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Found via `codespell`
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texture/allocation to make sure that GPU data is always initialized before the first use
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were causing tests to fail
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https://github.com/DiligentGraphics/DiligentEngine/issues/104)
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c++ destructors. Added JPEG and PNG encoding/decoding tests
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format conversions
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pointers to initial data rather than references
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Fixed https://github.com/DiligentGraphics/DiligentTools/issues/3
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least 4 bytes)
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