diff options
Diffstat (limited to 'TextureLoader/src/TextureLoader.cpp')
| -rw-r--r-- | TextureLoader/src/TextureLoader.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/TextureLoader/src/TextureLoader.cpp b/TextureLoader/src/TextureLoader.cpp index 50ba00a..f2dd427 100644 --- a/TextureLoader/src/TextureLoader.cpp +++ b/TextureLoader/src/TextureLoader.cpp @@ -103,22 +103,22 @@ void RGBToRGBA(const void* pRGBData, } void CreateTextureFromImage( Image* pSrcImage, - const TextureLoadInfo& TexLoadInfo, - IRenderDevice* pDevice, - ITexture** ppTexture ) + const TextureLoadInfo& TexLoadInfo, + IRenderDevice* pDevice, + ITexture** ppTexture ) { const auto& ImgDesc = pSrcImage->GetDesc(); TextureDesc TexDesc; - TexDesc.Name = TexLoadInfo.Name; - TexDesc.Type = RESOURCE_DIM_TEX_2D; - TexDesc.Width = ImgDesc.Width; - TexDesc.Height = ImgDesc.Height; + TexDesc.Name = TexLoadInfo.Name; + TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Width = ImgDesc.Width; + TexDesc.Height = ImgDesc.Height; TexDesc.MipLevels = ComputeMipLevelsCount( TexDesc.Width, TexDesc.Height ); if( TexLoadInfo.MipLevels > 0 ) TexDesc.MipLevels = std::min(TexDesc.MipLevels, TexLoadInfo.MipLevels); - TexDesc.Usage = TexLoadInfo.Usage; - TexDesc.BindFlags = TexLoadInfo.BindFlags; - TexDesc.Format = TexLoadInfo.Format; + TexDesc.Usage = TexLoadInfo.Usage; + TexDesc.BindFlags = TexLoadInfo.BindFlags; + TexDesc.Format = TexLoadInfo.Format; TexDesc.CPUAccessFlags = TexLoadInfo.CPUAccessFlags; auto ChannelDepth = ImgDesc.BitsPerPixel / ImgDesc.NumComponents; |
