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-rw-r--r--RenderScript/src/BufferParser.cpp259
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diff --git a/RenderScript/src/BufferParser.cpp b/RenderScript/src/BufferParser.cpp
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "BufferParser.h"
+#include "GraphicsUtilities.h"
+
+namespace Diligent
+{
+ const Char* BufferParser::BufferLibName = "Buffer";
+
+ template<>
+ class MemberBinder<BufferDesc::BufferFormat> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, BufferDesc::BufferFormat, ValueType, VALUE_TYPE, m_ValueTypeEnumMapping )
+ DEFINE_BINDER( m_Bindings, BufferDesc::BufferFormat, NumComponents, Uint32, Validator<Uint32>( "Num Components", 1, 4 ) )
+ DEFINE_BINDER( m_Bindings, BufferDesc::BufferFormat, IsNormalized, Bool, Validator<Bool>() )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto &BuffFmt = GetMemberByOffest<BufferDesc::BufferFormat>( pBasePointer, m_MemberOffset );
+ PushLuaTable( L, &BuffFmt, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto &BuffFmt = GetMemberByOffest<BufferDesc::BufferFormat>( pBasePointer, m_MemberOffset );
+ ParseLuaTable( L, Index, &BuffFmt, m_Bindings );
+ }
+ private:
+ BindingsMapType m_Bindings;
+ ValueTypeEnumMapping m_ValueTypeEnumMapping;
+ };
+
+ BufferParser::BufferParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IBuffer>( pRenderDevice, L, BufferLibName ),
+ m_SetVertexBuffersBinding(this, L, "Context", "SetVertexBuffers", &BufferParser::SetVertexBuffers),
+ m_SetIndexBufferBinding( this, L, "Context", "SetIndexBuffer", &BufferParser::SetIndexBuffer )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffDescWrapper, Name, NameBuffer );
+
+ DEFINE_BINDER( m_Bindings, SBuffDescWrapper, uiSizeInBytes, Uint32, Validator<Uint32>() )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS );
+ // Explicit namespace declaraion is necesseary to avoid
+ // name conflicts when building for windows store
+ DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping );
+
+ DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Usage, USAGE, m_UsageEnumMapping )
+ DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_UNDEFINED );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_FORMATED );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_STRUCTURED );
+ static_assert(BUFFER_MODE_NUM_MODES == BUFFER_MODE_STRUCTURED + 1, "Not all buffer modes initialized.");
+ VERIFY( m_BuffModeEnumMapping.m_Str2ValMap.size() == BUFFER_MODE_NUM_MODES,
+ "Unexpected map size. Did you update BUFFER_MODE enum?" );
+ VERIFY( m_BuffModeEnumMapping.m_Val2StrMap.size() == BUFFER_MODE_NUM_MODES,
+ "Unexpected map size. Did you update BUFFER_MODE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Mode, BUFFER_MODE, m_BuffModeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, SBuffDescWrapper, Format, BufferDesc::BufferFormat, 0 );
+ DEFINE_BINDER( m_Bindings, SBuffDescWrapper, ElementByteStride, Uint32, Validator<Uint32>() );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_RESET );
+ };
+
+ void BufferParser::CreateObj( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+ INIT_LUA_STACK_TRACKING(L);
+ SBuffDescWrapper BufferDesc;
+ ParseLuaTable( L, 1, &BufferDesc, m_Bindings );
+ CHECK_LUA_STACK_HEIGHT();
+
+ if( BufferDesc.Mode == BUFFER_MODE_FORMATED )
+ {
+ auto &BuffFmt = BufferDesc.Format;
+ if( BuffFmt.ValueType == VT_UNDEFINED || BuffFmt.NumComponents == 0 )
+ SCRIPT_PARSING_ERROR( L, "Valid format must be specified for a formated buffer" );
+ auto FmtSize = GetValueSize( BuffFmt.ValueType ) * BuffFmt.NumComponents;
+ if( BufferDesc.ElementByteStride != 0 )
+ {
+ if( BufferDesc.ElementByteStride != FmtSize )
+ SCRIPT_PARSING_ERROR( L, "Size of the specified format (", FmtSize, ") does not match UAV element byte stride (", BufferDesc.ElementByteStride, ")." );
+ }
+ else
+ {
+ BufferDesc.ElementByteStride = FmtSize;
+ }
+ if( BuffFmt.ValueType == VT_FLOAT32 || BuffFmt.ValueType == VT_FLOAT16 )
+ BuffFmt.IsNormalized = false;
+ }
+
+ if( BufferDesc.Mode == BUFFER_MODE_STRUCTURED && BufferDesc.ElementByteStride == 0 )
+ SCRIPT_PARSING_ERROR( L, "UAV element byte stride of a structured buffer cannot be zero" );
+
+ if( (BufferDesc.Mode == BUFFER_MODE_FORMATED || BufferDesc.Mode == BUFFER_MODE_STRUCTURED) &&
+ (BufferDesc.uiSizeInBytes % BufferDesc.ElementByteStride) != 0 )
+ SCRIPT_PARSING_ERROR( L, "Buffer size (", BufferDesc.uiSizeInBytes, ") is not multiple of element byte stride (", BufferDesc.ElementByteStride, ")." );
+
+ std::vector<Uint8> RawData;
+ if( NumArgs > 1 )
+ {
+ if( NumArgs != 3 )
+ {
+ SCRIPT_PARSING_ERROR( L, "To initialize buffer with initial data, provide value type and array of values as the 2nd and 3rd parameters. ", NumArgs, " arguments is provided." );
+ }
+
+ m_ArrayLoader.LoadArray( L, 3, RawData );
+ }
+ BufferData BuffData;
+ auto DataSize = static_cast<Uint32>(RawData.size());
+ if( DataSize )
+ {
+ if( BufferDesc.uiSizeInBytes == 0 )
+ BufferDesc.uiSizeInBytes = DataSize;
+ if( DataSize != BufferDesc.uiSizeInBytes )
+ {
+ SCRIPT_PARSING_ERROR( L, "Initial buffer data size (", DataSize, ") does not match the requested buffer size (", BufferDesc.uiSizeInBytes, "). "
+ "Do not specify uiSizeInBytes to have the buffer size calculated automatically." );
+ }
+ BuffData.pData = RawData.data();
+ BuffData.DataSize = DataSize;
+ }
+
+ if( (BufferDesc.BindFlags & BIND_UNIFORM_BUFFER) && (BufferDesc.uiSizeInBytes % 16) )
+ {
+ SCRIPT_PARSING_ERROR( L, "Uniform buffer size (", DataSize, ") is not multiple of 16." );
+ }
+
+ auto ppBuffer = reinterpret_cast<IBuffer**>(lua_newuserdata( L, sizeof( IBuffer* ) ));
+ *ppBuffer = nullptr;
+ m_pRenderDevice->CreateBuffer( BufferDesc, BuffData, ppBuffer );
+ if( *ppBuffer == nullptr )
+ SCRIPT_PARSING_ERROR( L, "Failed to create buffer" )
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int BufferParser::SetVertexBuffers( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+
+ int CurrArgInd = 1;
+
+ Int32 StartSlot = 0;
+ if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
+ {
+ StartSlot = ReadValueFromLua<Int32>( L, CurrArgInd++ );
+ if( StartSlot < 0 )
+ {
+ SCRIPT_PARSING_ERROR( L, "Start slot (", StartSlot, " provided) must be in range 0..", MaxBufferSlots - 1 );
+ }
+ }
+
+ Uint32 Flags = 0;
+ Uint32 NumBuffers = 0;
+ IBuffer *pBuffs[MaxBufferSlots] = {};
+ Uint32 Offsets[MaxBufferSlots] = {};
+ Uint32 Strides[MaxBufferSlots] = {};
+ while( CurrArgInd <= NumArgs )
+ {
+ if( StartSlot + (NumBuffers + 1) > MaxBufferSlots )
+ {
+ SCRIPT_PARSING_ERROR( L, "Too many buffer slots (", StartSlot, "..", StartSlot + NumBuffers - 1, ") are being set. Allowed slots are 0..", MaxBufferSlots - 1 );
+ break;
+ }
+
+ if( lua_type( L, CurrArgInd ) != LUA_TNIL )
+ pBuffs[NumBuffers] = *GetUserData<IBuffer**>( L, CurrArgInd++, m_MetatableRegistryName.c_str() );
+ else
+ {
+ ++CurrArgInd;
+ pBuffs[NumBuffers] = nullptr;
+ }
+
+ if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
+ Offsets[NumBuffers] = ReadValueFromLua<Uint32>( L, CurrArgInd++ );
+ else
+ Offsets[NumBuffers] = 0;
+
+ if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
+ Strides[NumBuffers] = ReadValueFromLua<Uint32>( L, CurrArgInd++ );
+ else
+ Strides[NumBuffers] = 0;
+
+ // The last argument may be flags
+ if( CurrArgInd == NumArgs &&
+ (lua_type( L, CurrArgInd ) == LUA_TSTRING ||
+ lua_type( L, CurrArgInd ) == LUA_TTABLE ) )
+ {
+ VERIFY( Flags == 0, "Flags have already been set!" );
+ FlagsLoader<SET_VERTEX_BUFFERS_FLAGS> SetVBFlagsLoader(0, "SetVBFlags", m_SetVBFlagEnumMapping);
+ SetVBFlagsLoader.SetValue( L, CurrArgInd, &Flags );
+ ++CurrArgInd;
+ }
+
+ ++NumBuffers;
+ }
+
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetVertexBuffers( StartSlot, NumBuffers, pBuffs, Strides, Offsets, Flags );
+
+ // Return no values to Lua
+ return 0;
+ }
+
+ int BufferParser::SetIndexBuffer( lua_State *L )
+ {
+ auto *pIndexBuff = *GetUserData<IBuffer**>( L, 1, m_MetatableRegistryName.c_str() );
+ Uint32 Offset = 0;
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs > 2 )
+ {
+ SCRIPT_PARSING_ERROR( L, "SetIndexBuffer() expects offset as optional 2nd parameter. ", NumArgs, " arguments are provided." );
+ }
+ if( lua_isnumber( L, 2 ) )
+ Offset = ReadValueFromLua<Uint32>( L, 2 );
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetIndexBuffer( pIndexBuff, Offset );
+
+ // Return no values to Lua
+ return 0;
+ }
+}