| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
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| * | Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077) | assiduous | 2020-10-19 | 1 | -2/+2 |
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| * | DXSDKMeshLoader: added line strip topology | assiduous | 2020-02-05 | 1 | -1/+1 |
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| * | Renamed .h -> .hpp where appropriate | assiduous | 2020-01-31 | 1 | -1/+1 |
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| * | Fixed a bunch of minor Linux/iOS/MacOS build issues | assiduous | 2020-01-29 | 1 | -0/+1 |
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| * | Updates to comply with the new API | assiduous | 2020-01-29 | 1 | -4/+4 |
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| * | Updated copyright notice | assiduous | 2020-01-01 | 1 | -7/+11 |
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| * | Fixed clang-formatting leftover issue in DXSDK Mesh Loader | Egor Yusov | 2019-11-28 | 1 | -1/+1 |
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| * | clang-formatted AssetLoader | Egor Yusov | 2019-11-25 | 1 | -62/+66 |
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| * | Updated copyright notice | Egor Yusov | 2019-09-17 | 1 | -1/+1 |
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| * | DXSDK Mesh loader: computing bounding boxes programmatically when loading ↵ | Egor Yusov | 2019-07-21 | 1 | -0/+39 |
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| * | DXSDK Mesh loader: implemented GPU resource initialization | Egor Yusov | 2019-07-20 | 1 | -124/+156 |
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| * | Added DXSDK Mesh Loader | Egor Yusov | 2019-07-20 | 1 | -0/+318 |
