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Diffstat (limited to 'RenderScript/src/PSODescParser.cpp')
-rw-r--r--RenderScript/src/PSODescParser.cpp671
1 files changed, 0 insertions, 671 deletions
diff --git a/RenderScript/src/PSODescParser.cpp b/RenderScript/src/PSODescParser.cpp
deleted file mode 100644
index baa9c6c..0000000
--- a/RenderScript/src/PSODescParser.cpp
+++ /dev/null
@@ -1,671 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "PSODescParser.h"
-#include "BlendStateDescParser.h"
-#include "RasterizerStateDescParser.h"
-#include "DepthStencilStateDescParser.h"
-#include "InputLayoutDescParser.h"
-#include "SamplerParser.h"
-
-namespace Diligent
-{
- class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_RESOURCE_VARIABLE_TYPE >
- {
- public:
- ShaderVariableTypeEnumMapping()
- {
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_STATIC );
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE );
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC );
- }
- };
-
- class ShaderResourceVariableDescArrayParser;
- template<>
- class MemberBinder<ShaderResourceVariableDescArrayParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t VariableDescOffset,
- size_t NumVariablesOffset,
- size_t VarDescBufferOffset,
- size_t VarNamesBufferOffset ) :
- MemberBinderBase( VariableDescOffset ),
- m_NumVariablesOffset(NumVariablesOffset),
- m_VarDescBufferOffset(VarDescBufferOffset),
- m_VarNamesBufferOffset(VarNamesBufferOffset)
- {
- DEFINE_ENUM_BINDER( m_Bindings, ShaderResourceVariableDesc, Type, m_ShaderVarTypeEnumMapping );
- DEFINE_FLAGS_BINDER( m_Bindings, ShaderResourceVariableDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping );
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- // Use raw pointer to push the value to Lua because the buffer
- // most likely does not exist
- const auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset);
- const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
-
- PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderResourceVariableDesc &VarDesc )
- {
- // Push variable type. The function will leave the new table on top
- // of the stack
- PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1
-
- // Push name into the same table
- lua_pushstring( L, "Name" ); // Stack: +2
- lua_pushstring( L, VarDesc.Name); // Stack: +3
- lua_settable( L, -3 ); // Stack: +1
- }
- );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderResourceVariableDesc>>( pBasePointer, m_VarDescBufferOffset);
- auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset);
-
- ParseLuaArray( L, Index, pBasePointer,
- [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- VERIFY_EXPR( pBasePointer == _pBasePointer );
-
- auto CurrIndex = ShaderVarDescBuffer.size();
- if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
- SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
- ShaderVarDescBuffer.resize( CurrIndex + 1 );
- ShaderNamesBuffer.resize( CurrIndex + 1 );
- ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex],
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- auto Binding = m_Bindings.find( Key );
- if( Binding != m_Bindings.end() )
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else if (strcmp(Key, "Name") == 0)
- {
- auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
- ShaderNamesBuffer[CurrIndex] = Name;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- );
-
- if( ShaderNamesBuffer[CurrIndex].length() == 0 )
- SCRIPT_PARSING_ERROR(L, "Missing shader variable name")
- }
- );
-
- for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v)
- {
- ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str();
- }
-
- auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset);
- auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
- NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size());
- VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr;
- }
- private:
- BindingsMapType m_Bindings;
- ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
- ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
- size_t m_NumVariablesOffset;
- size_t m_VarDescBufferOffset;
- size_t m_VarNamesBufferOffset;
- };
-
-
- class StaticSamplerDescArrayParser;
- template<>
- class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t StaticSamplerDescOffset,
- size_t NumStaticSamplersOffset,
- size_t StaticSamplersBufferOffset,
- size_t StaticSamplerTexNamesBufferOffset ) :
- MemberBinderBase( StaticSamplerDescOffset ),
- m_NumStaticSamplersOffset(NumStaticSamplersOffset),
- m_StaticSamplersBufferOffset(StaticSamplersBufferOffset),
- m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset)
- {
- DEFINE_FLAGS_BINDER( m_Bindings, StaticSamplerDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping );
- InitSamplerParserBindings<SamplerDesc>(m_SamDescBindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping);
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- // Use raw pointer to push the value to Lua because the buffer
- // most likely does not exist
- const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
- const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
-
- PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc )
- {
- // Push variable type. The function will leave the new table on top
- // of the stack
- PushLuaTable( L, &SamDesc, m_Bindings ); // Stack: +1
-
- // Push "Desc" field
- lua_pushstring( L, "Desc" ); // Stack: +2
- // Push members of StaticSamplerDesc::Desc. The function will leave new table on top
- // of the stack
- PushLuaTable( L, &SamDesc.Desc, m_SamDescBindings ); // Stack: +3
- // Push the table from the top into the parent table
- lua_settable( L, -3 ); // Stack: +1
-
- // Push "SamplerOrTextureName" field
- lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2
- lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3
- lua_settable( L, -3 ); // Stack: +1
- }
- );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset);
- auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset);
-
- ParseLuaArray( L, Index, pBasePointer,
- [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- VERIFY_EXPR( pBasePointer == _pBasePointer );
-
- auto CurrIndex = StaticSamplersBuffer.size();
- if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
- SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
- StaticSamplersBuffer.resize( CurrIndex + 1 );
- StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 );
- ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex],
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- auto Binding = m_Bindings.find( Key );
- if( Binding != m_Bindings.end() )
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else if (strcmp(Key, "Desc") == 0)
- {
- ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc,
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- if (strcmp(Key, "Name") == 0)
- {
- UNSUPPORTED("Parsing of the static sampler name is not implemented");
- }
- else
- {
- auto Binding = m_SamDescBindings.find( Key );
- if (Binding != m_SamDescBindings.end())
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- }
- );
- }
- else if (strcmp(Key, "SamplerOrTextureName") == 0)
- {
- auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
- StaticSamplerTexNamesBuffer[CurrIndex] = Name;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- );
-
- if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 )
- SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name")
- }
- );
-
- for(size_t v=0; v < StaticSamplersBuffer.size(); ++v)
- {
- StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str();
- }
-
- auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
- auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
- NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size());
- StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr;
- }
- private:
- BindingsMapType m_Bindings;
- BindingsMapType m_SamDescBindings;
- EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping;
- EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping;
- ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
- ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
-
- size_t m_NumStaticSamplersOffset;
- size_t m_StaticSamplersBufferOffset;
- size_t m_StaticSamplerTexNamesBufferOffset;
- };
-
-
- class RTVFormatsParser;
-
- template<>
- class MemberBinder<RTVFormatsParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t /*MemberOffset*/, size_t /*Dummy*/ ) :
- // We will use a pointer to the GraphicsPipelineDesc structure itself
- MemberBinderBase( 0 ),
- m_TexFmtLoader(0, "RTVFormats", m_TexFmtEnumMapping)
- {
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset);
- PushLuaArray( L, GraphicsPipeline.RTVFormats, GraphicsPipeline.RTVFormats + GraphicsPipeline.NumRenderTargets, [&]( const TEXTURE_FORMAT &Fmt )
- {
- m_TexFmtLoader.GetValue(L, &Fmt);
- });
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset );
- if(lua_type(L,Index) == LUA_TTABLE)
- {
- ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- // Lua array indices are 1-based
- NewArrayIndex -= 1;
- VERIFY( pBasePointer == _pBasePointer, "Sanity check failed" );
- if( NewArrayIndex < 0 || NewArrayIndex >= MaxRenderTargets )
- SCRIPT_PARSING_ERROR( L, "Render target array index ", NewArrayIndex," is out of allowed range [", 0, ' ', MaxRenderTargets-1, ']' );
-
- m_TexFmtLoader.SetValue(L, StackIndex, &GraphicsPipeline.RTVFormats[NewArrayIndex]);
- GraphicsPipeline.NumRenderTargets = std::max(GraphicsPipeline.NumRenderTargets, static_cast<Uint8>(NewArrayIndex+1));
- }
- );
- }
- else if(lua_type(L,Index) == LUA_TSTRING)
- {
- m_TexFmtLoader.SetValue(L, Index, &GraphicsPipeline.RTVFormats[0]);
- GraphicsPipeline.NumRenderTargets = 1;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unexpected type ", lua_typename(L, Index), ". Table of strings or a string are expected" );
- }
- }
- private:
- TextureFormatEnumMapping m_TexFmtEnumMapping;
- EnumMemberBinder<TEXTURE_FORMAT> m_TexFmtLoader;
- };
-
-
- template<>
- class MemberBinder<SampleDesc> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t MemberOffset, size_t Dummy ) :
- MemberBinderBase( MemberOffset )
- {
- using CountType = decltype(SampleDesc::Count);
- DEFINE_BINDER_EX( m_Bindings, SampleDesc, Count, CountType, Validator<CountType>("Count", 1,32) );
- using QualityType = decltype(SampleDesc::Quality);
- DEFINE_BINDER_EX( m_Bindings, SampleDesc, Quality, QualityType, Validator<QualityType>("Quality", 0,std::numeric_limits<QualityType>::max()) );
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- const auto &SmplDesc = GetMemberByOffest< SampleDesc >(pBasePointer, m_MemberOffset);
- PushLuaTable(L, &SmplDesc, m_Bindings);
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &SmplDesc = GetMemberByOffest< SampleDesc >( pBasePointer, m_MemberOffset );
- ParseLuaTable( L, Index, &SmplDesc, m_Bindings );
- }
-
- private:
- BindingsMapType m_Bindings;
- };
-
-
- template<>
- class MemberBinder<PipelineResourceLayoutDesc> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) :
- MemberBinderBase( MemberOffset )
- {
- DEFINE_ENUM_BINDER( m_Bindings, PipelineResourceLayoutDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping );
-
- auto *pShaderDescBinder =
- new MemberBinder<ShaderResourceVariableDescArrayParser>(
- offsetof(PipelineResourceLayoutDesc, Variables),
- offsetof(PipelineResourceLayoutDesc, NumVariables),
- VarDescBufferOffset,
- VarNamesBufferOffset
- );
- m_Bindings.insert( std::make_pair( "Variables", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
-
- auto *pStaticSamplerDescBinder =
- new MemberBinder<StaticSamplerDescArrayParser>(
- offsetof(PipelineResourceLayoutDesc, StaticSamplers),
- offsetof(PipelineResourceLayoutDesc, NumStaticSamplers),
- StaticSamplersBufferOffset,
- StaticSamplerTexNamesBufferOffset
- );
- m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) );
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )
- {
- const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset );
- PushLuaTable( L, pShaderDesc, m_Bindings );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
- {
- auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset);
- ParseLuaTable( L, Index, pShaderDesc, m_Bindings );
- }
-
- private:
- BindingsMapType m_Bindings;
- ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
- };
-
- template<>
- class MemberBinder<GraphicsPipelineDesc> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t MemberOffset, size_t Dummy ) :
- MemberBinderBase( MemberOffset )
- {
- std::vector<String> AllowedMetatable = { "Metatables.Shader" };
-
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pVS, EngineObjectPtrLoader<IShader>, AllowedMetatable );
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pPS, EngineObjectPtrLoader<IShader>, AllowedMetatable );
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pDS, EngineObjectPtrLoader<IShader>, AllowedMetatable );
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pHS, EngineObjectPtrLoader<IShader>, AllowedMetatable );
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pGS, EngineObjectPtrLoader<IShader>, AllowedMetatable );
-
- //D3D12_STREAM_OUTPUT_DESC StreamOutput;
-
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, BlendDesc, BlendStateDesc, 0 );
- DEFINE_BINDER( m_Bindings, GraphicsPipelineDesc, SampleMask );
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RasterizerDesc, RasterizerStateDesc, 0 );
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, DepthStencilDesc, DepthStencilStateDesc, 0 );
-
- auto *pLayoutElemBinder =
- new MemberBinder<InputLayoutDesc>(
- offsetof(GraphicsPipelineDesc, InputLayout),
- offsetof(PSODescParser::PSODescWrapper, LayoutElementsBuffer) - offsetof(PSODescParser::PSODescWrapper, GraphicsPipeline)
- );
- m_Bindings.insert( std::make_pair( "InputLayout", std::unique_ptr<MemberBinderBase>(pLayoutElemBinder) ) );
-
- //D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
-
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_LIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_POINT_LIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_LINE_LIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST );
- DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST );
- VERIFY( m_PrimTopologyEnumMapping.m_Str2ValMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1,
- "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" );
- VERIFY( m_PrimTopologyEnumMapping.m_Val2StrMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1,
- "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" );
- DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, PrimitiveTopology, m_PrimTopologyEnumMapping);
-
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RTVFormats, RTVFormatsParser, 0 );
- DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, DSVFormat, m_TexFmtEnumMapping );
-
- DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, SmplDesc, SampleDesc, 0 );
-
- //Uint32 NodeMask;
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset);
- PushLuaTable(L, &GraphicsPipeline, m_Bindings);
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset );
- ParseLuaTable( L, Index, &GraphicsPipeline, m_Bindings );
- }
- private:
- TextureFormatEnumMapping m_TexFmtEnumMapping;
- EnumMapping < PRIMITIVE_TOPOLOGY > m_PrimTopologyEnumMapping;
- BindingsMapType m_Bindings;
- };
-
-
- template<>
- class MemberBinder<ComputePipelineDesc> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t MemberOffset, size_t Dummy ) :
- MemberBinderBase( MemberOffset )
- {
- std::vector<String> AllowedMetatable = { "Metatables.Shader" };
- DEFINE_BINDER_EX( m_Bindings, ComputePipelineDesc, pCS, EngineObjectPtrLoader<IShader>, AllowedMetatable );
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- const auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >(pBasePointer, m_MemberOffset);
- PushLuaTable(L, &ComputePipeline, m_Bindings);
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >( pBasePointer, m_MemberOffset );
- ParseLuaTable( L, Index, &ComputePipeline, m_Bindings );
- }
- private:
- BindingsMapType m_Bindings;
- };
-
-
- const Char* PSODescParser::PSODescLibName = "PipelineState";
- PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
- EngineObjectParserCommon<IPipelineState>( pRenderDevice, L, PSODescLibName ),
- m_SetPSOBinding( this, L, "Context", "SetPipelineState", &PSODescParser::SetPSO ),
- m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith),
- m_ResMappingMetatableName(ResMappingMetatableName),
- m_BindStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindStaticResources", &PSODescParser::BindStaticResources )
- {
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, PSODescWrapper, Name, NameBuffer )
-
- DEFINE_BINDER( m_Bindings, PSODescWrapper, IsComputePipeline );
- using SRBAllocationGranularityType = decltype(PSODescWrapper::SRBAllocationGranularity);
- Validator<SRBAllocationGranularityType> SRBValidator("SRBAllocationGranularity", 1, 65536);
- DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, SRBAllocationGranularity, SRBAllocationGranularityType, SRBValidator);
-
- auto *pShaderDescBinder =
- new MemberBinder<PipelineResourceLayoutDesc>(
- offsetof(PSODescWrapper, ResourceLayout),
- offsetof(PSODescWrapper, m_VarDescBuffer) - offsetof(PSODescWrapper, ResourceLayout),
- offsetof(PSODescWrapper, m_VarNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout),
- offsetof(PSODescWrapper, m_StaticSamplersBuffer) - offsetof(PSODescWrapper, ResourceLayout),
- offsetof(PSODescWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout)
- );
- m_Bindings.insert( std::make_pair( "ResourceLayout", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
-
- DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, GraphicsPipeline, GraphicsPipelineDesc, 0 );
- DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, ComputePipeline, ComputePipelineDesc, 0 );
- };
-
- void PSODescParser::CreateObj( lua_State *L )
- {
- INIT_LUA_STACK_TRACKING( L );
-
- PSODescWrapper PSODesc;
- ParseLuaTable( L, 1, &PSODesc, m_Bindings );
-
- CHECK_LUA_STACK_HEIGHT();
-
- auto ppPSO = reinterpret_cast<IPipelineState**>(lua_newuserdata( L, sizeof( IPipelineState* ) ));
- *ppPSO = nullptr;
- m_pRenderDevice->CreatePipelineState( PSODesc, ppPSO );
- if( *ppPSO == nullptr )
- SCRIPT_PARSING_ERROR( L, "Failed to create Pipeline State Object state object" )
-
- CHECK_LUA_STACK_HEIGHT( +1 );
- }
-
- int PSODescParser::SetPSO( lua_State *L )
- {
- auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_MetatableRegistryName.c_str() );
-
- auto *pContext = LoadDeviceContextFromRegistry( L );
- pContext->SetPipelineState( pPSO );
-
- return 0;
- }
-
- int PSODescParser::IsCompatibleWith(lua_State *L)
- {
- INIT_LUA_STACK_TRACKING(L);
-
- auto *pThisPSO = *GetUserData<IPipelineState**>(L, 1, m_MetatableRegistryName.c_str());
-
- // Buffer should be the first argument
- auto *pPSO = *GetUserData<IPipelineState**>(L, 2, m_MetatableRegistryName.c_str());
-
- auto IsCompatible = pThisPSO->IsCompatibleWith(pPSO);
-
- // Push existing object
- PushValue(L, IsCompatible);
-
- // Returning one value to Lua
- return 1;
- }
-
- int PSODescParser::BindStaticResources( lua_State *L )
- {
- // In order to communicate properly with Lua, a C function must use the following protocol,
- // which defines the way parameters and results are passed : a C function receives its arguments
- // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the
- // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first
- // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ).
- // To return values to Lua, a C function just pushes them onto the stack, in direct order
- // ( the first result is pushed first ), and returns the number of results.
- // Any other value in the stack below the results will be properly discarded by Lua.
- // Like a Lua function, a C function called by Lua can also return many results.
-
- try
- {
- auto NumArgs = lua_gettop( L );
- if( NumArgs < 3 )
- {
- SCRIPT_PARSING_ERROR( L, "At least 2 arguments (shader flags and resource mapping) are expected" );
- }
-
- int ArgStackInd = 1;
-
- auto *pPSO = *GetUserData<IPipelineState**>( L, ArgStackInd, m_MetatableRegistryName.c_str() );
- VERIFY( pPSO, "PSO pointer is null" );
- if( !pPSO )return 0;
-
- ++ArgStackInd;
- Uint32 ShaderFlags = 0;
- {
- FlagsLoader<SHADER_TYPE> FlagsLoader(0, "BindShaderResourceFlags", m_ShaderTypeEnumMapping);
- FlagsLoader.SetValue( L, ArgStackInd, &ShaderFlags );
- }
-
- ++ArgStackInd;
- auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, ArgStackInd, m_ResMappingMetatableName.c_str() );
- if( !pResourceMapping )
- {
- SCRIPT_PARSING_ERROR( L, "Incorrect 2nd argument type: resource mapping is expected" );
- }
-
- ++ArgStackInd;
- Uint32 Flags = 0;
- // The last argument may be flags
- if( NumArgs >= ArgStackInd &&
- (lua_type( L, ArgStackInd ) == LUA_TSTRING || lua_type( L, ArgStackInd ) == LUA_TTABLE ) )
- {
- FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
- FlagsLoader.SetValue( L, ArgStackInd, &Flags );
- }
-
-
- pPSO->BindStaticResources( ShaderFlags, pResourceMapping, Flags );
- }
- catch( const std::runtime_error& )
- {
-
- }
-
- return 0;
- }
-}