From f2e065dee10fb110e9d51175ee6381333319ef56 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Tue, 20 Oct 2015 21:05:29 -0700 Subject: Release v1.0.0 --- TextureLoader/include/DDSLoader.h | 70 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 TextureLoader/include/DDSLoader.h (limited to 'TextureLoader/include/DDSLoader.h') diff --git a/TextureLoader/include/DDSLoader.h b/TextureLoader/include/DDSLoader.h new file mode 100644 index 0000000..93cebe9 --- /dev/null +++ b/TextureLoader/include/DDSLoader.h @@ -0,0 +1,70 @@ +/* Copyright 2015 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +//-------------------------------------------------------------------------------------- +// File: DDSLoader.h +// +// Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it +// +// Note these functions are useful as a light-weight runtime loader for DDS files. For +// a full-featured DDS file reader, writer, and texture processing pipeline see +// the 'Texconv' sample and the 'DirectXTex' library. +// +// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF +// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO +// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A +// PARTICULAR PURPOSE. +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// http://go.microsoft.com/fwlink/?LinkId=248926 +// http://go.microsoft.com/fwlink/?LinkId=248929 +//-------------------------------------------------------------------------------------- + +#pragma once + +#include "RenderDevice.h" +#include "Texture.h" + +void CreateDDSTextureFromMemory( + Diligent::IRenderDevice* pDevice, + const Diligent::Uint8* ddsData, + size_t ddsDataSize, + Diligent::ITexture** texture, + size_t maxsize/*, + D2D1_ALPHA_MODE* alphaMode*/ + ); + +void CreateDDSTextureFromMemoryEx( + Diligent::IRenderDevice* pDevice, + const Diligent::Uint8* ddsData, + size_t ddsDataSize, + size_t maxsize, + Diligent::USAGE usage, + unsigned int bindFlags, + unsigned int cpuAccessFlags, + unsigned int miscFlags, + bool forceSRGB, + Diligent::ITexture** texture/*, + D2D1_ALPHA_MODE* alphaMode*/ + ); -- cgit v1.2.3