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-rw-r--r--RenderScript/src/PSODescParser.cpp352
1 files changed, 350 insertions, 2 deletions
diff --git a/RenderScript/src/PSODescParser.cpp b/RenderScript/src/PSODescParser.cpp
index b1da543..4d2b143 100644
--- a/RenderScript/src/PSODescParser.cpp
+++ b/RenderScript/src/PSODescParser.cpp
@@ -27,9 +27,248 @@
#include "RasterizerStateDescParser.h"
#include "DepthStencilStateDescParser.h"
#include "InputLayoutDescParser.h"
+#include "SamplerParser.h"
namespace Diligent
{
+ class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_RESOURCE_VARIABLE_TYPE >
+ {
+ public:
+ ShaderVariableTypeEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_STATIC );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC );
+ }
+ };
+
+ class ShaderResourceVariableDescArrayParser;
+ template<>
+ class MemberBinder<ShaderResourceVariableDescArrayParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t VariableDescOffset,
+ size_t NumVariablesOffset,
+ size_t VarDescBufferOffset,
+ size_t VarNamesBufferOffset ) :
+ MemberBinderBase( VariableDescOffset ),
+ m_NumVariablesOffset(NumVariablesOffset),
+ m_VarDescBufferOffset(VarDescBufferOffset),
+ m_VarNamesBufferOffset(VarNamesBufferOffset)
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderResourceVariableDesc, Type, m_ShaderVarTypeEnumMapping );
+ DEFINE_FLAGS_BINDER( m_Bindings, ShaderResourceVariableDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping );
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )override
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset);
+ const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
+
+ PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderResourceVariableDesc &VarDesc )
+ {
+ // Push variable type. The function will leave the new table on top
+ // of the stack
+ PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1
+
+ // Push name into the same table
+ lua_pushstring( L, "Name" ); // Stack: +2
+ lua_pushstring( L, VarDesc.Name); // Stack: +3
+ lua_settable( L, -3 ); // Stack: +1
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
+ {
+ auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderResourceVariableDesc>>( pBasePointer, m_VarDescBufferOffset);
+ auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset);
+
+ ParseLuaArray( L, Index, pBasePointer,
+ [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY_EXPR( pBasePointer == _pBasePointer );
+
+ auto CurrIndex = ShaderVarDescBuffer.size();
+ if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ ShaderVarDescBuffer.resize( CurrIndex + 1 );
+ ShaderNamesBuffer.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex],
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ auto Binding = m_Bindings.find( Key );
+ if( Binding != m_Bindings.end() )
+ {
+ Binding->second->SetValue( L, TblStackInd, __pBasePointer );
+ }
+ else if (strcmp(Key, "Name") == 0)
+ {
+ auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
+ ShaderNamesBuffer[CurrIndex] = Name;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ );
+
+ if( ShaderNamesBuffer[CurrIndex].length() == 0 )
+ SCRIPT_PARSING_ERROR(L, "Missing shader variable name")
+ }
+ );
+
+ for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v)
+ {
+ ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str();
+ }
+
+ auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset);
+ auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
+ NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size());
+ VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr;
+ }
+ private:
+ BindingsMapType m_Bindings;
+ ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+ size_t m_NumVariablesOffset;
+ size_t m_VarDescBufferOffset;
+ size_t m_VarNamesBufferOffset;
+ };
+
+
+ class StaticSamplerDescArrayParser;
+ template<>
+ class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t StaticSamplerDescOffset,
+ size_t NumStaticSamplersOffset,
+ size_t StaticSamplersBufferOffset,
+ size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinderBase( StaticSamplerDescOffset ),
+ m_NumStaticSamplersOffset(NumStaticSamplersOffset),
+ m_StaticSamplersBufferOffset(StaticSamplersBufferOffset),
+ m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset)
+ {
+ DEFINE_FLAGS_BINDER( m_Bindings, StaticSamplerDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping );
+ InitSamplerParserBindings<SamplerDesc>(m_Bindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping);
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )override
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
+ const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
+
+ PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc )
+ {
+ // Push new table to hold variables of StaticSamplerDesc struct
+ lua_newtable(L); // Stack: +1
+
+ // Push "Desc" field
+ lua_pushstring( L, "Desc" ); // Stack: +2
+ // Push members of StaticSamplerDesc::Desc. The function will leave new table on top
+ // of the stack
+ PushLuaTable( L, &SamDesc.Desc, m_Bindings ); // Stack: +3
+ // Push the table from the top into the parent table
+ lua_settable( L, -3 ); // Stack: +1
+
+ // Push "SamplerOrTextureName" field
+ lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2
+ lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3
+ lua_settable( L, -3 ); // Stack: +1
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
+ {
+ auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset);
+ auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset);
+
+ ParseLuaArray( L, Index, pBasePointer,
+ [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY_EXPR( pBasePointer == _pBasePointer );
+
+ auto CurrIndex = StaticSamplersBuffer.size();
+ if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ StaticSamplersBuffer.resize( CurrIndex + 1 );
+ StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex],
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ if (strcmp(Key, "Desc") == 0)
+ {
+ ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc,
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ if (strcmp(Key, "Name") == 0)
+ {
+ UNSUPPORTED("Parsing of the static sampler name is not implemented");
+ }
+ else
+ {
+ auto Binding = m_Bindings.find( Key );
+ if (Binding != m_Bindings.end())
+ {
+ Binding->second->SetValue( L, TblStackInd, __pBasePointer );
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ }
+ );
+ }
+ else if (strcmp(Key, "SamplerOrTextureName") == 0)
+ {
+ auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
+ StaticSamplerTexNamesBuffer[CurrIndex] = Name;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ );
+
+ if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 )
+ SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name")
+ }
+ );
+
+ for(size_t v=0; v < StaticSamplersBuffer.size(); ++v)
+ {
+ StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str();
+ }
+
+ auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
+ auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
+ NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size());
+ StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr;
+ }
+ private:
+ BindingsMapType m_Bindings;
+ EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping;
+ EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping;
+ ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+
+ size_t m_NumStaticSamplersOffset;
+ size_t m_StaticSamplersBufferOffset;
+ size_t m_StaticSamplerTexNamesBufferOffset;
+ };
+
+
class RTVFormatsParser;
template<>
@@ -115,6 +354,52 @@ namespace Diligent
BindingsMapType m_Bindings;
};
+
+ template<>
+ class MemberBinder<PipelineResourceLayoutDesc> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, PipelineResourceLayoutDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping );
+
+ auto *pShaderDescBinder =
+ new MemberBinder<ShaderResourceVariableDescArrayParser>(
+ offsetof(PipelineResourceLayoutDesc, Variables),
+ offsetof(PipelineResourceLayoutDesc, NumVariables),
+ VarDescBufferOffset,
+ VarNamesBufferOffset
+ );
+ m_Bindings.insert( std::make_pair( "VariableDesc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
+
+ auto *pStaticSamplerDescBinder =
+ new MemberBinder<StaticSamplerDescArrayParser>(
+ offsetof(PipelineResourceLayoutDesc, StaticSamplers),
+ offsetof(PipelineResourceLayoutDesc, NumStaticSamplers),
+ StaticSamplersBufferOffset,
+ StaticSamplerTexNamesBufferOffset
+ );
+ m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) );
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset );
+ PushLuaTable( L, pShaderDesc, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset);
+ ParseLuaTable( L, Index, pShaderDesc, m_Bindings );
+ }
+
+ private:
+ BindingsMapType m_Bindings;
+ ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
+ };
+
template<>
class MemberBinder<GraphicsPipelineDesc> : public MemberBinderBase
{
@@ -242,10 +527,12 @@ namespace Diligent
const Char* PSODescParser::PSODescLibName = "PipelineState";
- PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
EngineObjectParserCommon<IPipelineState>( pRenderDevice, L, PSODescLibName ),
m_SetPSOBinding( this, L, "Context", "SetPipelineState", &PSODescParser::SetPSO ),
- m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith)
+ m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith),
+ m_ResMappingMetatableName(ResMappingMetatableName),
+ m_BindStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindStaticResources", &PSODescParser::BindStaticResources )
{
DEFINE_BUFFERED_STRING_BINDER( m_Bindings, PSODescWrapper, Name, NameBuffer )
@@ -254,6 +541,16 @@ namespace Diligent
Validator<SRBAllocationGranularityType> SRBValidator("SRBAllocationGranularity", 1, 65536);
DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, SRBAllocationGranularity, SRBAllocationGranularityType, SRBValidator);
+ auto *pShaderDescBinder =
+ new MemberBinder<PipelineResourceLayoutDesc>(
+ offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_VarDescBuffer) - offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_VarNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_StaticSamplersBuffer) - offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout)
+ );
+ m_Bindings.insert( std::make_pair( "ResourceLayout", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
+
DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, GraphicsPipeline, GraphicsPipelineDesc, 0 );
DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, ComputePipeline, ComputePipelineDesc, 0 );
};
@@ -303,4 +600,55 @@ namespace Diligent
// Returning one value to Lua
return 1;
}
+
+ int PSODescParser::BindStaticResources( lua_State *L )
+ {
+ // In order to communicate properly with Lua, a C function must use the following protocol,
+ // which defines the way parameters and results are passed : a C function receives its arguments
+ // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the
+ // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first
+ // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ).
+ // To return values to Lua, a C function just pushes them onto the stack, in direct order
+ // ( the first result is pushed first ), and returns the number of results.
+ // Any other value in the stack below the results will be properly discarded by Lua.
+ // Like a Lua function, a C function called by Lua can also return many results.
+
+ try
+ {
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs < 2 )
+ {
+ SCRIPT_PARSING_ERROR( L, "At least 1 argument (resource mapping) is expected" );
+ }
+
+ auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_MetatableRegistryName.c_str() );
+ VERIFY( pPSO, "PSO pointer is null" );
+ if( !pPSO )return 0;
+
+ auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, 2, m_ResMappingMetatableName.c_str() );
+ if( !pResourceMapping )
+ {
+ SCRIPT_PARSING_ERROR( L, "Incorrect 1st argument type: resource mapping is expected" );
+ }
+
+ Uint32 Flags = 0;
+ // The last argument may be flags
+ const int FlagsArgInd = 3;
+ if( NumArgs >= FlagsArgInd &&
+ (lua_type( L, FlagsArgInd ) == LUA_TSTRING || lua_type( L, FlagsArgInd ) == LUA_TTABLE ) )
+ {
+ FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
+ FlagsLoader.SetValue( L, FlagsArgInd, &Flags );
+ }
+
+
+ pPSO->BindStaticResources( pResourceMapping, Flags );
+ }
+ catch( const std::runtime_error& )
+ {
+
+ }
+
+ return 0;
+ }
}