/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "HLSL2GLSLConverterApp.h" #include "Errors.hpp" #include "RenderDevice.h" #include "EngineFactoryOpenGL.h" #include "RefCntAutoPtr.hpp" #include #include typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, int, const int*); using namespace Diligent; int main(int argc, char** argv) { HLSL2GLSLConverterApp Converter; if (argc == 1) { Converter.PrintHelp(); return 0; } { auto ret = Converter.ParseCmdLine(argc, argv); if (ret != 0) return ret; } RefCntAutoPtr pDevice; RefCntAutoPtr pContext; RefCntAutoPtr pSwapChain; Display* display = nullptr; Window win = 0; if (Converter.NeedsCompileShader()) { display = XOpenDisplay(0); // clang-format off static int visual_attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_DOUBLEBUFFER, true, // The largest available total RGBA color buffer size (sum of GLX_RED_SIZE, // GLX_GREEN_SIZE, GLX_BLUE_SIZE, and GLX_ALPHA_SIZE) of at least the minimum // size specified for each color component is preferred. GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, // The largest available depth buffer of at least GLX_DEPTH_SIZE size is preferred GLX_DEPTH_SIZE, 24, //GLX_SAMPLE_BUFFERS, 1, GLX_SAMPLES, 1, None }; // clang-format on int fbcount = 0; GLXFBConfig* fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount); if (!fbc) { LOG_ERROR_MESSAGE("Failed to retrieve a framebuffer config"); return -1; } XVisualInfo* vi = glXGetVisualFromFBConfig(display, fbc[0]); XSetWindowAttributes swa; swa.colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask; win = XCreateWindow(display, RootWindow(display, vi->screen), 0, 0, 1024, 768, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &swa); if (!win) { LOG_ERROR_MESSAGE("Failed to create window."); return -1; } { auto SizeHints = XAllocSizeHints(); SizeHints->flags = PMinSize; SizeHints->min_width = 320; SizeHints->min_height = 240; XSetWMNormalHints(display, win, SizeHints); XFree(SizeHints); } XMapWindow(display, win); glXCreateContextAttribsARBProc glXCreateContextAttribsARB = nullptr; { // Create an oldstyle context first, to get the correct function pointer for glXCreateContextAttribsARB GLXContext ctx_old = glXCreateContext(display, vi, 0, GL_TRUE); glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB"); glXMakeCurrent(display, None, NULL); glXDestroyContext(display, ctx_old); } if (glXCreateContextAttribsARB == nullptr) { LOG_ERROR_MESSAGE("glXCreateContextAttribsARB entry point not found. Aborting."); return -1; } int Flags = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; #ifdef _DEBUG Flags |= GLX_CONTEXT_DEBUG_BIT_ARB; #endif int major_version = 4; int minor_version = 3; // clang-format off static int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, major_version, GLX_CONTEXT_MINOR_VERSION_ARB, minor_version, GLX_CONTEXT_FLAGS_ARB, Flags, None }; // clang-format on GLXContext ctx = glXCreateContextAttribsARB(display, fbc[0], NULL, 1, context_attribs); if (!ctx) { LOG_ERROR_MESSAGE("Failed to create GL context."); return -1; } XFree(fbc); glXMakeCurrent(display, win, ctx); auto* pFactory = Converter.GetFactoryGL(); EngineGLCreateInfo CreationAttribs; SwapChainDesc SCDesc; CreationAttribs.Window.WindowId = win; CreationAttribs.Window.pDisplay = display; pFactory->CreateDeviceAndSwapChainGL( CreationAttribs, &pDevice, &pContext, SCDesc, &pSwapChain); } auto ret = Converter.Convert(pDevice); if (display != nullptr) { auto ctx = glXGetCurrentContext(); glXMakeCurrent(display, None, NULL); glXDestroyContext(display, ctx); XDestroyWindow(display, win); XCloseDisplay(display); } return ret; }