diff options
Diffstat (limited to 'RenderScript/src/PSODescParser.cpp')
| -rw-r--r-- | RenderScript/src/PSODescParser.cpp | 671 |
1 files changed, 0 insertions, 671 deletions
diff --git a/RenderScript/src/PSODescParser.cpp b/RenderScript/src/PSODescParser.cpp deleted file mode 100644 index baa9c6c..0000000 --- a/RenderScript/src/PSODescParser.cpp +++ /dev/null @@ -1,671 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "PSODescParser.h" -#include "BlendStateDescParser.h" -#include "RasterizerStateDescParser.h" -#include "DepthStencilStateDescParser.h" -#include "InputLayoutDescParser.h" -#include "SamplerParser.h" - -namespace Diligent -{ - class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_RESOURCE_VARIABLE_TYPE > - { - public: - ShaderVariableTypeEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_STATIC ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC ); - } - }; - - class ShaderResourceVariableDescArrayParser; - template<> - class MemberBinder<ShaderResourceVariableDescArrayParser> : public MemberBinderBase - { - public: - MemberBinder( size_t VariableDescOffset, - size_t NumVariablesOffset, - size_t VarDescBufferOffset, - size_t VarNamesBufferOffset ) : - MemberBinderBase( VariableDescOffset ), - m_NumVariablesOffset(NumVariablesOffset), - m_VarDescBufferOffset(VarDescBufferOffset), - m_VarNamesBufferOffset(VarNamesBufferOffset) - { - DEFINE_ENUM_BINDER( m_Bindings, ShaderResourceVariableDesc, Type, m_ShaderVarTypeEnumMapping ); - DEFINE_FLAGS_BINDER( m_Bindings, ShaderResourceVariableDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - // Use raw pointer to push the value to Lua because the buffer - // most likely does not exist - const auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset); - const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset); - - PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderResourceVariableDesc &VarDesc ) - { - // Push variable type. The function will leave the new table on top - // of the stack - PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1 - - // Push name into the same table - lua_pushstring( L, "Name" ); // Stack: +2 - lua_pushstring( L, VarDesc.Name); // Stack: +3 - lua_settable( L, -3 ); // Stack: +1 - } - ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderResourceVariableDesc>>( pBasePointer, m_VarDescBufferOffset); - auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset); - - ParseLuaArray( L, Index, pBasePointer, - [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY_EXPR( pBasePointer == _pBasePointer ); - - auto CurrIndex = ShaderVarDescBuffer.size(); - if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - ShaderVarDescBuffer.resize( CurrIndex + 1 ); - ShaderNamesBuffer.resize( CurrIndex + 1 ); - ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex], - [&](int TblStackInd, void* __pBasePointer, const char *Key) - { - auto Binding = m_Bindings.find( Key ); - if( Binding != m_Bindings.end() ) - { - Binding->second->SetValue( L, TblStackInd, __pBasePointer ); - } - else if (strcmp(Key, "Name") == 0) - { - auto Name = ReadValueFromLua<const Char*>(L, TblStackInd); - ShaderNamesBuffer[CurrIndex] = Name; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); - } - } - ); - - if( ShaderNamesBuffer[CurrIndex].length() == 0 ) - SCRIPT_PARSING_ERROR(L, "Missing shader variable name") - } - ); - - for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v) - { - ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str(); - } - - auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset); - auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset); - NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size()); - VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr; - } - private: - BindingsMapType m_Bindings; - ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping; - ShaderTypeEnumMapping m_ShaderTypeEnumMapping; - size_t m_NumVariablesOffset; - size_t m_VarDescBufferOffset; - size_t m_VarNamesBufferOffset; - }; - - - class StaticSamplerDescArrayParser; - template<> - class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase - { - public: - MemberBinder( size_t StaticSamplerDescOffset, - size_t NumStaticSamplersOffset, - size_t StaticSamplersBufferOffset, - size_t StaticSamplerTexNamesBufferOffset ) : - MemberBinderBase( StaticSamplerDescOffset ), - m_NumStaticSamplersOffset(NumStaticSamplersOffset), - m_StaticSamplersBufferOffset(StaticSamplersBufferOffset), - m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset) - { - DEFINE_FLAGS_BINDER( m_Bindings, StaticSamplerDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping ); - InitSamplerParserBindings<SamplerDesc>(m_SamDescBindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - // Use raw pointer to push the value to Lua because the buffer - // most likely does not exist - const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset); - const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset); - - PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc ) - { - // Push variable type. The function will leave the new table on top - // of the stack - PushLuaTable( L, &SamDesc, m_Bindings ); // Stack: +1 - - // Push "Desc" field - lua_pushstring( L, "Desc" ); // Stack: +2 - // Push members of StaticSamplerDesc::Desc. The function will leave new table on top - // of the stack - PushLuaTable( L, &SamDesc.Desc, m_SamDescBindings ); // Stack: +3 - // Push the table from the top into the parent table - lua_settable( L, -3 ); // Stack: +1 - - // Push "SamplerOrTextureName" field - lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2 - lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3 - lua_settable( L, -3 ); // Stack: +1 - } - ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset); - auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset); - - ParseLuaArray( L, Index, pBasePointer, - [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY_EXPR( pBasePointer == _pBasePointer ); - - auto CurrIndex = StaticSamplersBuffer.size(); - if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - StaticSamplersBuffer.resize( CurrIndex + 1 ); - StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 ); - ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex], - [&](int TblStackInd, void* __pBasePointer, const char *Key) - { - auto Binding = m_Bindings.find( Key ); - if( Binding != m_Bindings.end() ) - { - Binding->second->SetValue( L, TblStackInd, __pBasePointer ); - } - else if (strcmp(Key, "Desc") == 0) - { - ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc, - [&](int TblStackInd, void* __pBasePointer, const char *Key) - { - if (strcmp(Key, "Name") == 0) - { - UNSUPPORTED("Parsing of the static sampler name is not implemented"); - } - else - { - auto Binding = m_SamDescBindings.find( Key ); - if (Binding != m_SamDescBindings.end()) - { - Binding->second->SetValue( L, TblStackInd, __pBasePointer ); - } - else - { - SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); - } - } - } - ); - } - else if (strcmp(Key, "SamplerOrTextureName") == 0) - { - auto Name = ReadValueFromLua<const Char*>(L, TblStackInd); - StaticSamplerTexNamesBuffer[CurrIndex] = Name; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); - } - } - ); - - if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 ) - SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name") - } - ); - - for(size_t v=0; v < StaticSamplersBuffer.size(); ++v) - { - StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str(); - } - - auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset); - auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset); - NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size()); - StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr; - } - private: - BindingsMapType m_Bindings; - BindingsMapType m_SamDescBindings; - EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping; - EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping; - ComparisonFuncEnumMapping m_CmpFuncEnumMapping; - ShaderTypeEnumMapping m_ShaderTypeEnumMapping; - - size_t m_NumStaticSamplersOffset; - size_t m_StaticSamplersBufferOffset; - size_t m_StaticSamplerTexNamesBufferOffset; - }; - - - class RTVFormatsParser; - - template<> - class MemberBinder<RTVFormatsParser> : public MemberBinderBase - { - public: - MemberBinder( size_t /*MemberOffset*/, size_t /*Dummy*/ ) : - // We will use a pointer to the GraphicsPipelineDesc structure itself - MemberBinderBase( 0 ), - m_TexFmtLoader(0, "RTVFormats", m_TexFmtEnumMapping) - { - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset); - PushLuaArray( L, GraphicsPipeline.RTVFormats, GraphicsPipeline.RTVFormats + GraphicsPipeline.NumRenderTargets, [&]( const TEXTURE_FORMAT &Fmt ) - { - m_TexFmtLoader.GetValue(L, &Fmt); - }); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset ); - if(lua_type(L,Index) == LUA_TTABLE) - { - ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - // Lua array indices are 1-based - NewArrayIndex -= 1; - VERIFY( pBasePointer == _pBasePointer, "Sanity check failed" ); - if( NewArrayIndex < 0 || NewArrayIndex >= MaxRenderTargets ) - SCRIPT_PARSING_ERROR( L, "Render target array index ", NewArrayIndex," is out of allowed range [", 0, ' ', MaxRenderTargets-1, ']' ); - - m_TexFmtLoader.SetValue(L, StackIndex, &GraphicsPipeline.RTVFormats[NewArrayIndex]); - GraphicsPipeline.NumRenderTargets = std::max(GraphicsPipeline.NumRenderTargets, static_cast<Uint8>(NewArrayIndex+1)); - } - ); - } - else if(lua_type(L,Index) == LUA_TSTRING) - { - m_TexFmtLoader.SetValue(L, Index, &GraphicsPipeline.RTVFormats[0]); - GraphicsPipeline.NumRenderTargets = 1; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unexpected type ", lua_typename(L, Index), ". Table of strings or a string are expected" ); - } - } - private: - TextureFormatEnumMapping m_TexFmtEnumMapping; - EnumMemberBinder<TEXTURE_FORMAT> m_TexFmtLoader; - }; - - - template<> - class MemberBinder<SampleDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - using CountType = decltype(SampleDesc::Count); - DEFINE_BINDER_EX( m_Bindings, SampleDesc, Count, CountType, Validator<CountType>("Count", 1,32) ); - using QualityType = decltype(SampleDesc::Quality); - DEFINE_BINDER_EX( m_Bindings, SampleDesc, Quality, QualityType, Validator<QualityType>("Quality", 0,std::numeric_limits<QualityType>::max()) ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &SmplDesc = GetMemberByOffest< SampleDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &SmplDesc, m_Bindings); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &SmplDesc = GetMemberByOffest< SampleDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &SmplDesc, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - }; - - - template<> - class MemberBinder<PipelineResourceLayoutDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_ENUM_BINDER( m_Bindings, PipelineResourceLayoutDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping ); - - auto *pShaderDescBinder = - new MemberBinder<ShaderResourceVariableDescArrayParser>( - offsetof(PipelineResourceLayoutDesc, Variables), - offsetof(PipelineResourceLayoutDesc, NumVariables), - VarDescBufferOffset, - VarNamesBufferOffset - ); - m_Bindings.insert( std::make_pair( "Variables", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) ); - - auto *pStaticSamplerDescBinder = - new MemberBinder<StaticSamplerDescArrayParser>( - offsetof(PipelineResourceLayoutDesc, StaticSamplers), - offsetof(PipelineResourceLayoutDesc, NumStaticSamplers), - StaticSamplersBufferOffset, - StaticSamplerTexNamesBufferOffset - ); - m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer ) - { - const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset ); - PushLuaTable( L, pShaderDesc, m_Bindings ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) - { - auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset); - ParseLuaTable( L, Index, pShaderDesc, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping; - }; - - template<> - class MemberBinder<GraphicsPipelineDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - std::vector<String> AllowedMetatable = { "Metatables.Shader" }; - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pVS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pPS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pDS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pHS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pGS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - - //D3D12_STREAM_OUTPUT_DESC StreamOutput; - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, BlendDesc, BlendStateDesc, 0 ); - DEFINE_BINDER( m_Bindings, GraphicsPipelineDesc, SampleMask ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RasterizerDesc, RasterizerStateDesc, 0 ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, DepthStencilDesc, DepthStencilStateDesc, 0 ); - - auto *pLayoutElemBinder = - new MemberBinder<InputLayoutDesc>( - offsetof(GraphicsPipelineDesc, InputLayout), - offsetof(PSODescParser::PSODescWrapper, LayoutElementsBuffer) - offsetof(PSODescParser::PSODescWrapper, GraphicsPipeline) - ); - m_Bindings.insert( std::make_pair( "InputLayout", std::unique_ptr<MemberBinderBase>(pLayoutElemBinder) ) ); - - //D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; - - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_POINT_LIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_LINE_LIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST ); - VERIFY( m_PrimTopologyEnumMapping.m_Str2ValMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1, - "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" ); - VERIFY( m_PrimTopologyEnumMapping.m_Val2StrMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1, - "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, PrimitiveTopology, m_PrimTopologyEnumMapping); - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RTVFormats, RTVFormatsParser, 0 ); - DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, DSVFormat, m_TexFmtEnumMapping ); - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, SmplDesc, SampleDesc, 0 ); - - //Uint32 NodeMask; - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &GraphicsPipeline, m_Bindings); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &GraphicsPipeline, m_Bindings ); - } - private: - TextureFormatEnumMapping m_TexFmtEnumMapping; - EnumMapping < PRIMITIVE_TOPOLOGY > m_PrimTopologyEnumMapping; - BindingsMapType m_Bindings; - }; - - - template<> - class MemberBinder<ComputePipelineDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - std::vector<String> AllowedMetatable = { "Metatables.Shader" }; - DEFINE_BINDER_EX( m_Bindings, ComputePipelineDesc, pCS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &ComputePipeline, m_Bindings); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &ComputePipeline, m_Bindings ); - } - private: - BindingsMapType m_Bindings; - }; - - - const Char* PSODescParser::PSODescLibName = "PipelineState"; - PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) : - EngineObjectParserCommon<IPipelineState>( pRenderDevice, L, PSODescLibName ), - m_SetPSOBinding( this, L, "Context", "SetPipelineState", &PSODescParser::SetPSO ), - m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith), - m_ResMappingMetatableName(ResMappingMetatableName), - m_BindStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindStaticResources", &PSODescParser::BindStaticResources ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, PSODescWrapper, Name, NameBuffer ) - - DEFINE_BINDER( m_Bindings, PSODescWrapper, IsComputePipeline ); - using SRBAllocationGranularityType = decltype(PSODescWrapper::SRBAllocationGranularity); - Validator<SRBAllocationGranularityType> SRBValidator("SRBAllocationGranularity", 1, 65536); - DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, SRBAllocationGranularity, SRBAllocationGranularityType, SRBValidator); - - auto *pShaderDescBinder = - new MemberBinder<PipelineResourceLayoutDesc>( - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_VarDescBuffer) - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_VarNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_StaticSamplersBuffer) - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout) - ); - m_Bindings.insert( std::make_pair( "ResourceLayout", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) ); - - DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, GraphicsPipeline, GraphicsPipelineDesc, 0 ); - DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, ComputePipeline, ComputePipelineDesc, 0 ); - }; - - void PSODescParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - PSODescWrapper PSODesc; - ParseLuaTable( L, 1, &PSODesc, m_Bindings ); - - CHECK_LUA_STACK_HEIGHT(); - - auto ppPSO = reinterpret_cast<IPipelineState**>(lua_newuserdata( L, sizeof( IPipelineState* ) )); - *ppPSO = nullptr; - m_pRenderDevice->CreatePipelineState( PSODesc, ppPSO ); - if( *ppPSO == nullptr ) - SCRIPT_PARSING_ERROR( L, "Failed to create Pipeline State Object state object" ) - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - int PSODescParser::SetPSO( lua_State *L ) - { - auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_MetatableRegistryName.c_str() ); - - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->SetPipelineState( pPSO ); - - return 0; - } - - int PSODescParser::IsCompatibleWith(lua_State *L) - { - INIT_LUA_STACK_TRACKING(L); - - auto *pThisPSO = *GetUserData<IPipelineState**>(L, 1, m_MetatableRegistryName.c_str()); - - // Buffer should be the first argument - auto *pPSO = *GetUserData<IPipelineState**>(L, 2, m_MetatableRegistryName.c_str()); - - auto IsCompatible = pThisPSO->IsCompatibleWith(pPSO); - - // Push existing object - PushValue(L, IsCompatible); - - // Returning one value to Lua - return 1; - } - - int PSODescParser::BindStaticResources( lua_State *L ) - { - // In order to communicate properly with Lua, a C function must use the following protocol, - // which defines the way parameters and results are passed : a C function receives its arguments - // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the - // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first - // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ). - // To return values to Lua, a C function just pushes them onto the stack, in direct order - // ( the first result is pushed first ), and returns the number of results. - // Any other value in the stack below the results will be properly discarded by Lua. - // Like a Lua function, a C function called by Lua can also return many results. - - try - { - auto NumArgs = lua_gettop( L ); - if( NumArgs < 3 ) - { - SCRIPT_PARSING_ERROR( L, "At least 2 arguments (shader flags and resource mapping) are expected" ); - } - - int ArgStackInd = 1; - - auto *pPSO = *GetUserData<IPipelineState**>( L, ArgStackInd, m_MetatableRegistryName.c_str() ); - VERIFY( pPSO, "PSO pointer is null" ); - if( !pPSO )return 0; - - ++ArgStackInd; - Uint32 ShaderFlags = 0; - { - FlagsLoader<SHADER_TYPE> FlagsLoader(0, "BindShaderResourceFlags", m_ShaderTypeEnumMapping); - FlagsLoader.SetValue( L, ArgStackInd, &ShaderFlags ); - } - - ++ArgStackInd; - auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, ArgStackInd, m_ResMappingMetatableName.c_str() ); - if( !pResourceMapping ) - { - SCRIPT_PARSING_ERROR( L, "Incorrect 2nd argument type: resource mapping is expected" ); - } - - ++ArgStackInd; - Uint32 Flags = 0; - // The last argument may be flags - if( NumArgs >= ArgStackInd && - (lua_type( L, ArgStackInd ) == LUA_TSTRING || lua_type( L, ArgStackInd ) == LUA_TTABLE ) ) - { - FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping); - FlagsLoader.SetValue( L, ArgStackInd, &Flags ); - } - - - pPSO->BindStaticResources( ShaderFlags, pResourceMapping, Flags ); - } - catch( const std::runtime_error& ) - { - - } - - return 0; - } -} |
