 -> -2
+ lua_settable( L, -3 ); // -1 | +0 -> -1
+ // Pop table
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT();
+ };
+
+ private:
+ MemberFunctionType m_MemberFunction;
+
+ static int LuaEntry( lua_State *L )
+ {
+ auto pOwner = static_cast<OwnerClassType*>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
+ VERIFY( pOwner, "Owner pointer is null" );
+
+ auto pThis = static_cast<ClassMethodCaller*>(lua_touserdata( L, lua_upvalueindex( 2 ) ));
+ VERIFY( pThis, "This pointer is null" );
+
+ if( pOwner && pThis )
+ {
+ auto MemberFunction = pThis->m_MemberFunction;
+
+ // A C function returns an integer with the number of values it is returning in Lua.
+ // Therefore, the function does not need to clear the stack before pushing its results.
+ // After it returns, Lua automatically removes whatever is in the stack below the results.
+ return (pOwner->*MemberFunction)(L);
+ }
+ else
+ return 0;
+ }
+ };
+}