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-rw-r--r--RenderScript/src/LuaFunctionBinding.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/RenderScript/src/LuaFunctionBinding.cpp b/RenderScript/src/LuaFunctionBinding.cpp
deleted file mode 100644
index b9a93be..0000000
--- a/RenderScript/src/LuaFunctionBinding.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "LuaFunctionBinding.h"
-#include "LuaBindings.h"
-
-namespace Diligent
-{
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Bool Arg )
- {
- PushValue( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int32 Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint32 Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int16 Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint16 Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int8 Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint8 Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, float Arg )
- {
- PushValue<double>( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const Char *Arg )
- {
- PushValue( L, Arg );
- }
-
- void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const String &Arg )
- {
- PushValue( L, Arg.c_str() );
- }
-
- void LuaFunctionCallerBase::Run_internal( int NumArgs, const Char *FuncName )
- {
- // http://www.lua.org/pil/25.2.html
-
- if( FuncName )
- {
- // Push onto the stack the value of the global name.
- lua_getglobal( m_LuaState, FuncName );
- // All arguments are now below the function, while we need to have
- // the function below all the arguments:
- lua_insert( m_LuaState, -NumArgs - 1 );
- }
- else
- {
- // If FuncName == 0, it is assumed that the chunk was previously loaded into the stack
- auto StackTop = lua_gettop( m_LuaState );
- if( StackTop < 1 )
- LOG_ERROR( "Lua stack is empty. Load Lua chunk before calling Run()" );
- }
- // do the call (NumArgs arguments, 0 results)
- // lua_pcall() pops the function and all its arguments from the stack and
- // pushes all the results (if any)
- // In case of errors, the error message is pushed onto the top of the stack
- if( lua_pcall( m_LuaState, NumArgs, 0, 0 ) != 0 )
- {
- auto ErrorMsg = lua_tostring( m_LuaState, -1 );
- LOG_ERROR_AND_THROW( "Failed to call function \"", FuncName ? FuncName : "<main chunk>", "\"\n"
- "The following error occured:\n", ErrorMsg );
- }
- }
-}