/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include #include "imgui.h" #include "ImGuiImplDiligent.hpp" #include "ImGuiDiligentRenderer.hpp" #include "RenderDevice.h" #include "DeviceContext.h" #include "RefCntAutoPtr.hpp" #include "BasicMath.hpp" #include "MapHelper.hpp" namespace Diligent { ImGuiImplDiligent::ImGuiImplDiligent(IRenderDevice* pDevice, TEXTURE_FORMAT BackBufferFmt, TEXTURE_FORMAT DepthBufferFmt, Uint32 InitialVertexBufferSize, Uint32 InitialIndexBufferSize) { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = nullptr; m_pRenderer.reset(new ImGuiDiligentRenderer(pDevice, BackBufferFmt, DepthBufferFmt, InitialVertexBufferSize, InitialIndexBufferSize)); } ImGuiImplDiligent::~ImGuiImplDiligent() { ImGui::DestroyContext(); } void ImGuiImplDiligent::NewFrame(Uint32 RenderSurfaceWidth, Uint32 RenderSurfaceHeight, SURFACE_TRANSFORM SurfacePreTransform) { m_pRenderer->NewFrame(RenderSurfaceWidth, RenderSurfaceHeight, SurfacePreTransform); ImGui::NewFrame(); } void ImGuiImplDiligent::EndFrame() { ImGui::EndFrame(); } void ImGuiImplDiligent::Render(IDeviceContext* pCtx) { // No need to call ImGui::EndFrame as ImGui::Render calls it automatically ImGui::Render(); m_pRenderer->RenderDrawData(pCtx, ImGui::GetDrawData()); } // Use if you want to reset your rendering device without losing ImGui state. void ImGuiImplDiligent::InvalidateDeviceObjects() { m_pRenderer->InvalidateDeviceObjects(); } void ImGuiImplDiligent::CreateDeviceObjects() { m_pRenderer->CreateDeviceObjects(); } void ImGuiImplDiligent::UpdateFontsTexture() { m_pRenderer->CreateFontsTexture(); } } // namespace Diligent