/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include "../../../DiligentCore/Primitives/interface/BasicTypes.h" #include "../../../DiligentCore/Common/interface/BasicMath.hpp" #include "../../../DiligentCore/Common/interface/RefCntAutoPtr.hpp" #include "../../../DiligentCore/Graphics/GraphicsEngine/interface/GraphicsTypes.h" #include "imgui.h" struct ImDrawData; namespace Diligent { struct IRenderDevice; struct IDeviceContext; struct IBuffer; struct IPipelineState; struct ITextureView; struct IShaderResourceBinding; struct IShaderResourceVariable; enum TEXTURE_FORMAT : Uint16; enum SURFACE_TRANSFORM : Uint32; class ImGuiDiligentRenderer { public: ImGuiDiligentRenderer(IRenderDevice* pDevice, TEXTURE_FORMAT BackBufferFmt, TEXTURE_FORMAT DepthBufferFmt, Uint32 InitialVertexBufferSize, Uint32 InitialIndexBufferSize); ~ImGuiDiligentRenderer(); void NewFrame(Uint32 RenderSurfaceWidth, Uint32 RenderSurfaceHeight, SURFACE_TRANSFORM SurfacePreTransform); void EndFrame(); void RenderDrawData(IDeviceContext* pCtx, ImDrawData* pDrawData); void InvalidateDeviceObjects(); void CreateDeviceObjects(); void CreateFontsTexture(); private: inline float4 TransformClipRect(const ImVec2& DisplaySize, const float4& rect) const; private: RefCntAutoPtr m_pDevice; RefCntAutoPtr m_pVB; RefCntAutoPtr m_pIB; RefCntAutoPtr m_pVertexConstantBuffer; RefCntAutoPtr m_pPSO; RefCntAutoPtr m_pFontSRV; RefCntAutoPtr m_pSRB; IShaderResourceVariable* m_pTextureVar = nullptr; const TEXTURE_FORMAT m_BackBufferFmt; const TEXTURE_FORMAT m_DepthBufferFmt; Uint32 m_VertexBufferSize = 0; Uint32 m_IndexBufferSize = 0; Uint32 m_RenderSurfaceWidth = 0; Uint32 m_RenderSurfaceHeight = 0; SURFACE_TRANSFORM m_SurfacePreTransform = SURFACE_TRANSFORM_IDENTITY; }; } // namespace Diligent