# Asset Loader The asset loading library currently supports GLTF 2.0 format. ## GLTF 2.0 ![](media/flight_helmet.jpg) GLTF loader uses [tiny gltf](https://github.com/syoyo/tinygltf) library and is based on [Vulkan-glTF-PBR](https://github.com/SaschaWillems/Vulkan-glTF-PBR) project by [Sascha Willems](https://github.com/SaschaWillems). The loader supports most of the major GLTF2.0 features: * [x] ASCII, Binary, and Embedded GLTF specifications * [x] PBR Materials (Metallic-Roughness and Specular-Glossiness workflows) * [x] Animations (skinned and articulated) Note that the loader does not implement all aspects of the standard. The loading functionality is implemented in `Diligent::GLTF::Model` class that initializes all Diligent Engine objects required to render the model. ```cpp std::unique_ptr Model; Model.reset(new GLTF::Model(pDevice, pImmediateContext, "models/DamagedHelmet/DamagedHelmet.gltf")); ``` The loader does have any rendering capabilities. Please see [Diligent GLTF PBR Renderer](https://github.com/DiligentGraphics/DiligentFX/tree/master/GLTF_PBR_Renderer). ## References [GLTF2.0 Format Specification](https://github.com/KhronosGroup/glTF) [Vulkan-glTF-PBR](https://github.com/SaschaWillems/Vulkan-glTF-PBR) [tinygltf](https://github.com/syoyo/tinygltf)