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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include "LuaWrappers.h"
+#include "LuaBindings.h"
+#include "EngineObjectParserCommon.h"
+#include "ClassMethodBinding.h"
+
+namespace std
+{
+ DEFINE_ENUM_HASH( Diligent::TEXTURE_VIEW_TYPE )
+ DEFINE_ENUM_HASH( Diligent::UAV_ACCESS_FLAG )
+}
+
+namespace Diligent
+{
+ class TextureViewParser : public EngineObjectParserCommon<ITextureView>
+ {
+ public:
+ TextureViewParser( class TextureParser *pTexParser, class SamplerParser *pSamplerParser, IRenderDevice *pRenderDevice, lua_State *L );
+ static const Char *TextureViewLibName;
+
+ protected:
+ virtual void CreateObj( lua_State *L );
+
+ private:
+ // TextureViewDesc structure does not provide storage for the Name field.
+ // We need to use ObjectDescWrapper<> to be able to store the field.
+ typedef ObjectDescWrapper<TextureViewDesc> STexViewDescWrapper;
+
+ const String m_TextureLibMetatableName;
+ const String m_SamplerLibMetatableName;
+
+ ClassMethodCaller<TextureViewParser> m_CreateViewBinding;
+ int CreateView( lua_State *L );
+
+ ClassMethodCaller<TextureViewParser> m_GetDefaultViewBinding;
+ int GetDefaultView( lua_State * );
+
+ ClassMethodCaller<TextureViewParser> m_SetSamplerBinding;
+ int SetSampler( lua_State * );
+
+ EnumMapping<TEXTURE_VIEW_TYPE> m_ViewTypeEnumMapping;
+ TextureTypeEnumMapping m_TexTypeEnumMapping;
+ TextureFormatEnumMapping m_TexFormatEnumMapping;
+ EnumMemberBinder<TEXTURE_VIEW_TYPE> m_ViewTypeParser;
+ EnumMapping<UAV_ACCESS_FLAG> m_UAVAccessFlagEnumMapping;
+ };
+}