cmake_minimum_required (VERSION 3.6) project(HLSL2GLSLConverter CXX) set(SOURCE src/HLSL2GLSLConverterApp.cpp src/HLSL2GLSLConverterApp.h ) if(PLATFORM_WIN32) list(APPEND SOURCE src/HLSL2GLSLConverterAppWin32.cpp) add_executable(HLSL2GLSLConverter ${SOURCE}) set_target_properties(HLSL2GLSLConverter PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/testshaders" ) elseif(PLATFORM_LINUX) list(APPEND SOURCE src/HLSL2GLSLConverterAppLinux.cpp) add_executable(HLSL2GLSLConverter ${SOURCE}) elseif(PLATFORM_MACOS) list(APPEND SOURCE src/HLSL2GLSLConverterAppMacOS.cpp) add_executable(HLSL2GLSLConverter ${SOURCE}) else() message(FATAL_ERROR "Unsupported platform") endif() set_common_target_properties(HLSL2GLSLConverter) target_include_directories(HLSL2GLSLConverter PRIVATE ../../DiligentCore/Graphics/HLSL2GLSLConverterLib/include ) target_compile_definitions(HLSL2GLSLConverter PRIVATE UNICODE) target_link_libraries(HLSL2GLSLConverter PRIVATE Diligent-BuildSettings Diligent-TargetPlatform Diligent-Common Diligent-GraphicsTools Diligent-HLSL2GLSLConverterLib Diligent-GraphicsEngineOpenGL-static ) source_group("source" FILES ${SOURCE}) set_target_properties(HLSL2GLSLConverter PROPERTIES FOLDER DiligentTools ) if(DILIGENT_INSTALL_TOOLS) install(TARGETS HLSL2GLSLConverter ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}/${DILIGENT_TOOLS_DIR}/$" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}/${DILIGENT_TOOLS_DIR}/$" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}/${DILIGENT_TOOLS_DIR}/$" ) endif()