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* GLTFLoader: updated node transforms handlingassiduous2020-12-101-1/+1
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* GLTF Loader: addedassiduous2020-12-101-4/+3
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* GLTFLoader: updated model initialization API; few minor improvements to loadingassiduous2020-12-101-14/+26
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* Fixed clang build errorsassiduous2020-12-101-5/+7
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* GLTFLoader: fixed variable type/name conflictsassiduous2020-12-101-4/+5
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* Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlasassiduous2020-12-092-291/+70
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* GLTF Resource manager: implemented texture array resizingassiduous2020-12-052-17/+91
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* GLTF Loader: fixed names of Material::ALPHA_MODE enum membersassiduous2020-12-031-4/+4
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* GLTF loader: updated mesh BB handlingassiduous2020-12-031-5/+10
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* GLTF Loader: updated primitives handlingassiduous2020-12-031-21/+21
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* GLTF Loader: using dynamic array of joint transform matrices instead of the ↵assiduous2020-12-031-5/+2
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* GLTF Loader: switched to using texture arraysassiduous2020-12-031-9/+14
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* GLTFLoader: reworked material to load material attribs in a shader-friendly ↵assiduous2020-12-021-49/+51
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* GLTF Loader: fixed few issues with texture cacheassiduous2020-12-021-0/+5
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* GLTFResourceManager: added texture allocation cacheassiduous2020-12-022-16/+17
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* Refcactored GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-022-63/+154
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* GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methodsassiduous2020-12-012-14/+32
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* GLTF Loader: implemented buffer suballocation in cacheassiduous2020-12-012-27/+69
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* GLTF Loader: updated GPU resource initializationassiduous2020-12-011-14/+8
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* GLTF Loader: refactored material textures loadingassiduous2020-12-011-33/+49
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* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-302-7/+210
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* GLTF Loader: added texture coordinate scale and bias for use in texture atlasassiduous2020-11-301-0/+7
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* GLTFLoader: enabled creating the GLTF models without device contextassiduous2020-11-051-0/+4
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* GLTFLoader: made texture cache thread-safeassiduous2020-11-051-1/+7
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* GLTFLoader: updated bound box calculationsassiduous2020-06-281-3/+5
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* GLTF Loader: split GLTF vertex data into two streams: pos, normal, uv0, uv1, ↵assiduous2020-05-171-9/+14
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* GLTF Loader: enabled two-sided materialsassiduous2020-03-281-0/+2
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* GLTF loader: using full texture path as key in texture cacheassiduous2020-03-231-0/+1
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* GLTF Loader: added optional texture cacheassiduous2020-03-231-3/+14
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* Renamed .h -> .hpp where appropriateassiduous2020-01-312-0/+0
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* Fixed a bunch of minor Linux/iOS/MacOS build issuesassiduous2020-01-291-0/+1
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* Updates to comply with the new APIassiduous2020-01-292-4/+4
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* Updated copyright noticeassiduous2020-01-012-14/+22
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* Fixed c++17 build issueEgor Yusov2019-12-051-0/+2
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* clang-formatted AssetLoaderEgor Yusov2019-11-252-213/+217
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* Added install instructionsEgor Yusov2019-11-191-4/+4
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* Updated copyright noticeEgor Yusov2019-09-172-2/+2
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* DXSDK Mesh loader: computing bounding boxes programmatically when loading ↵Egor Yusov2019-07-211-7/+51
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* DXSDK Mesh loader: implemented GPU resource initializationEgor Yusov2019-07-201-61/+87
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* Added DXSDK Mesh LoaderEgor Yusov2019-07-201-0/+362
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* Updated readme; added readme for GLTF LoaderEgor Yusov2019-05-061-1/+0
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* Fixed variable naming problem causing Linux build errorsEgor Yusov2019-05-051-2/+2
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* GLTF Loader: fixed couple of issues with animationEgor Yusov2019-05-041-1/+1
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* GLTF loader: fixed loading specular factorEgor Yusov2019-05-041-2/+2
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* GLTF Loader: improved pbr workflow indicationEgor Yusov2019-05-041-4/+4
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* GLTF Loader: fixed transformsEgor Yusov2019-05-031-5/+4
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* Minor update to GLTF loaderEgor Yusov2019-04-281-1/+1
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* Some updates to GLTF loaderEgor Yusov2019-04-261-26/+31
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* Implemented texture data loading in gltf loaderEgor Yusov2019-04-241-2/+2
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* Moved GLTFLoader structures to the headerEgor Yusov2019-04-231-0/+261
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