/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "HLSL2GLSLConverterApp.h" #include "Errors.hpp" #include "HLSL2GLSLConverterImpl.hpp" #include "RefCntAutoPtr.hpp" #include "Errors.hpp" #include "EngineFactoryOpenGL.h" #include "RefCntAutoPtr.hpp" #include "DataBlobImpl.hpp" #include "FileWrapper.hpp" #include "StringTools.hpp" namespace Diligent { HLSL2GLSLConverterApp::HLSL2GLSLConverterApp() { #if EXPLICITLY_LOAD_ENGINE_GL_DLL // Declare function pointer auto GetEngineFactoryOpenGL = LoadGraphicsEngineOpenGL(); if (GetEngineFactoryOpenGL == nullptr) { LOG_ERROR_MESSAGE("Failed to load OpenGL engine implementation"); return -1; } #endif m_pFactoryGL = GetEngineFactoryOpenGL(); } void HLSL2GLSLConverterApp::PrintHelp() { LOG_INFO_MESSAGE("Command line arguments:\n"); LOG_INFO_MESSAGE("-h Print help message\n"); LOG_INFO_MESSAGE("-i Input file path (relative to the search directories)\n"); LOG_INFO_MESSAGE("-d Search directory to look for input file path as well as all #include files"); LOG_INFO_MESSAGE(" Every search directory should be specified using -d argument\n"); LOG_INFO_MESSAGE("-o Output file to write converted GLSL source to\n"); LOG_INFO_MESSAGE("-e Shader entry point\n"); LOG_INFO_MESSAGE("-c Compile converted GLSL shader\n"); LOG_INFO_MESSAGE("-t Shader type. Allowed values:"); LOG_INFO_MESSAGE(" vs - vertex shader"); LOG_INFO_MESSAGE(" ps - pixel shader"); LOG_INFO_MESSAGE(" gs - geometry shader"); LOG_INFO_MESSAGE(" ds - domain shader"); LOG_INFO_MESSAGE(" hs - domain shader"); LOG_INFO_MESSAGE(" cs - domain shader\n"); LOG_INFO_MESSAGE("-noglsldef Do not include glsl definitions into the converted source\n"); LOG_INFO_MESSAGE("-nolocations Do not use shader input/output locations qualifiers.\n" " Shader stage interface linking will rely on exact name matching.\n"); } int HLSL2GLSLConverterApp::ParseCmdLine(int argc, char** argv) { for (int a = 1; a < argc; ++a) { if (StrCmpNoCase(argv[a], "-h") == 0) { PrintHelp(); } else if (StrCmpNoCase(argv[a], "-i") == 0 && a + 1 < argc) { m_InputPath = argv[++a]; } else if (StrCmpNoCase(argv[a], "-o") == 0 && a + 1 < argc) { m_OutputPath = argv[++a]; } else if (StrCmpNoCase(argv[a], "-d") == 0 && a + 1 < argc) { if (!m_SearchDirectories.empty()) m_SearchDirectories.push_back(';'); m_SearchDirectories += argv[++a]; } else if (StrCmpNoCase(argv[a], "-e") == 0 && a + 1 < argc) { m_EntryPoint = argv[++a]; } else if (StrCmpNoCase(argv[a], "-c") == 0) { m_CompileShader = true; } else if (StrCmpNoCase(argv[a], "-t") == 0 && a + 1 < argc) { ++a; if (StrCmpNoCase(argv[a], "vs") == 0) m_ShaderType = SHADER_TYPE_VERTEX; else if (StrCmpNoCase(argv[a], "gs") == 0) m_ShaderType = SHADER_TYPE_GEOMETRY; else if (StrCmpNoCase(argv[a], "ps") == 0) m_ShaderType = SHADER_TYPE_PIXEL; else if (StrCmpNoCase(argv[a], "hs") == 0) m_ShaderType = SHADER_TYPE_HULL; else if (StrCmpNoCase(argv[a], "ds") == 0) m_ShaderType = SHADER_TYPE_DOMAIN; else if (StrCmpNoCase(argv[a], "cs") == 0) m_ShaderType = SHADER_TYPE_COMPUTE; else { LOG_ERROR_MESSAGE("Unknown shader type ", argv[a], "; Allowed values: vs,gs,ps,ds,hs,cs"); return -1; } } else if (StrCmpNoCase(argv[a], "-noglsldef") == 0) { m_IncludeGLSLDefintions = false; } else if (StrCmpNoCase(argv[a], "-nolocations") == 0) { m_UseInOutLocations = false; } else { LOG_ERROR_MESSAGE("Unknown command line option ", argv[a]); return -1; } } return 0; } int HLSL2GLSLConverterApp::Convert(IRenderDevice* pDevice) { if (m_InputPath.length() == 0) { LOG_ERROR_MESSAGE("Input file path not specified; use -i command line option"); return -1; } if (m_ShaderType == SHADER_TYPE_UNKNOWN) { LOG_ERROR_MESSAGE("Shader type not specified; use -t [vs;ps;gs;ds;hs;cs] command line option"); return -1; } LOG_INFO_MESSAGE("Converting \'", m_InputPath, "\' to GLSL..."); RefCntAutoPtr pShaderSourceFactory; m_pFactoryGL->CreateDefaultShaderSourceStreamFactory(m_SearchDirectories.c_str(), &pShaderSourceFactory); RefCntAutoPtr pInputFileStream; pShaderSourceFactory->CreateInputStream(m_InputPath.c_str(), &pInputFileStream); if (!pInputFileStream) { return -1; } RefCntAutoPtr pHLSLSourceBlob(MakeNewRCObj()(0)); pInputFileStream->ReadBlob(pHLSLSourceBlob); auto* HLSLSource = reinterpret_cast(pHLSLSourceBlob->GetDataPtr()); auto SourceLen = static_cast(pHLSLSourceBlob->GetSize()); const auto& Converter = HLSL2GLSLConverterImpl::GetInstance(); RefCntAutoPtr pStream; Converter.CreateStream(m_InputPath.c_str(), pShaderSourceFactory, HLSLSource, SourceLen, &pStream); RefCntAutoPtr pGLSLSourceBlob; pStream->Convert(m_EntryPoint.c_str(), m_ShaderType, m_IncludeGLSLDefintions, "_sampler", m_UseInOutLocations, &pGLSLSourceBlob); if (!pGLSLSourceBlob) return -1; LOG_INFO_MESSAGE("Done"); if (m_OutputPath.length() != 0) { FileWrapper pOutputFile(m_OutputPath.c_str(), EFileAccessMode::Overwrite); if (pOutputFile != nullptr) { if (!pOutputFile->Write(pGLSLSourceBlob->GetDataPtr(), pGLSLSourceBlob->GetSize())) { LOG_ERROR_MESSAGE("Failed to write converted source to output file ", m_OutputPath); return -1; } } else { LOG_ERROR_MESSAGE("Failed to open output file ", m_OutputPath); return -1; } } if (pDevice != nullptr) { LOG_INFO_MESSAGE("Compiling entry point \'", m_EntryPoint, "\' in converted file \'", m_InputPath, '\''); ShaderCreateInfo ShaderCI; ShaderCI.EntryPoint = m_EntryPoint.c_str(); ShaderCI.Desc.ShaderType = m_ShaderType; ShaderCI.Desc.Name = "Test shader"; ShaderCI.Source = reinterpret_cast(pGLSLSourceBlob->GetDataPtr()); ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_GLSL; ShaderCI.UseCombinedTextureSamplers = true; RefCntAutoPtr pTestShader; pDevice->CreateShader(ShaderCI, &pTestShader); if (!pTestShader) { LOG_ERROR_MESSAGE("Failed to compile converted source \'", m_InputPath, '\''); return -1; } LOG_INFO_MESSAGE("Done"); } return 0; } } // namespace Diligent