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-rw-r--r--RenderScript/src/DepthStencilStateParser.cpp127
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diff --git a/RenderScript/src/DepthStencilStateParser.cpp b/RenderScript/src/DepthStencilStateParser.cpp
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DepthStencilStateParser.h"
+
+namespace std
+{
+ DEFINE_ENUM_HASH( Diligent::STENCIL_OP )
+}
+
+namespace Diligent
+{
+ const Char* DepthStencilStateParser::DepthStencilStateLibName = "DepthStencilState";
+
+ template<>
+ class MemberBinder<StencilOpDesc> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_KEEP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_ZERO );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_REPLACE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_SAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_SAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INVERT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_WRAP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_WRAP );
+ VERIFY( m_StencilOpEnumMapping.m_Str2ValMap.size() == STENCIL_OP_NUM_OPS - 1,
+ "Unexpected map size. Did you update STENCIL_OP enum?" );
+ VERIFY( m_StencilOpEnumMapping.m_Val2StrMap.size() == STENCIL_OP_NUM_OPS - 1,
+ "Unexpected map size. Did you update STENCIL_OP enum?" );
+
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFailOp, STENCIL_OP, m_StencilOpEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilDepthFailOp, STENCIL_OP, m_StencilOpEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilPassOp, STENCIL_OP, m_StencilOpEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto &StOpDesc = GetMemberByOffest< StencilOpDesc >(pBasePointer, m_MemberOffset);
+ PushLuaTable( L, &StOpDesc, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto &StOpDesc = GetMemberByOffest< StencilOpDesc >( pBasePointer, m_MemberOffset );
+ ParseLuaTable( L, Index, &StOpDesc, m_Bindings );
+ }
+
+ private:
+ BindingsMapType m_Bindings;
+ ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
+ EnumMapping < STENCIL_OP > m_StencilOpEnumMapping;
+ };
+
+ DepthStencilStateParser::DepthStencilStateParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IDepthStencilState>( pRenderDevice, L, DepthStencilStateLibName ),
+ m_SetDepthStencilBinding( this, L, "Context", "SetDepthStencilState", &DepthStencilStateParser::SetDepthStencilState )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SDSSDescWrapper, Name, NameBuffer )
+
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, DepthEnable, Bool, Validator<Bool>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, DepthWriteEnable, Bool, Validator<Bool>() )
+ DEFINE_ENUM_BINDER( m_Bindings, SDSSDescWrapper, DepthFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping )
+
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilEnable, Bool, Validator<Bool>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilReadMask, Uint8, Validator<Uint8>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilWriteMask, Uint8, Validator<Uint8>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, FrontFace, StencilOpDesc, 0 )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, BackFace, StencilOpDesc, 0 )
+ };
+
+ void DepthStencilStateParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ SDSSDescWrapper DepthStencilDesc;
+ ParseLuaTable( L, 1, &DepthStencilDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppDepthStencilState = reinterpret_cast<IDepthStencilState**>(lua_newuserdata( L, sizeof( IDepthStencilState* ) ));
+ *ppDepthStencilState = nullptr;
+ m_pRenderDevice->CreateDepthStencilState( DepthStencilDesc, ppDepthStencilState );
+ if( *ppDepthStencilState == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create depth stencil state")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int DepthStencilStateParser::SetDepthStencilState( lua_State *L )
+ {
+ auto pVertDesc = *GetUserData<IDepthStencilState**>( L, 1, m_MetatableRegistryName.c_str() );
+ Uint8 StencilRef = 0;
+ if( lua_gettop( L ) > 1 )
+ {
+ StencilRef = ReadValueFromLua<Uint8>( L, 2 );
+ }
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetDepthStencilState( pVertDesc, StencilRef );
+ return 0;
+ }
+}