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Diffstat (limited to 'TextureLoader/interface/TextureLoader.h')
| -rw-r--r-- | TextureLoader/interface/TextureLoader.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/TextureLoader/interface/TextureLoader.h b/TextureLoader/interface/TextureLoader.h new file mode 100644 index 0000000..d46582e --- /dev/null +++ b/TextureLoader/interface/TextureLoader.h @@ -0,0 +1,61 @@ +/* Copyright 2015 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +#include "FileStream.h" +#include "RenderDevice.h" +#include "Texture.h" +#include "Image.h" + +namespace Diligent +{ + struct TextureLoadInfo + { + Diligent::USAGE Usage; + Diligent::Uint32 BindFlags; + Diligent::Uint32 MipLevels; + Diligent::Uint32 CPUAccessFlags; + Diligent::Bool IsSRGB; + Diligent::TEXTURE_FORMAT Format; + + TextureLoadInfo() : + Usage( Diligent::USAGE_STATIC ), + BindFlags( Diligent::BIND_SHADER_RESOURCE ), + MipLevels(0), + CPUAccessFlags(0), + IsSRGB(true), + Format(Diligent::TEX_FORMAT_UNKNOWN) + {} + }; + + void CreateTextureFromImage( Image *pSrcImage, + const TextureLoadInfo& TexLoadInfo, + Diligent::IRenderDevice *pDevice, + Diligent::ITexture **ppTexture ); + + void CreateTextureFromDDS( IDataBlob *pDDSData, + const TextureLoadInfo& TexLoadInfo, + Diligent::IRenderDevice *pDevice, + Diligent::ITexture **ppTexture ); +}; |
