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* GLTFLoader: updated node transforms handlingassiduous2020-12-101-15/+11
* GLTF Loader: addedassiduous2020-12-101-4/+23
* GLTFLoader: updated model initialization API; few minor improvements to loadingassiduous2020-12-101-61/+44
* GLTFLoader: fixed variable type/name conflictsassiduous2020-12-101-31/+31
* GLTFLoader: made sure that texture files are not loaded when found in the cacheassiduous2020-12-101-31/+69
* Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlasassiduous2020-12-091-51/+64
* GLTF Loader: enabled caching compressed texturesassiduous2020-12-051-19/+50
* GLTF Resource manager: implemented texture array resizingassiduous2020-12-051-7/+16
* GLTF Loader: fixed names of Material::ALPHA_MODE enum membersassiduous2020-12-031-2/+2
* GLTF loader: updated mesh BB handlingassiduous2020-12-031-34/+25
* GLTF Loader: updated primitives handlingassiduous2020-12-031-15/+12
* GLTF Loader: using dynamic array of joint transform matrices instead of the f...assiduous2020-12-031-7/+6
* GLTF Loader: switched to using texture arraysassiduous2020-12-031-2/+2
* GLTFLoader: reworked material to load material attribs in a shader-friendly f...assiduous2020-12-021-26/+38
* GLTF Loader: fixed few issues with texture cacheassiduous2020-12-021-88/+86
* GLTFResourceManager: added texture allocation cacheassiduous2020-12-021-106/+160
* Refcactored GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-021-24/+12
* GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methodsassiduous2020-12-011-3/+4
* GLTF Loader: implemented buffer suballocation in cacheassiduous2020-12-011-53/+101
* GLTF Loader: updated GPU resource initializationassiduous2020-12-011-80/+98
* GLTF Loader: refactored material textures loadingassiduous2020-12-011-92/+54
* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-301-92/+226
* GLTF loader: fixed crash when texture is missingassiduous2020-11-251-1/+20
* GLTFLoader: enabled creating the GLTF models without device contextassiduous2020-11-051-8/+25
* GLTFLoader: made texture cache thread-safeassiduous2020-11-051-7/+14
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-3/+3
* GLTF loader: fixed issue with state transition for DDS/KTX texturesassiduous2020-10-021-11/+19
* GLTF Loader: enabled loading of DDS/KTX texturesassiduous2020-10-021-68/+104
* Few more minor updates to GLTF loaderassiduous2020-09-241-27/+28
* GLTF loader: enabled 8-bit joint indices (fixed https://github.com/DiligentGr...assiduous2020-09-241-6/+22
* Updated GLTF loader to handle non-default stridesassiduous2020-09-241-10/+42
* GLTFLoader: updated bound box calculationsassiduous2020-06-281-43/+7
* GLTF Loader: split GLTF vertex data into two streams: pos, normal, uv0, uv1, ...assiduous2020-05-171-32/+45
* Improved mipmap generation for alpha-cutoff materialsassiduous2020-05-161-8/+121
* Reworked PNG and JPEG image decoding to fix incompatibility of setjmp with c+...assiduous2020-04-081-2/+2
* GLTF Loader: enabled two-sided materialsassiduous2020-03-281-0/+8
* GLTF loader: fixed few issues with handling texture loading errorsassiduous2020-03-251-2/+23
* GLTF loader: using full texture path as key in texture cacheassiduous2020-03-231-4/+10
* GLTF Loader: added optional texture cacheassiduous2020-03-231-16/+93
* Renamed .h -> .hpp where appropriateassiduous2020-01-311-2/+2
* Updates to comply with the new APIassiduous2020-01-291-5/+5
* Updated copyright noticeassiduous2020-01-011-7/+11
* clang-formatted AssetLoaderEgor Yusov2019-11-251-142/+164
* Moved third party components from External to ThirdParty folderEgor Yusov2019-09-181-1/+1
* Updated copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ImageDesc struct to use VALUE_TYPE ComponentType instead of BitsPerPixelEgor Yusov2019-06-281-1/+2
* GLTF Loader: fixed mipmap generation issue on Vulkan on MacEgor Yusov2019-05-051-5/+10
* Fixed variable naming problem causing Linux build errorsEgor Yusov2019-05-051-15/+15
* Fixed a couple of Mac build problemsEgor Yusov2019-05-041-1/+1
* GLTF loader: setting default normal to (0,0,0) so that the shdare can compute...Egor Yusov2019-05-041-1/+1