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Diffstat (limited to 'RenderScript/include/LayoutDescParser.h')
| -rw-r--r-- | RenderScript/include/LayoutDescParser.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/RenderScript/include/LayoutDescParser.h b/RenderScript/include/LayoutDescParser.h new file mode 100644 index 0000000..62d32dd --- /dev/null +++ b/RenderScript/include/LayoutDescParser.h @@ -0,0 +1,55 @@ +/* Copyright 2015 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +#include "LuaWrappers.h" +#include "LuaBindings.h" +#include "EngineObjectParserCommon.h" +#include "ClassMethodBinding.h" + +namespace Diligent +{ + class LayoutDescParser : public EngineObjectParserCommon<IVertexDescription> + { + public: + LayoutDescParser( IRenderDevice *pRenderDevice, lua_State *L ); + static const Char* LayoutDescLibName; + + protected: + virtual void CreateObj( lua_State *L ); + + private: + // LayoutDesc structure does not provide storage for the Name field, + // nor does it provide storage for layout elements. + // We need to use LayoutDescWrapper to be able to store the data. + struct LayoutDescWrapper : ObjectDescWrapper < LayoutDesc > + { + std::vector<LayoutElement> ElementsBuffer; + }; + + + int SetInputLayout( lua_State *L ); + ClassMethodCaller<LayoutDescParser> m_SetInputLayoutBinding; + }; +} |
