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-rw-r--r--RenderScript/src/ShaderVariableParser.cpp165
1 files changed, 0 insertions, 165 deletions
diff --git a/RenderScript/src/ShaderVariableParser.cpp b/RenderScript/src/ShaderVariableParser.cpp
deleted file mode 100644
index 8be96eb..0000000
--- a/RenderScript/src/ShaderVariableParser.cpp
+++ /dev/null
@@ -1,165 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "ShaderVariableParser.h"
-
-namespace Diligent
-{
- const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable";
-
- ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L,
- const String &PSOLibMetatableName,
- const String &BufferLibMetatableName,
- const String &BufferViewLibMetatableName,
- const String &TexViewMetatableName ) :
- EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ),
- m_PSOLibMetatableName(PSOLibMetatableName),
- m_BufferLibMetatableName(BufferLibMetatableName),
- m_BufferViewLibMetatableName(BufferViewLibMetatableName),
- m_TexViewMetatableName(TexViewMetatableName),
- m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ),
- m_GetStaticVariableByNameBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticVariableByName", &ShaderVariableParser::GetStaticVariableByName ),
- m_GetStaticVariableByIndexBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticVariableByIndex", &ShaderVariableParser::GetStaticVariableByIndex )
- {
- };
-
- void ShaderVariableParser::CreateObj( lua_State *L )
- {
- auto NumArgs = lua_gettop( L );
- if( NumArgs < 3 )
- {
- SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" );
- }
-
- INIT_LUA_STACK_TRACKING(L);
-
- // Shader should be the first argument
- auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_PSOLibMetatableName.c_str() );
-
- SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN;
- EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping);
- ShaderTypeParser.SetValue(L, 2, &ShaderType);
-
- IShaderResourceVariable *pVar = nullptr;
- if (lua_type(L,3) == LUA_TSTRING)
- {
- // Variable name should be the second argument
- auto VarName = ReadValueFromLua<String>( L, 3 );
- pVar = pPSO->GetStaticVariableByName(ShaderType, VarName.c_str() );
- }
- else
- {
- // Variable name should be the second argument
- auto VarIndex = ReadValueFromLua<int>( L, 3 );
- pVar = pPSO->GetStaticVariableByIndex(ShaderType, VarIndex );
- }
-
- auto pNewShaderVarLuaObj = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) ));
- *pNewShaderVarLuaObj = pVar;
- pVar->AddRef();
-
- CHECK_LUA_STACK_HEIGHT( +1 );
- }
-
- void ShaderVariableParser::DestroyObj( void *pData )
- {
- if( pData != nullptr )
- {
- auto ppShaderVar = reinterpret_cast<IShaderResourceVariable**>(pData);
- if( *ppShaderVar != nullptr )
- (*ppShaderVar)->Release();
- }
- }
-
- void ShaderVariableParser::ReadField( lua_State *L, void *pData, const Char *Field )
- {
- SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be read")
- }
-
- void ShaderVariableParser::UpdateField( lua_State *L, void *pData, const Char *Field )
- {
- SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be updated")
- }
-
- void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject )
- {
- auto pShaderVariable = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) ));
- *pShaderVariable = reinterpret_cast<IShaderResourceVariable*>( const_cast<void*>(pObject) );
- (*pShaderVariable)->AddRef();
- }
-
- int ShaderVariableParser::Set( lua_State *L )
- {
- // Shader variable is the first argument
- auto *pShaderVar = *GetUserData<IShaderResourceVariable**>( L, 1, m_MetatableRegistryName.c_str() );
-
- IDeviceObject *pObject = nullptr;
- auto ArgType = lua_type( L, 2 );
- if( ArgType == LUA_TUSERDATA )
- {
- auto ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferLibMetatableName.c_str() ) );
- if( !ppObject )
- ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferViewLibMetatableName.c_str() ) );
- if( !ppObject )
- ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_TexViewMetatableName.c_str() ) );
- if( ppObject )
- {
- pObject = *ppObject;
- }
- else
- {
- SCRIPT_PARSING_ERROR(L, "Set() function expects buffer, buffer view or texture view as an argument")
- }
- }
- else if( ArgType == LUA_TNIL )
- {
- pObject = nullptr;
- }
- else
- {
- SCRIPT_PARSING_ERROR(L, "Set() function expects user data or nil")
- }
-
- pShaderVar->Set( pObject );
-
- return 0;
- }
-
- int ShaderVariableParser::GetStaticVariableByName( lua_State *L )
- {
- return LuaCreate(L);
- }
-
- int ShaderVariableParser::GetStaticVariableByIndex( lua_State *L )
- {
- return LuaCreate(L);
- }
-
- void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceVariable** ppObject )
- {
- auto pObject = *GetGlobalObject<IShaderResourceVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() );
- *ppObject = pObject;
- pObject->AddRef();
- }
-}