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-rw-r--r--RenderScript/include/ScriptParser.h169
1 files changed, 0 insertions, 169 deletions
diff --git a/RenderScript/include/ScriptParser.h b/RenderScript/include/ScriptParser.h
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--- a/RenderScript/include/ScriptParser.h
+++ /dev/null
@@ -1,169 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#pragma once
-
-#include <memory>
-#include "LuaWrappers.h"
-#include "LuaFunctionBinding.h"
-#include "RenderDevice.h"
-#include "DeviceContext.h"
-#include "RefCountedObjectImpl.h"
-#include "RefCntAutoPtr.h"
-
-namespace Diligent
-{
- class ScriptParser : public RefCountedObject<IObject>
- {
- public:
- struct CombinedDrawAttribs
- {
- union
- {
- Uint32 NumVertices = 0;
- Uint32 NumIndices;
- };
- VALUE_TYPE IndexType = VT_UNDEFINED;
- DRAW_FLAGS Flags = DRAW_FLAG_NONE;
- RESOURCE_STATE_TRANSITION_MODE IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE;
- Uint32 NumInstances = 1;
- Uint32 BaseVertex = 0;
- Uint32 IndirectDrawArgsOffset = 0;
- union
- {
- Uint32 StartVertexLocation = 0;
- Uint32 FirstIndexLocation;
- };
- Uint32 FirstInstanceLocation = 0;
- IBuffer* pIndirectDrawAttribs = nullptr;
- };
-
- typedef RefCountedObject<IObject> TBase;
-
- ScriptParser( IReferenceCounters* pRefCounters, IRenderDevice* pRenderDevice );
- ~ScriptParser();
-
- virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface );
-
- void Parse(const Char *pScript);
-
- template<typename... ArgsType>
- void Run(IDeviceContext *pContext, const ArgsType&... Args)
- {
- lua_pushstring( m_LuaState, DeviceContextRegistryKey ); // -0 | +1 -> +1
- lua_pushlightuserdata( m_LuaState, pContext ); // -0 | +1 -> +1
- lua_settable( m_LuaState, LUA_REGISTRYINDEX ); // -2 | +0 -> -2
-
- m_RunFunctionCaller(Args...);
- }
- template<typename... ArgsType>
- void Run( RefCntAutoPtr<IDeviceContext> &pContext, const ArgsType&... Args )
- {
- Run(pContext.RawPtr(), Args... );
- }
-
- template<typename... ArgsType>
- void Run( const ArgsType&... Args )
- {
- Run( static_cast<IDeviceContext *>(nullptr), Args... );
- }
-
-
- void GetSamplerByName( const Char *SamplerName, ISampler** ppSampler );
- void GetShaderByName( const Char *ShaderName, IShader** ppShader );
- void GetBufferByName( const Char *BufferName, IBuffer** ppBuffer );
- void GetTextureByName( const Char *TextureName, ITexture** ppTexture );
- void GetResourceMappingByName( const Char *ResourceMappingName, IResourceMapping** ppResourceMapping );
- void GetTextureViewByName( const Char *TextureViewName, ITextureView** ppTextureView );
- void GetBufferViewByName( const Char *BufferViewName, IBufferView** ppTextureView );
- void GetPipelineStateByName( const Char *PSOName, IPipelineState** ppPSO );
- void GetShaderVariableByName( const Char *ShaderVarName, IShaderResourceVariable** ppShaderVar );
- void GetShaderResourceBindingByName( const Char *SRBName, IShaderResourceBinding** ppSRB );
-
- template<typename ValType>
- void SetGlobalVariable( const Char *Name, ValType Var )
- {
- m_RunFunctionCaller.PushFuncStub( m_LuaState, Var );
- lua_setglobal( m_LuaState, Name );
- }
-
- static const Char* DeviceContextRegistryKey;
-
- private:
- class SpecialPushFuncs
- {
- public:
- SpecialPushFuncs() : m_pScriptParser( nullptr ){}
- void SetScriptParser( ScriptParser *pScriptParser ){ m_pScriptParser = pScriptParser; }
-
- void PushFuncStub( lua_State *L, const ISampler* pSampler );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<ISampler> &pSampler );
- void PushFuncStub( lua_State *L, const IShader* pShader );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShader> &pShader );
- void PushFuncStub( lua_State *L, const IBuffer* pBuffer );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IBuffer> &pBuffer );
- void PushFuncStub( lua_State *L, const ITexture* pTexture );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<ITexture> &pTexture );
- void PushFuncStub( lua_State *L, const struct CombinedDrawAttribs &Attribs );
- void PushFuncStub( lua_State *L, const DrawAttribs &Attribs );
- void PushFuncStub( lua_State *L, const DrawIndexedAttribs &Attribs );
- void PushFuncStub( lua_State *L, const IResourceMapping* pResourceMapping );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IResourceMapping> &pResourceMapping );
- void PushFuncStub( lua_State *L, const ITextureView* pTextureView );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<ITextureView> &pTextureView );
- void PushFuncStub( lua_State *L, const IBufferView* pBufferView );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IBufferView> &pBufferView );
- void PushFuncStub( lua_State *L, const IPipelineState* pPSO );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IPipelineState> &pPSO );
- void PushFuncStub( lua_State *L, const Viewport &Viewport );
- void PushFuncStub( lua_State *L, const Rect &Rect );
- void PushFuncStub( lua_State *L, const IShaderResourceVariable* pShaderVar );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderResourceVariable> &pShaderVar );
- void PushFuncStub( lua_State *L, const IShaderResourceBinding* pShaderVar );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderResourceBinding> &pShaderVar );
-
- private:
- ScriptParser *m_pScriptParser;
- };
- LuaFunctionCaller<SpecialPushFuncs> m_RunFunctionCaller;
-
- void DefineGlobalConstants( lua_State *L );
-
- Diligent::RefCntAutoPtr<IRenderDevice> m_pRenderDevice;
- LuaState m_LuaState;
- std::unique_ptr<class SamplerParser> m_pSamplerParser;
- std::unique_ptr<class ShaderParser> m_pShaderParser;
- std::unique_ptr<class BufferParser> m_pBufferParser;
- std::unique_ptr<class TextureParser> m_pTextureParser;
- std::unique_ptr<class DrawAttribsParser> m_pDrawAttribsParser;
- std::unique_ptr<class ResourceMappingParser> m_pResourceMappingParser;
- std::unique_ptr<class TextureViewParser> m_pTextureViewParser;
- std::unique_ptr<class BufferViewParser> m_pBufferViewParser;
- std::unique_ptr<class PSODescParser> m_pPSOParser;
- std::unique_ptr<class DeviceContextFuncBindings> m_pDeviceCtxFuncBindings;
- std::unique_ptr<class ViewportParser> m_pViewportParser;
- std::unique_ptr<class ScissorRectParser> m_pScissorRectParser;
- std::unique_ptr<class ShaderVariableParser> m_pShaderVariableParser;
- std::unique_ptr<class ShaderResourceBindingParser> m_pShaderResBindingParser;
- };
-}