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AssetLoader
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src
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GLTFResourceManager.cpp
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*
GLTF loader: reworked initial texture data to be stored as user data in the ↵
assiduous
2021-01-10
1
-4
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+23
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texture/allocation to make sure that GPU data is always initialized before the first use
*
Minor fix in GLTF resource manager
assiduous
2021-01-08
1
-1
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+1
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*
Updated copyright notice
assiduous
2021-01-01
1
-1
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+1
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*
GLTF resource manager: fixed issue with allocation cache not being protected ↵
assiduous
2020-12-12
1
-2
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+4
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by mutex
*
GLTFLoader: made sure that texture files are not loaded when found in the cache
assiduous
2020-12-10
1
-7
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+10
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*
Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlas
assiduous
2020-12-09
1
-228
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+46
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*
GLTF Loader: enabled caching compressed textures
assiduous
2020-12-05
1
-0
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+1
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*
GLTF Resource manager: implemented texture array resizing
assiduous
2020-12-05
1
-51
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+137
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*
GLTFResourceManager: added texture allocation cache
assiduous
2020-12-02
1
-3
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+49
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*
Refcactored GLTFResourceManager: made allocations ref-counted objects
assiduous
2020-12-02
1
-72
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+113
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*
GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methods
assiduous
2020-12-01
1
-4
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+10
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GLTF loader: initial implementation of GLTF resource cache
assiduous
2020-11-30
1
-0
/
+137