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Diffstat (limited to 'RenderScript/src/ShaderVariableParser.cpp')
| -rw-r--r-- | RenderScript/src/ShaderVariableParser.cpp | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/RenderScript/src/ShaderVariableParser.cpp b/RenderScript/src/ShaderVariableParser.cpp deleted file mode 100644 index 8be96eb..0000000 --- a/RenderScript/src/ShaderVariableParser.cpp +++ /dev/null @@ -1,165 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ShaderVariableParser.h" - -namespace Diligent -{ - const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable"; - - ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L, - const String &PSOLibMetatableName, - const String &BufferLibMetatableName, - const String &BufferViewLibMetatableName, - const String &TexViewMetatableName ) : - EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ), - m_PSOLibMetatableName(PSOLibMetatableName), - m_BufferLibMetatableName(BufferLibMetatableName), - m_BufferViewLibMetatableName(BufferViewLibMetatableName), - m_TexViewMetatableName(TexViewMetatableName), - m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ), - m_GetStaticVariableByNameBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticVariableByName", &ShaderVariableParser::GetStaticVariableByName ), - m_GetStaticVariableByIndexBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticVariableByIndex", &ShaderVariableParser::GetStaticVariableByIndex ) - { - }; - - void ShaderVariableParser::CreateObj( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - if( NumArgs < 3 ) - { - SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" ); - } - - INIT_LUA_STACK_TRACKING(L); - - // Shader should be the first argument - auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_PSOLibMetatableName.c_str() ); - - SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN; - EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping); - ShaderTypeParser.SetValue(L, 2, &ShaderType); - - IShaderResourceVariable *pVar = nullptr; - if (lua_type(L,3) == LUA_TSTRING) - { - // Variable name should be the second argument - auto VarName = ReadValueFromLua<String>( L, 3 ); - pVar = pPSO->GetStaticVariableByName(ShaderType, VarName.c_str() ); - } - else - { - // Variable name should be the second argument - auto VarIndex = ReadValueFromLua<int>( L, 3 ); - pVar = pPSO->GetStaticVariableByIndex(ShaderType, VarIndex ); - } - - auto pNewShaderVarLuaObj = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) )); - *pNewShaderVarLuaObj = pVar; - pVar->AddRef(); - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void ShaderVariableParser::DestroyObj( void *pData ) - { - if( pData != nullptr ) - { - auto ppShaderVar = reinterpret_cast<IShaderResourceVariable**>(pData); - if( *ppShaderVar != nullptr ) - (*ppShaderVar)->Release(); - } - } - - void ShaderVariableParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be read") - } - - void ShaderVariableParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be updated") - } - - void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto pShaderVariable = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) )); - *pShaderVariable = reinterpret_cast<IShaderResourceVariable*>( const_cast<void*>(pObject) ); - (*pShaderVariable)->AddRef(); - } - - int ShaderVariableParser::Set( lua_State *L ) - { - // Shader variable is the first argument - auto *pShaderVar = *GetUserData<IShaderResourceVariable**>( L, 1, m_MetatableRegistryName.c_str() ); - - IDeviceObject *pObject = nullptr; - auto ArgType = lua_type( L, 2 ); - if( ArgType == LUA_TUSERDATA ) - { - auto ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferLibMetatableName.c_str() ) ); - if( !ppObject ) - ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferViewLibMetatableName.c_str() ) ); - if( !ppObject ) - ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_TexViewMetatableName.c_str() ) ); - if( ppObject ) - { - pObject = *ppObject; - } - else - { - SCRIPT_PARSING_ERROR(L, "Set() function expects buffer, buffer view or texture view as an argument") - } - } - else if( ArgType == LUA_TNIL ) - { - pObject = nullptr; - } - else - { - SCRIPT_PARSING_ERROR(L, "Set() function expects user data or nil") - } - - pShaderVar->Set( pObject ); - - return 0; - } - - int ShaderVariableParser::GetStaticVariableByName( lua_State *L ) - { - return LuaCreate(L); - } - - int ShaderVariableParser::GetStaticVariableByIndex( lua_State *L ) - { - return LuaCreate(L); - } - - void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceVariable** ppObject ) - { - auto pObject = *GetGlobalObject<IShaderResourceVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() ); - *ppObject = pObject; - pObject->AddRef(); - } -} |
