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-rw-r--r--RenderScript/include/ScriptParser.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/RenderScript/include/ScriptParser.h b/RenderScript/include/ScriptParser.h
index 41056b4..094cef0 100644
--- a/RenderScript/include/ScriptParser.h
+++ b/RenderScript/include/ScriptParser.h
@@ -38,10 +38,10 @@ namespace Diligent
public:
typedef RefCountedObject<IObject> TBase;
- ScriptParser( IReferenceCounters *pRefCounters, IRenderDevice *pRenderDevice );
+ ScriptParser( IReferenceCounters* pRefCounters, IRenderDevice* pRenderDevice );
~ScriptParser();
- virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface );
+ virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface );
void Parse(const Char *pScript);
@@ -75,7 +75,7 @@ namespace Diligent
void GetTextureViewByName( const Char *TextureViewName, ITextureView** ppTextureView );
void GetBufferViewByName( const Char *BufferViewName, IBufferView** ppTextureView );
void GetPipelineStateByName( const Char *PSOName, IPipelineState** ppPSO );
- void GetShaderVariableByName( const Char *ShaderVarName, IShaderVariable** ppShaderVar );
+ void GetShaderVariableByName( const Char *ShaderVarName, IShaderResourceVariable** ppShaderVar );
void GetShaderResourceBindingByName( const Char *SRBName, IShaderResourceBinding** ppSRB );
template<typename ValType>
@@ -113,8 +113,8 @@ namespace Diligent
void PushFuncStub( lua_State *L, const RefCntAutoPtr<IPipelineState> &pPSO );
void PushFuncStub( lua_State *L, const Viewport &Viewport );
void PushFuncStub( lua_State *L, const Rect &Rect );
- void PushFuncStub( lua_State *L, const IShaderVariable* pShaderVar );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderVariable> &pShaderVar );
+ void PushFuncStub( lua_State *L, const IShaderResourceVariable* pShaderVar );
+ void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderResourceVariable> &pShaderVar );
void PushFuncStub( lua_State *L, const IShaderResourceBinding* pShaderVar );
void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderResourceBinding> &pShaderVar );