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Diffstat (limited to 'RenderScript/include/LuaFunctionBinding.h')
| -rw-r--r-- | RenderScript/include/LuaFunctionBinding.h | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/RenderScript/include/LuaFunctionBinding.h b/RenderScript/include/LuaFunctionBinding.h deleted file mode 100644 index 6deb71a..0000000 --- a/RenderScript/include/LuaFunctionBinding.h +++ /dev/null @@ -1,100 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#pragma once - -namespace Diligent -{ - class LuaFunctionCallerBase - { - public: - LuaFunctionCallerBase( lua_State *LuaState = nullptr ) : - m_LuaState( LuaState ) - { - }; - - void SetLuaState( lua_State *LuaState ) - { - m_LuaState = LuaState; - } - - // We need these stubs to hide implementation details - void PushFuncStub( lua_State *L, Bool Arg ); - void PushFuncStub( lua_State *L, Int32 Arg ); - void PushFuncStub( lua_State *L, Uint32 Arg ); - void PushFuncStub( lua_State *L, Int16 Arg ); - void PushFuncStub( lua_State *L, Uint16 Arg ); - void PushFuncStub( lua_State *L, Int8 Arg ); - void PushFuncStub( lua_State *L, Uint8 Arg ); - void PushFuncStub( lua_State *L, float Arg ); - void PushFuncStub( lua_State *L, const Char *Arg ); - void PushFuncStub( lua_State *L, const String &Arg ); - - protected: - void Run_internal( int NumArgs, const Char *FuncName ); - - lua_State *m_LuaState; - }; - - class DummyPushFuncs - { - public: - void PushFuncStub(); - }; - - template<typename AdditionalPushFuncs = DummyPushFuncs> - class LuaFunctionCaller : public LuaFunctionCallerBase, public AdditionalPushFuncs - { - public: - void operator()() - { - operator()( nullptr ); - } - - template<typename... ArgsType> - void operator()( const Char *FuncName, const ArgsType&... Args ) - { - Run_internal( 0, FuncName, Args... ); - } - - // We need to make visible these parent-class definitions here - using LuaFunctionCallerBase::PushFuncStub; - using LuaFunctionCallerBase::Run_internal; - using AdditionalPushFuncs::PushFuncStub; - - protected: - template<typename ArgType> - void Run_internal( int NumArgs, const Char *FuncName, const ArgType &Arg ) - { - PushFuncStub( m_LuaState, Arg ); - Run_internal( NumArgs + 1, FuncName ); - } - - template<typename ArgType, typename... RestArgsType> - void Run_internal( int NumArgs, const Char *FuncName, const ArgType &Arg, const RestArgsType&... RestArgs ) - { - PushFuncStub( m_LuaState, Arg ); - Run_internal( NumArgs + 1, FuncName, RestArgs... ); // recursive call using pack expansion syntax - } - }; -} |
