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-rw-r--r--RenderScript/include/TextureViewParser.h65
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diff --git a/RenderScript/include/TextureViewParser.h b/RenderScript/include/TextureViewParser.h
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-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#pragma once
-
-#include "LuaWrappers.h"
-#include "LuaBindings.h"
-#include "EngineObjectParserCommon.h"
-#include "ClassMethodBinding.h"
-
-namespace Diligent
-{
- class TextureViewParser final : public EngineObjectParserCommon<ITextureView>
- {
- public:
- TextureViewParser( class TextureParser *pTexParser, class SamplerParser *pSamplerParser, IRenderDevice *pRenderDevice, lua_State *L );
- static const Char *TextureViewLibName;
-
- protected:
- virtual void CreateObj( lua_State *L )override final;
-
- private:
- // TextureViewDesc structure does not provide storage for the Name field.
- // We need to use ObjectDescWrapper<> to be able to store the field.
- typedef ObjectDescWrapper<TextureViewDesc> STexViewDescWrapper;
-
- const String m_TextureLibMetatableName;
- const String m_SamplerLibMetatableName;
-
- ClassMethodCaller<TextureViewParser> m_CreateViewBinding;
- int CreateView( lua_State *L );
-
- ClassMethodCaller<TextureViewParser> m_GetDefaultViewBinding;
- int GetDefaultView( lua_State * );
-
- ClassMethodCaller<TextureViewParser> m_SetSamplerBinding;
- int SetSampler( lua_State * );
-
- EnumMapping<TEXTURE_VIEW_TYPE> m_ViewTypeEnumMapping;
- ResourceDimEnumMapping m_TexTypeEnumMapping;
- TextureFormatEnumMapping m_TexFormatEnumMapping;
- EnumMemberBinder<TEXTURE_VIEW_TYPE> m_ViewTypeParser;
- EnumMapping<UAV_ACCESS_FLAG> m_UAVAccessFlagEnumMapping;
- };
-}