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-rw-r--r--RenderScript/src/DrawAttribsParser.cpp146
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diff --git a/RenderScript/src/DrawAttribsParser.cpp b/RenderScript/src/DrawAttribsParser.cpp
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DrawAttribsParser.h"
+#include "BufferParser.h"
+
+namespace Diligent
+{
+ const Char* DrawAttribsParser::DrawAttribsLibName = "DrawAttribs";
+
+ DrawAttribsParser::DrawAttribsParser( BufferParser *pBuffParser, IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserBase( pRenderDevice, L, DrawAttribsLibName ),
+ m_DrawBinding( this, L, "Context", "Draw", &DrawAttribsParser::Draw ),
+ m_DispatchComputeBinding( this, L, "Context", "DispatchCompute", &DrawAttribsParser::DispatchCompute ),
+ m_BufferMetatableName(pBuffParser->GetMetatableName())
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_LIST );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_POINT_LIST );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_LINE_LIST );
+ VERIFY( m_PrimTopologyEnumMapping.m_Str2ValMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1,
+ "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" );
+ VERIFY( m_PrimTopologyEnumMapping.m_Val2StrMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1,
+ "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, DrawAttribs, Topology, PRIMITIVE_TOPOLOGY, m_PrimTopologyEnumMapping );
+
+ // NumVertices and NumIndices are in Union
+ DEFINE_BINDER( m_Bindings, DrawAttribs, NumVertices, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, NumIndices, Uint32, Validator<Uint32>() );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT32 );
+ DEFINE_ENUM_BINDER( m_Bindings, DrawAttribs, IndexType, VALUE_TYPE, m_ValueTypeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, DrawAttribs, IsIndexed, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, NumInstances, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, IsIndirect, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, BaseVertex, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, IndirectDrawArgsOffset, Uint32, Validator<Uint32>() );
+
+ // StartVertexLocation and FirstIndexLocation are in union
+ DEFINE_BINDER( m_Bindings, DrawAttribs, StartVertexLocation, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, FirstIndexLocation, Uint32, Validator<Uint32>() );
+
+ DEFINE_BINDER( m_Bindings, DrawAttribs, FirstInstanceLocation, Uint32, Validator<Uint32>() );
+
+ std::vector<String> AllowedMetatable = { "Metatables.Buffer" };
+ DEFINE_BINDER( m_Bindings, DrawAttribs, pIndirectDrawAttribs, EngineObjectPtrLoader<IBuffer>, AllowedMetatable );
+ };
+
+ void DrawAttribsParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ DrawAttribs DrawAttrs;
+ ParseLuaTable( L, 1, &DrawAttrs, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(lua_newuserdata( L, sizeof( DrawAttribs ) ));
+ memcpy(pDrawAttribs, &DrawAttrs, sizeof(DrawAttribs));
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void DrawAttribsParser::DestroyObj( void *pData )
+ {
+ // We do not need to do anything, because the whole object is
+ // created as full user data and thus managed by Lua
+ }
+
+ void DrawAttribsParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(pData);
+ PushField( L, pDrawAttribs, Field, m_Bindings );
+ }
+
+ void DrawAttribsParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(pData);
+ Diligent::UpdateField( L, -1, pDrawAttribs, Field, m_Bindings );
+ }
+
+ void DrawAttribsParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(lua_newuserdata( L, sizeof( DrawAttribs ) ));
+ memcpy( pDrawAttribs, pObject, sizeof( DrawAttribs ) );
+ }
+
+ int DrawAttribsParser::Draw( lua_State *L )
+ {
+ auto pDrawAttribs = GetUserData<DrawAttribs*>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->Draw( *pDrawAttribs );
+
+ return 0;
+ }
+
+ int DrawAttribsParser::DispatchCompute( lua_State *L )
+ {
+ DispatchComputeAttribs DispatchAttrs;
+ if( lua_type( L, 1 ) == LUA_TUSERDATA )
+ {
+ DispatchAttrs.pIndirectDispatchAttribs = *GetUserData<IBuffer**>( L, 1, m_BufferMetatableName.c_str() );
+ if( lua_gettop( L ) > 1 )
+ {
+ DispatchAttrs.DispatchArgsByteOffset = ReadValueFromLua<Uint32>( L, 2 );
+ }
+ }
+ else
+ {
+ if( lua_gettop( L ) >= 1 )
+ DispatchAttrs.ThreadGroupCountX = ReadValueFromLua<Uint32>( L, 1 );
+ if( lua_gettop( L ) >= 2 )
+ DispatchAttrs.ThreadGroupCountY = ReadValueFromLua<Uint32>( L, 2 );
+ if( lua_gettop( L ) >= 3 )
+ DispatchAttrs.ThreadGroupCountY = ReadValueFromLua<Uint32>( L, 3 );
+ }
+
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->DispatchCompute( DispatchAttrs );
+
+ return 0;
+ }
+}