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Diffstat (limited to 'RenderScript/include/EngineObjectParserCommon.h')
| -rw-r--r-- | RenderScript/include/EngineObjectParserCommon.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/RenderScript/include/EngineObjectParserCommon.h b/RenderScript/include/EngineObjectParserCommon.h new file mode 100644 index 0000000..ba55e21 --- /dev/null +++ b/RenderScript/include/EngineObjectParserCommon.h @@ -0,0 +1,70 @@ +/* Copyright 2015 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +#include "EngineObjectParserBase.h" + +namespace Diligent +{ + template<typename ObjectType> + class EngineObjectParserCommon : public EngineObjectParserBase + { + public: + EngineObjectParserCommon( IRenderDevice *pRenderDevice, lua_State *L, const Char *LibName ) : + EngineObjectParserBase( pRenderDevice, L, LibName ) + {} + + virtual void GetObjectByName( lua_State *L, const Char *ShaderName, ObjectType** ppObject ) + { + auto pObject = *GetGlobalObject<ObjectType**>( L, ShaderName, m_MetatableRegistryName.c_str() ); + *ppObject = pObject; + pObject->AddRef(); + } + + protected: + virtual void PushExistingObject( lua_State *L, const void *pObject ) + { + auto ppObject = reinterpret_cast<ObjectType**>(lua_newuserdata( L, sizeof( ObjectType* ) )); + *ppObject = reinterpret_cast<ObjectType*>(const_cast<void*>(pObject)); + (*ppObject)->AddRef(); + } + + virtual void DestroyObj( void *pData ) + { + if( pData != nullptr ) + { + auto ppObject = reinterpret_cast<ObjectType**>(pData); + if( *ppObject != nullptr ) + (*ppObject)->Release(); + } + } + + virtual void ReadField( lua_State *L, void *pData, const Char *Field ) + { + auto pObject = *reinterpret_cast<ObjectType**>(pData); + const auto &Desc = pObject->GetDesc(); + PushField( L, &Desc, Field, m_Bindings ); + } + }; +} |
