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* Give access to individual node transformsgltf-c-apis-ol2021-04-121-0/+25
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* implement loading GLTF files from memorys-ol2021-03-311-0/+27
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* C API for GLTFLoaders-ol2021-03-303-678/+178
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* Fixed gcc/clang errorassiduous2021-01-131-1/+1
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* GLTF Loader: made Model::GPUDataInitialized atomicassiduous2021-01-131-2/+3
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* GLTF Loader: moved AlphaMode parameter to Material::ShaderAttribsassiduous2021-01-131-10/+9
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* GLTFLoder: added BaseColorAlphaFormat to ResourceCacheUseInfo; added ↵assiduous2021-01-131-4/+21
| | | | Model::IsGPUDataInitialized()
* Few minor updates to GLTF loaderassiduous2021-01-111-3/+2
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* GLTF loader: reworked buffer initialization with user dataassiduous2021-01-111-8/+9
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* GLTF loader: reworked initial texture data to be stored as user data in the ↵assiduous2021-01-101-1/+19
| | | | texture/allocation to make sure that GPU data is always initialized before the first use
* Fixed clang/gcc build errorassiduous2021-01-081-14/+16
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* GLTF Loader: added camera loadingassiduous2021-01-081-9/+41
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* Updated copyright noticeassiduous2021-01-013-3/+3
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* GLTFLoader: added convenience constructor for Model::CreateInfoassiduous2020-12-141-0/+15
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* GLTFLoader: added option to not load animation data and skinassiduous2020-12-112-11/+19
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* GLTFLoader: updated node transforms handlingassiduous2020-12-101-1/+1
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* GLTF Loader: addedassiduous2020-12-101-4/+3
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* GLTFLoader: updated model initialization API; few minor improvements to loadingassiduous2020-12-101-14/+26
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* Fixed clang build errorsassiduous2020-12-101-5/+7
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* GLTFLoader: fixed variable type/name conflictsassiduous2020-12-101-4/+5
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* Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlasassiduous2020-12-092-291/+70
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* GLTF Resource manager: implemented texture array resizingassiduous2020-12-052-17/+91
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* GLTF Loader: fixed names of Material::ALPHA_MODE enum membersassiduous2020-12-031-4/+4
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* GLTF loader: updated mesh BB handlingassiduous2020-12-031-5/+10
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* GLTF Loader: updated primitives handlingassiduous2020-12-031-21/+21
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* GLTF Loader: using dynamic array of joint transform matrices instead of the ↵assiduous2020-12-031-5/+2
| | | | fixed one
* GLTF Loader: switched to using texture arraysassiduous2020-12-031-9/+14
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* GLTFLoader: reworked material to load material attribs in a shader-friendly ↵assiduous2020-12-021-49/+51
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* GLTF Loader: fixed few issues with texture cacheassiduous2020-12-021-0/+5
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* GLTFResourceManager: added texture allocation cacheassiduous2020-12-022-16/+17
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* Refcactored GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-022-63/+154
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* GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methodsassiduous2020-12-012-14/+32
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* GLTF Loader: implemented buffer suballocation in cacheassiduous2020-12-012-27/+69
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* GLTF Loader: updated GPU resource initializationassiduous2020-12-011-14/+8
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* GLTF Loader: refactored material textures loadingassiduous2020-12-011-33/+49
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* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-302-7/+210
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* GLTF Loader: added texture coordinate scale and bias for use in texture atlasassiduous2020-11-301-0/+7
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* GLTFLoader: enabled creating the GLTF models without device contextassiduous2020-11-051-0/+4
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* GLTFLoader: made texture cache thread-safeassiduous2020-11-051-1/+7
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* GLTFLoader: updated bound box calculationsassiduous2020-06-281-3/+5
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* GLTF Loader: split GLTF vertex data into two streams: pos, normal, uv0, uv1, ↵assiduous2020-05-171-9/+14
| | | | and joint, weight
* GLTF Loader: enabled two-sided materialsassiduous2020-03-281-0/+2
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* GLTF loader: using full texture path as key in texture cacheassiduous2020-03-231-0/+1
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* GLTF Loader: added optional texture cacheassiduous2020-03-231-3/+14
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* Renamed .h -> .hpp where appropriateassiduous2020-01-312-0/+0
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* Fixed a bunch of minor Linux/iOS/MacOS build issuesassiduous2020-01-291-0/+1
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* Updates to comply with the new APIassiduous2020-01-292-4/+4
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* Updated copyright noticeassiduous2020-01-012-14/+22
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* Fixed c++17 build issueEgor Yusov2019-12-051-0/+2
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* clang-formatted AssetLoaderEgor Yusov2019-11-252-213/+217
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