| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2021-01-01 | Updated copyright notice | assiduous | 1 | -1/+1 |
| 2020-10-19 | Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077) | assiduous | 1 | -2/+2 |
| 2020-02-05 | DXSDKMeshLoader: added line strip topology | assiduous | 1 | -1/+1 |
| 2020-01-31 | Renamed .h -> .hpp where appropriate | assiduous | 1 | -1/+1 |
| 2020-01-29 | Fixed a bunch of minor Linux/iOS/MacOS build issues | assiduous | 1 | -0/+1 |
| 2020-01-29 | Updates to comply with the new API | assiduous | 1 | -4/+4 |
| 2020-01-01 | Updated copyright notice | assiduous | 1 | -7/+11 |
| 2019-11-28 | Fixed clang-formatting leftover issue in DXSDK Mesh Loader | Egor Yusov | 1 | -1/+1 |
| 2019-11-25 | clang-formatted AssetLoader | Egor Yusov | 1 | -62/+66 |
| 2019-09-17 | Updated copyright notice | Egor Yusov | 1 | -1/+1 |
| 2019-07-21 | DXSDK Mesh loader: computing bounding boxes programmatically when loading the... | Egor Yusov | 1 | -0/+39 |
| 2019-07-20 | DXSDK Mesh loader: implemented GPU resource initialization | Egor Yusov | 1 | -124/+156 |
| 2019-07-20 | Added DXSDK Mesh Loader | Egor Yusov | 1 | -0/+318 |
