From 5776362b8075f7870b8592627d082b8e4e2aaf2c Mon Sep 17 00:00:00 2001 From: luz paz Date: Wed, 17 Mar 2021 20:43:45 -0400 Subject: Fix misc. typos Found via `codespell` --- TextureLoader/src/DDSLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'TextureLoader/src/DDSLoader.cpp') diff --git a/TextureLoader/src/DDSLoader.cpp b/TextureLoader/src/DDSLoader.cpp index d6a4335..3f61369 100644 --- a/TextureLoader/src/DDSLoader.cpp +++ b/TextureLoader/src/DDSLoader.cpp @@ -485,7 +485,7 @@ static TEXTURE_FORMAT DXGIFormatToTexFormat( DXGI_FORMAT TexFormat ) case DXGI_FORMAT_BC7_UNORM: return TEX_FORMAT_BC7_UNORM; case DXGI_FORMAT_BC7_UNORM_SRGB: return TEX_FORMAT_BC7_UNORM_SRGB; - default: UNEXPECTED( "Unsupported DXGI formate" ); return TEX_FORMAT_UNKNOWN; + default: UNEXPECTED( "Unsupported DXGI format" ); return TEX_FORMAT_UNKNOWN; } } @@ -619,7 +619,7 @@ static DXGI_FORMAT GetDXGIFormat(const DDS_PIXELFORMAT& ddpf) // No DXGI format maps to ISBITMASK(0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000) aka D3DFMT_X8B8G8R8 // Note that many common DDS reader/writers (including D3DX) swap the - // the RED/BLUE masks for 10:10:10:2 formats. We assumme + // the RED/BLUE masks for 10:10:10:2 formats. We assume // below that the 'backwards' header mask is being used since it is most // likely written by D3DX. The more robust solution is to use the 'DX10' // header extension and specify the DXGI_FORMAT_R10G10B10A2_UNORM format directly -- cgit v1.2.3