From 7ff004c593e48a95c3fa0bf0e89927ed3ceef88d Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 8 Jun 2020 22:24:30 -0700 Subject: Enabled HLSL2GLSLConverterApp on MacOS --- .../src/HLSL2GLSLConverterAppMacOS.cpp | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp (limited to 'HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp') diff --git a/HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp b/HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp new file mode 100644 index 0000000..dfd5036 --- /dev/null +++ b/HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp @@ -0,0 +1,63 @@ +/* + * Copyright 2019-2020 Diligent Graphics LLC + * Copyright 2015-2019 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#include "HLSL2GLSLConverterApp.h" +#include "Errors.hpp" +#include "RenderDevice.h" +#include "EngineFactoryOpenGL.h" +#include "RefCntAutoPtr.hpp" + +using namespace Diligent; + +int main(int argc, char** argv) +{ + HLSL2GLSLConverterApp Converter; + + if (argc == 1) + { + Converter.PrintHelp(); + return 0; + } + + { + auto ret = Converter.ParseCmdLine(argc, argv); + if (ret != 0) + return ret; + } + + RefCntAutoPtr pDevice; + //RefCntAutoPtr pContext; + //RefCntAutoPtr pSwapChain; + + if (Converter.NeedsCompileShader()) + { + // TODO: initialize OpenGL + } + + auto ret = Converter.Convert(pDevice); + return ret; +} -- cgit v1.2.3