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-rw-r--r--RenderScript/src/ShaderVariableParser.cpp140
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ShaderVariableParser.h"
+
+namespace Diligent
+{
+ const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable";
+
+ ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L,
+ const String &ShaderLibMetatableName,
+ const String &BufferLibMetatableName,
+ const String &BufferViewLibMetatableName,
+ const String &TexViewMetatableName ) :
+ EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ),
+ m_ShaderLibMetatableName(ShaderLibMetatableName),
+ m_BufferLibMetatableName(BufferLibMetatableName),
+ m_BufferViewLibMetatableName(BufferViewLibMetatableName),
+ m_TexViewMetatableName(TexViewMetatableName),
+ m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ),
+ m_GetShaderVariableBinding( this, L, m_ShaderLibMetatableName.c_str(), "GetShaderVariable", &ShaderVariableParser::GetShaderVariable )
+ {
+ };
+
+ void ShaderVariableParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ // Shader should be the first argument
+ auto *pShader = *GetUserData<IShader**>( L, 1, m_ShaderLibMetatableName.c_str() );
+
+ // Variable name should be the second argument
+ auto VarName = ReadValueFromLua<String>( L, 2 );
+
+ auto pVar = pShader->GetShaderVariable( VarName.c_str() );
+
+ auto pNewShaderVarLuaObj = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ *pNewShaderVarLuaObj = pVar;
+ pVar->AddRef();
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void ShaderVariableParser::DestroyObj( void *pData )
+ {
+ if( pData != nullptr )
+ {
+ auto ppShaderVar = reinterpret_cast<IShaderVariable**>(pData);
+ if( *ppShaderVar != nullptr )
+ (*ppShaderVar)->Release();
+ }
+ }
+
+ void ShaderVariableParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be read")
+ }
+
+ void ShaderVariableParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be updated")
+ }
+
+ void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pShaderVariable = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ *pShaderVariable = reinterpret_cast<IShaderVariable*>( const_cast<void*>(pObject) );
+ (*pShaderVariable)->AddRef();
+ }
+
+ int ShaderVariableParser::Set( lua_State *L )
+ {
+ // Shader variable is the first argument
+ auto *pShaderVar = *GetUserData<IShaderVariable**>( L, 1, m_MetatableRegistryName.c_str() );
+
+ IDeviceObject *pObject = nullptr;
+ auto ArgType = lua_type( L, 2 );
+ if( ArgType == LUA_TUSERDATA )
+ {
+ auto ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferLibMetatableName.c_str() ) );
+ if( !ppObject )
+ ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferViewLibMetatableName.c_str() ) );
+ if( !ppObject )
+ ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_TexViewMetatableName.c_str() ) );
+ if( ppObject )
+ {
+ pObject = *ppObject;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR(L, "Set() function expects buffer, buffer view or texture view as an argument")
+ }
+ }
+ else if( ArgType == LUA_TNIL )
+ {
+ pObject = nullptr;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR(L, "Set() function expects user data or nil")
+ }
+
+ pShaderVar->Set( pObject );
+
+ return 0;
+ }
+
+ int ShaderVariableParser::GetShaderVariable( lua_State *L )
+ {
+ return LuaCreate(L);
+ }
+
+ void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject )
+ {
+ auto pObject = *GetGlobalObject<IShaderVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() );
+ *ppObject = pObject;
+ pObject->AddRef();
+ }
+}