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path: root/AssetLoader/src/GLTFResourceManager.cpp (follow)
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* GLTF loader: reworked initial texture data to be stored as user data in the ↵assiduous2021-01-101-4/+23
| | | | texture/allocation to make sure that GPU data is always initialized before the first use
* Minor fix in GLTF resource managerassiduous2021-01-081-1/+1
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* Updated copyright noticeassiduous2021-01-011-1/+1
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* GLTF resource manager: fixed issue with allocation cache not being protected ↵assiduous2020-12-121-2/+4
| | | | by mutex
* GLTFLoader: made sure that texture files are not loaded when found in the cacheassiduous2020-12-101-7/+10
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* Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlasassiduous2020-12-091-228/+46
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* GLTF Loader: enabled caching compressed texturesassiduous2020-12-051-0/+1
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* GLTF Resource manager: implemented texture array resizingassiduous2020-12-051-51/+137
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* GLTFResourceManager: added texture allocation cacheassiduous2020-12-021-3/+49
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* Refcactored GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-021-72/+113
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* GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methodsassiduous2020-12-011-4/+10
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* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-301-0/+137