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* GLTF Loader: updated GPU resource initializationassiduous2020-12-012-94/+106
* GLTF Loader: refactored material textures loadingassiduous2020-12-012-125/+103
* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-305-103/+579
* GLTF Loader: added texture coordinate scale and bias for use in texture atlasassiduous2020-11-301-0/+7
* TextureLoader: using ComputeMipLevel functionassiduous2020-11-292-90/+5
* Mac/iOS app sources: removed '-x objective-c++' flag and using mm extension i...assiduous2020-11-2711-17/+10
* GLTF loader: fixed crash when texture is missingassiduous2020-11-251-1/+20
* Fixed Mac/iOS clang warningsassiduous2020-11-243-0/+8
* iOS app: added option to select Metal modeassiduous2020-11-227-13/+93
* ImGui renderer: fixed GL shaders to support non-separable programsassiduous2020-11-221-4/+8
* MacOSAppBase: added Metal modeassiduous2020-11-1912-9/+160
* GLTFLoader: enabled creating the GLTF models without device contextassiduous2020-11-052-8/+29
* GLTFLoader: made texture cache thread-safeassiduous2020-11-052-8/+21
* ImGuiDiligentRenderer: added MSL shadersassiduous2020-10-261-14/+98
* Mipmap generation: few updates to fix floating point incosistencies that were...assiduous2020-10-211-12/+17
* Another minor fix to mipmap generationassiduous2020-10-211-1/+1
* ComputeCoarseMip: minor fix that was missedassiduous2020-10-211-1/+1
* Texture loader: fixed mipmap generation (closed https://github.com/DiligentGr...assiduous2020-10-211-12/+42
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-194-7/+7
* Some updates to match API240076assiduous2020-10-191-3/+3
* Fixed compilation after PSO refactoringazhirnov2020-10-151-11/+10
* AppBase: added CompareUpdate golden image modeassiduous2020-10-111-1/+5
* Readme: updated the list of third-party dependenciesassiduous2020-10-031-6/+7
* GLTF loader: fixed issue with state transition for DDS/KTX texturesassiduous2020-10-021-11/+19
* GLTF Loader: enabled loading of DDS/KTX texturesassiduous2020-10-021-68/+104
* Few more minor updates to GLTF loaderassiduous2020-09-241-27/+28
* GLTF loader: enabled 8-bit joint indices (fixed https://github.com/DiligentGr...assiduous2020-09-241-6/+22
* Updated GLTF loader to handle non-default stridesassiduous2020-09-241-10/+42
* Linux app base: updated OnGLContextCreated to return boolassiduous2020-09-212-2/+7
* Updated native app project for UWP (added dxgi.lib)assiduous2020-09-191-0/+2
* Updated imguiassiduous2020-09-181-0/+0
* Updated imguiassiduous2020-09-181-0/+0
* Updated imguiassiduous2020-09-171-0/+0
* AppBase: added IsReady methodassiduous2020-09-152-9/+18
* Fixed iOS build errorassiduous2020-09-131-1/+1
* Minor update to match API 240069assiduous2020-09-131-1/+1
* ImGuiDiligentRenderer: a couple of minor updatesassiduous2020-08-262-12/+17
* Merge pull request #19 from dolphineye/user/dolphineye/imgui-multiple-texturesAssiduous2020-08-261-10/+15
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| * Added support for 1+ textures to ImGui rendererThomas Tissot2020-08-181-10/+15
* | Android build: changed build folder to engine-level build/Androidassiduous2020-08-232-2/+2
* | Updated tiny_gltfassiduous2020-08-221-112/+293
* | Android build: changed build folder paths to .build and .build/.cxxassiduous2020-08-222-2/+2
* | Android build files: specified native build output directoryassiduous2020-08-222-1/+2
* | Fixed Android build.gradleassiduous2020-08-221-0/+2
* | Updated Android build filesassiduous2020-08-222-8/+6
* | Fixed issue with active GL context when resizing window on Mac (fixed https:/...assiduous2020-08-181-4/+8
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* Allow usage of system clang-format instead of bundled (https://github.com/Dil...assiduous2020-08-171-3/+4
* Fixed Imgui shader issue in MacOS (fixed https://github.com/DiligentGraphics/...assiduous2020-08-051-2/+12
* ImGui renderer: updated shaders for Vulkan and OpenGLassiduous2020-07-211-79/+112
* Added optional MiniZip libraryassiduous2020-07-151-5/+44