From 3d2dc82b3eebb0535ece175d090f4b67e0d1e021 Mon Sep 17 00:00:00 2001 From: assiduous Date: Wed, 2 Dec 2020 17:06:21 -0800 Subject: GLTF Loader: switched to using texture arrays --- AssetLoader/src/GLTFLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'AssetLoader/src/GLTFLoader.cpp') diff --git a/AssetLoader/src/GLTFLoader.cpp b/AssetLoader/src/GLTFLoader.cpp index c6618f6..6683066 100644 --- a/AssetLoader/src/GLTFLoader.cpp +++ b/AssetLoader/src/GLTFLoader.cpp @@ -780,7 +780,7 @@ void Model::LoadTextures(IRenderDevice* pDevice, { TextureDesc TexDesc; TexDesc.Name = "GLTF Texture"; - TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Type = RESOURCE_DIM_TEX_2D_ARRAY; TexDesc.Usage = USAGE_DEFAULT; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.Width = gltf_image.width; @@ -821,7 +821,7 @@ void Model::LoadTextures(IRenderDevice* pDevice, // Create stub texture TextureDesc TexDesc; TexDesc.Name = "Checkerboard stub texture"; - TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Type = RESOURCE_DIM_TEX_2D_ARRAY; TexDesc.Width = 32; TexDesc.Height = 32; TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; -- cgit v1.2.3