/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include "../../../DiligentCore/Primitives/interface/BasicTypes.h" namespace Diligent { struct IRenderDevice; struct IDeviceContext; enum TEXTURE_FORMAT : Uint16; enum SURFACE_TRANSFORM : Uint32; class ImGuiDiligentRenderer; class ImGuiImplDiligent { public: static constexpr Uint32 DefaultInitialVBSize = 1024; static constexpr Uint32 DefaultInitialIBSize = 2048; ImGuiImplDiligent(IRenderDevice* pDevice, TEXTURE_FORMAT BackBufferFmt, TEXTURE_FORMAT DepthBufferFmt, Uint32 InitialVertexBufferSize = DefaultInitialVBSize, Uint32 InitialIndexBufferSize = DefaultInitialIBSize); virtual ~ImGuiImplDiligent(); // clang-format off ImGuiImplDiligent (const ImGuiImplDiligent&) = delete; ImGuiImplDiligent ( ImGuiImplDiligent&&) = delete; ImGuiImplDiligent& operator = (const ImGuiImplDiligent&) = delete; ImGuiImplDiligent& operator = ( ImGuiImplDiligent&&) = delete; // clang-format on /// Begins new frame /// \param [in] RenderSurfaceWidth - Render surface width not accounting for pre-transform. /// Most of the time this is the actual swap chain width. /// \param [in] RenderSurfaceHeight - Render surface height not accounting for pre-transform. /// Most of the time this is the actual swap chain height. /// \param [in] SurfacePreTransform - Render surface pre-transform. /// Most of the time this is the swap chain pre-transform. virtual void NewFrame(Uint32 RenderSurfaceWidth, Uint32 RenderSurfaceHeight, SURFACE_TRANSFORM SurfacePreTransform); virtual void EndFrame(); virtual void Render(IDeviceContext* pCtx); // Use if you want to reset your rendering device without losing ImGui state. void InvalidateDeviceObjects(); void CreateDeviceObjects(); void UpdateFontsTexture(); private: std::unique_ptr m_pRenderer; }; } // namespace Diligent