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-rw-r--r--RenderScript/src/ShaderParser.cpp346
1 files changed, 15 insertions, 331 deletions
diff --git a/RenderScript/src/ShaderParser.cpp b/RenderScript/src/ShaderParser.cpp
index 761e1af..3ca4981 100644
--- a/RenderScript/src/ShaderParser.cpp
+++ b/RenderScript/src/ShaderParser.cpp
@@ -24,286 +24,29 @@
#include "pch.h"
#include "ShaderParser.h"
#include "BasicShaderSourceStreamFactory.h"
-#include "SamplerParser.h"
namespace Diligent
{
const Char* ShaderParser::ShaderLibName = "Shader";
-
- class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_VARIABLE_TYPE >
- {
- public:
- ShaderVariableTypeEnumMapping()
- {
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_STATIC );
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_MUTABLE );
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_DYNAMIC );
- }
- };
-
- class ShaderVariableDescArrayParser;
- template<>
- class MemberBinder<ShaderVariableDescArrayParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t VariableDescOffset,
- size_t NumVariablesOffset,
- size_t VarDescBufferOffset,
- size_t VarNamesBufferOffset ) :
- MemberBinderBase( VariableDescOffset ),
- m_NumVariablesOffset(NumVariablesOffset),
- m_VarDescBufferOffset(VarDescBufferOffset),
- m_VarNamesBufferOffset(VarNamesBufferOffset)
- {
- DEFINE_ENUM_BINDER( m_Bindings, ShaderVariableDesc, Type, m_ShaderVarTypeEnumMapping );
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- // Use raw pointer to push the value to Lua because the buffer
- // most likely does not exist
- const auto &VarDesc = GetMemberByOffest<ShaderVariableDesc*>( pBasePointer, m_MemberOffset);
- const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
-
- PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderVariableDesc &VarDesc )
- {
- // Push variable type. The function will leave the new table on top
- // of the stack
- PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1
-
- // Push name into the same table
- lua_pushstring( L, "Name" ); // Stack: +2
- lua_pushstring( L, VarDesc.Name); // Stack: +3
- lua_settable( L, -3 ); // Stack: +1
- }
- );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderVariableDesc>>( pBasePointer, m_VarDescBufferOffset);
- auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset);
-
- ParseLuaArray( L, Index, pBasePointer,
- [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- VERIFY_EXPR( pBasePointer == _pBasePointer );
-
- auto CurrIndex = ShaderVarDescBuffer.size();
- if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
- SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
- ShaderVarDescBuffer.resize( CurrIndex + 1 );
- ShaderNamesBuffer.resize( CurrIndex + 1 );
- ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex],
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- auto Binding = m_Bindings.find( Key );
- if( Binding != m_Bindings.end() )
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else if (strcmp(Key, "Name") == 0)
- {
- auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
- ShaderNamesBuffer[CurrIndex] = Name;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- );
-
- if( ShaderNamesBuffer[CurrIndex].length() == 0 )
- SCRIPT_PARSING_ERROR(L, "Missing shader variable name")
- }
- );
-
- for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v)
- {
- ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str();
- }
-
- auto &VarDesc = GetMemberByOffest<ShaderVariableDesc*>( pBasePointer, m_MemberOffset);
- auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
- NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size());
- VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr;
- }
- private:
- BindingsMapType m_Bindings;
- ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
- ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
- size_t m_NumVariablesOffset;
- size_t m_VarDescBufferOffset;
- size_t m_VarNamesBufferOffset;
- };
-
-
- class StaticSamplerDescArrayParser;
- template<>
- class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t StaticSamplerDescOffset,
- size_t NumStaticSamplersOffset,
- size_t StaticSamplersBufferOffset,
- size_t StaticSamplerTexNamesBufferOffset ) :
- MemberBinderBase( StaticSamplerDescOffset ),
- m_NumStaticSamplersOffset(NumStaticSamplersOffset),
- m_StaticSamplersBufferOffset(StaticSamplersBufferOffset),
- m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset)
- {
- InitSamplerParserBindings<SamplerDesc>(m_Bindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping);
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- // Use raw pointer to push the value to Lua because the buffer
- // most likely does not exist
- const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
- const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
-
- PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc )
- {
- // Push new table to hold variables of StaticSamplerDesc struct
- lua_newtable(L); // Stack: +1
-
- // Push "Desc" field
- lua_pushstring( L, "Desc" ); // Stack: +2
- // Push members of StaticSamplerDesc::Desc. The function will leave new table on top
- // of the stack
- PushLuaTable( L, &SamDesc.Desc, m_Bindings ); // Stack: +3
- // Push the table from the top into the parent table
- lua_settable( L, -3 ); // Stack: +1
-
- // Push "SamplerOrTextureName" field
- lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2
- lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3
- lua_settable( L, -3 ); // Stack: +1
- }
- );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset);
- auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset);
-
- ParseLuaArray( L, Index, pBasePointer,
- [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- VERIFY_EXPR( pBasePointer == _pBasePointer );
-
- auto CurrIndex = StaticSamplersBuffer.size();
- if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
- SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
- StaticSamplersBuffer.resize( CurrIndex + 1 );
- StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 );
- ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex],
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- if (strcmp(Key, "Desc") == 0)
- {
- ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc,
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- if (strcmp(Key, "Name") == 0)
- {
- UNSUPPORTED("Parsing of the static sampler name is not implemented");
- }
- else
- {
- auto Binding = m_Bindings.find( Key );
- if (Binding != m_Bindings.end())
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- }
- );
- }
- else if (strcmp(Key, "SamplerOrTextureName") == 0)
- {
- auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
- StaticSamplerTexNamesBuffer[CurrIndex] = Name;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- );
-
- if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 )
- SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name")
- }
- );
-
- for(size_t v=0; v < StaticSamplersBuffer.size(); ++v)
- {
- StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str();
- }
-
- auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
- auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
- NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size());
- StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr;
- }
- private:
- BindingsMapType m_Bindings;
- EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping;
- EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping;
- ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
-
- size_t m_NumStaticSamplersOffset;
- size_t m_StaticSamplersBufferOffset;
- size_t m_StaticSamplerTexNamesBufferOffset;
- };
-
-
class ShaderDescLoader;
template<>
class MemberBinder<ShaderDescLoader> : public MemberBinderBase
{
public:
- MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinder( size_t MemberOffset ) :
MemberBinderBase( MemberOffset )
{
auto *pNameBinder = new BufferedStringBinder( offsetof( ShaderDesc, Name ),
// This is a small hack: we need to compute an offset from the beginning of ShaderDesc structure to
- // the NameBuffer member of ShaderCreationAttribsWrapper:
- offsetof( ShaderParser::ShaderCreationAttribsWrapper, NameBuffer ) - offsetof( ShaderParser::ShaderCreationAttribsWrapper, Desc.Name ) );
+ // the NameBuffer member of ShaderCreateInfoWrapper:
+ offsetof( ShaderParser::ShaderCreateInfoWrapper, NameBuffer ) - offsetof( ShaderParser::ShaderCreateInfoWrapper, Desc.Name ) );
// No need to make a copy of Name since it is constant and HashMapStringKey will simply
// keep pointer to it
m_Bindings.insert( std::make_pair( "Name", std::unique_ptr<MemberBinderBase>(pNameBinder) ) );
DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, ShaderType, m_ShaderTypeEnumMapping );
-
- DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping );
-
- auto *pShaderDescBinder =
- new MemberBinder<ShaderVariableDescArrayParser>(
- offsetof(ShaderDesc, VariableDesc),
- offsetof(ShaderDesc, NumVariables),
- VarDescBufferOffset,
- VarNamesBufferOffset
- );
- m_Bindings.insert( std::make_pair( "VariableDesc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
-
- auto *pStaticSamplerDescBinder =
- new MemberBinder<StaticSamplerDescArrayParser>(
- offsetof(ShaderDesc, StaticSamplers),
- offsetof(ShaderDesc, NumStaticSamplers),
- StaticSamplersBufferOffset,
- StaticSamplerTexNamesBufferOffset
- );
- m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) );
}
virtual void GetValue( lua_State *L, const void* pBasePointer )
@@ -321,34 +64,27 @@ namespace Diligent
private:
BindingsMapType m_Bindings;
ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
- ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
};
- ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
- EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName ),
- m_BindResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindResources", &ShaderParser::BindResources ),
- m_ResMappingMetatableName(ResMappingMetatableName)
+ ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L) :
+ EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName )
{
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, FilePath, FilePathBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, Source, SourceBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, EntryPoint, EntryPointBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SearchDirectories, SearchDirectoriesBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, CombinedSamplerSuffix, CombinedSamplerSuffixBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, FilePath, FilePathBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, Source, SourceBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, EntryPoint, EntryPointBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, SearchDirectories, SearchDirectoriesBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, CombinedSamplerSuffix, CombinedSamplerSuffixBuffer )
- DEFINE_BINDER(m_Bindings, ShaderCreationAttribsWrapper, UseCombinedTextureSamplers);
+ DEFINE_BINDER(m_Bindings, ShaderCreateInfoWrapper, UseCombinedTextureSamplers);
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_DEFAULT );
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_HLSL );
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_GLSL );
- DEFINE_ENUM_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SourceLanguage, m_ShaderSourceLangEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderCreateInfoWrapper, SourceLanguage, m_ShaderSourceLangEnumMapping );
auto *pShaderDescBinder =
new MemberBinder<ShaderDescLoader>(
- offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_VarDescBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_VarNamesBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_StaticSamplersBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc)
+ offsetof(ShaderCreateInfoWrapper, Desc)
);
m_Bindings.insert( std::make_pair( "Desc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
};
@@ -357,7 +93,7 @@ namespace Diligent
{
INIT_LUA_STACK_TRACKING( L );
- ShaderCreationAttribsWrapper ShaderCreationAttrs;
+ ShaderCreateInfoWrapper ShaderCreationAttrs;
ParseLuaTable( L, -1, &ShaderCreationAttrs, m_Bindings );
BasicShaderSourceStreamFactory BasicSSSFactory(ShaderCreationAttrs.SearchDirectories);
@@ -376,61 +112,9 @@ namespace Diligent
void ShaderParser::ReadField( lua_State *L, void *pData, const Char *Field )
{
- ShaderCreationAttribsWrapper ShaderCreationAttrs;
+ ShaderCreateInfoWrapper ShaderCreationAttrs;
auto *ppShader = reinterpret_cast<IShader**>(pData);
ShaderCreationAttrs.Desc = (*ppShader)->GetDesc();
PushField( L, &ShaderCreationAttrs, Field, m_Bindings );
}
-
- int ShaderParser::BindResources( lua_State *L )
- {
- // In order to communicate properly with Lua, a C function must use the following protocol,
- // which defines the way parameters and results are passed : a C function receives its arguments
- // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the
- // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first
- // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ).
- // To return values to Lua, a C function just pushes them onto the stack, in direct order
- // ( the first result is pushed first ), and returns the number of results.
- // Any other value in the stack below the results will be properly discarded by Lua.
- // Like a Lua function, a C function called by Lua can also return many results.
-
- try
- {
- auto NumArgs = lua_gettop( L );
- if( NumArgs < 2 )
- {
- SCRIPT_PARSING_ERROR( L, "At least 1 argument (resource mapping) is expected" );
- }
-
- auto *pShader = *GetUserData<IShader**>( L, 1, m_MetatableRegistryName.c_str() );
- VERIFY( pShader, "Shader pointer is null" );
- if( !pShader )return 0;
-
- auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, 2, m_ResMappingMetatableName.c_str() );
- if( !pResourceMapping )
- {
- SCRIPT_PARSING_ERROR( L, "Incorrect 1st argument type: resource mapping is expected" );
- }
-
- Uint32 Flags = 0;
- // The last argument may be flags
- const int FlagsArgInd = 3;
- if( NumArgs >= FlagsArgInd &&
- (lua_type( L, FlagsArgInd ) == LUA_TSTRING || lua_type( L, FlagsArgInd ) == LUA_TTABLE ) )
- {
- FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
- FlagsLoader.SetValue( L, FlagsArgInd, &Flags );
- }
-
-
- pShader->BindResources( pResourceMapping, Flags );
- }
- catch( const std::runtime_error& )
- {
-
- }
-
- return 0;
- }
-
}