/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #define NOMINMAX #include #include #include "AppBase.hpp" #include "Common/StepTimer.h" #include "Common/DeviceResources.h" namespace Diligent { /// Base class for UWP applications. class UWPAppBase : public AppBase { public: UWPAppBase(); virtual void OnSetWindow(Windows::UI::Core::CoreWindow^ window) {} virtual void OnWindowSizeChanged() = 0; using AppBase::Update; virtual void Update(); // Notifies the app that it is being suspended. virtual void OnSuspending() {} // Notifies the app that it is no longer suspended. virtual void OnResuming() {} // Notifies renderers that device resources need to be released. virtual void OnDeviceRemoved() {} bool IsFrameReady()const { return m_bFrameReady; } virtual std::shared_ptr InitDeviceResources() = 0; virtual void InitWindowSizeDependentResources() = 0; virtual void CreateRenderers() = 0; protected: std::shared_ptr m_DeviceResources; // Rendering loop timer. DX::StepTimer m_timer; bool m_bFrameReady = false; }; }