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* GLTFLoader: updated node transforms handlingassiduous2020-12-101-15/+11
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* GLTF Loader: addedassiduous2020-12-101-4/+23
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* GLTFLoader: updated model initialization API; few minor improvements to loadingassiduous2020-12-101-61/+44
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* GLTFLoader: fixed variable type/name conflictsassiduous2020-12-101-31/+31
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* GLTFLoader: made sure that texture files are not loaded when found in the cacheassiduous2020-12-102-38/+79
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* Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlasassiduous2020-12-092-279/+110
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* GLTF Loader: enabled caching compressed texturesassiduous2020-12-052-19/+51
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* GLTF Resource manager: implemented texture array resizingassiduous2020-12-052-58/+153
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* GLTF Loader: fixed names of Material::ALPHA_MODE enum membersassiduous2020-12-031-2/+2
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* GLTF loader: updated mesh BB handlingassiduous2020-12-031-34/+25
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* GLTF Loader: updated primitives handlingassiduous2020-12-031-15/+12
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* GLTF Loader: using dynamic array of joint transform matrices instead of the ↵assiduous2020-12-031-7/+6
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* GLTF Loader: switched to using texture arraysassiduous2020-12-031-2/+2
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* GLTFLoader: reworked material to load material attribs in a shader-friendly ↵assiduous2020-12-021-26/+38
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* GLTF Loader: fixed few issues with texture cacheassiduous2020-12-021-88/+86
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* GLTFResourceManager: added texture allocation cacheassiduous2020-12-022-109/+209
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* Refcactored GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-022-96/+125
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* GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methodsassiduous2020-12-012-7/+14
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* GLTF Loader: implemented buffer suballocation in cacheassiduous2020-12-011-53/+101
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* GLTF Loader: updated GPU resource initializationassiduous2020-12-011-80/+98
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* GLTF Loader: refactored material textures loadingassiduous2020-12-011-92/+54
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* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-302-92/+363
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* GLTF loader: fixed crash when texture is missingassiduous2020-11-251-1/+20
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* GLTFLoader: enabled creating the GLTF models without device contextassiduous2020-11-051-8/+25
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* GLTFLoader: made texture cache thread-safeassiduous2020-11-051-7/+14
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* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-192-5/+5
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* GLTF loader: fixed issue with state transition for DDS/KTX texturesassiduous2020-10-021-11/+19
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* GLTF Loader: enabled loading of DDS/KTX texturesassiduous2020-10-021-68/+104
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* Few more minor updates to GLTF loaderassiduous2020-09-241-27/+28
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* GLTF loader: enabled 8-bit joint indices (fixed ↵assiduous2020-09-241-6/+22
| | | | https://github.com/DiligentGraphics/DiligentEngine/issues/97)
* Updated GLTF loader to handle non-default stridesassiduous2020-09-241-10/+42
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* GLTFLoader: updated bound box calculationsassiduous2020-06-281-43/+7
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* GLTF Loader: split GLTF vertex data into two streams: pos, normal, uv0, uv1, ↵assiduous2020-05-171-32/+45
| | | | and joint, weight
* Improved mipmap generation for alpha-cutoff materialsassiduous2020-05-161-8/+121
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* Reworked PNG and JPEG image decoding to fix incompatibility of setjmp with ↵assiduous2020-04-081-2/+2
| | | | c++ destructors. Added JPEG and PNG encoding/decoding tests
* GLTF Loader: enabled two-sided materialsassiduous2020-03-281-0/+8
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* GLTF loader: fixed few issues with handling texture loading errorsassiduous2020-03-251-2/+23
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* GLTF loader: using full texture path as key in texture cacheassiduous2020-03-231-4/+10
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* GLTF Loader: added optional texture cacheassiduous2020-03-231-16/+93
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* DXSDKMeshLoader: added line strip topologyassiduous2020-02-051-1/+1
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* Renamed .h -> .hpp where appropriateassiduous2020-01-312-3/+3
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* Fixed a bunch of minor Linux/iOS/MacOS build issuesassiduous2020-01-291-0/+1
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* Updates to comply with the new APIassiduous2020-01-292-9/+9
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* Updated copyright noticeassiduous2020-01-012-14/+22
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* Fixed clang-formatting leftover issue in DXSDK Mesh LoaderEgor Yusov2019-11-281-1/+1
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* clang-formatted AssetLoaderEgor Yusov2019-11-252-204/+230
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* Moved third party components from External to ThirdParty folderEgor Yusov2019-09-181-1/+1
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* Updated copyright noticeEgor Yusov2019-09-172-2/+2
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* DXSDK Mesh loader: computing bounding boxes programmatically when loading ↵Egor Yusov2019-07-211-0/+39
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* DXSDK Mesh loader: implemented GPU resource initializationEgor Yusov2019-07-201-124/+156
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