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* imgui: fixed MacOS errorassiduous2021-02-171-1/+1
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* Updated imguiassiduous2021-02-171-1/+1
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* Updated more copyright noticesassiduous2021-01-044-4/+4
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* Updated copyright noticeassiduous2021-01-013-3/+3
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* ImGui renderer: fixed GL shaders to support non-separable programsassiduous2020-11-221-4/+8
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* ImGuiDiligentRenderer: added MSL shadersassiduous2020-10-261-14/+98
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* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-1/+1
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* Some updates to match API240076assiduous2020-10-191-3/+3
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* Fixed compilation after PSO refactoringazhirnov2020-10-151-11/+10
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* ImGuiDiligentRenderer: a couple of minor updatesassiduous2020-08-261-5/+7
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* Added support for 1+ textures to ImGui rendererThomas Tissot2020-08-181-10/+15
| | | | | | This was not possible to use textures other than the font texture with the ImGui renderer. To address that limitation, this commit adds support for one or more textures by updating the SRB's variable when needed.
* Fixed Imgui shader issue in MacOS (fixed ↵assiduous2020-08-051-2/+12
| | | | https://github.com/DiligentGraphics/DiligentCore/issues/152)
* ImGui renderer: updated shaders for Vulkan and OpenGLassiduous2020-07-211-79/+112
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* Imgui renderer: using pre-compiled SPIRV shaders in Vulkan modeassiduous2020-06-291-2/+102
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* Moved ImGuiImplDiligent_Internal into separate compilation unitThomas Tissot2020-06-122-590/+597
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* Fixed ImGUI framebuffer scaleThomas Tissot2020-06-111-8/+14
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* Imgui: fixed display size debug checks for minimized windowassiduous2020-05-203-6/+6
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* Fixed MinGW build issueassiduous2020-05-011-0/+8
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* A couple of minor updates to imgui Linux implementationassiduous2020-04-282-0/+14
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* Updated display size handling by imgui on Mac and iOSassiduous2020-04-282-21/+6
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* Updated Android native app to better handle orientation changesassiduous2020-04-271-2/+2
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* Imgui: handling surface pretransformassiduous2020-04-278-44/+261
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* Updates to match API version 240056assiduous2020-04-011-2/+4
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* Renamed .h -> .hpp where appropriateassiduous2020-01-318-8/+8
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* Updates to comply with the new APIassiduous2020-01-291-3/+3
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* ImGuiImplDiligent: added UpdateFontsTexture() methodassiduous2020-01-191-1/+7
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* Updated copyright noticeassiduous2020-01-016-42/+66
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* ImGuiImplDiligent: added EndFrame methodassiduous2019-12-261-0/+6
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* Reverted previous change if this was not the cause of the problem. It seems ↵assiduous2019-12-261-1/+0
| | | | that dear imgui does not render the first frame no matter what
* ImGuiImplDiligent: added missing call to ImGui::EndFrameassiduous2019-12-261-0/+1
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* clang-formatted ImGuiImplEgor Yusov2019-11-256-278/+292
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* Fixed compiler warningEgor Yusov2019-10-251-1/+1
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* Few updates to comply with API version 240033Egor Yusov2019-10-191-2/+2
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* Imgui: fixed shaders to work with non-separable program in GLEgor Yusov2019-10-111-4/+2
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* Added Imgui Android implementationEgor2019-10-031-0/+86
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* Imgui linux: implemented x11 inputEgor2019-10-021-0/+192
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* ImGui linux XCB: added mouse wheel handlingEgor2019-10-021-22/+14
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* Imgui Linux XCB impl: implemented time delta handlingEgor2019-10-021-3/+10
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* Imgui Linux impl: implemented xcb event handlingEgor2019-10-022-54/+298
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* Added ImGui Linux implementation stubEgor2019-10-021-0/+54
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* ImGuiImplIOS: implemented time handlingEgor Yusov2019-10-011-0/+9
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* ImGui: enabled touch event handling on iOSEgor Yusov2019-10-011-0/+8
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* Preliminary implementation of imgui on iOSEgor Yusov2019-10-011-0/+67
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* Updated imgui implementation on Mac; fixed window resize handling by imguiEgor Yusov2019-10-011-27/+15
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* First implementation of imgui on MacEgor Yusov2019-10-011-0/+101
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* Minor update to imgui UWP implementationEgor Yusov2019-09-301-1/+5
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* ImGui UWP: fixed window resizingEgor Yusov2019-09-301-4/+1
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* Enabled ImGui on UWPEgor Yusov2019-09-301-0/+101
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* Imgui win32 impl: updated event hanlding to avoid modifications to imguiEgor Yusov2019-09-291-1/+31
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* Imgui implementation: fixed few Vulkan issuesEgor Yusov2019-09-292-2/+8
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