/* Copyright 2015-2016 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include "EngineObjectParserBase.h" namespace Diligent { template class EngineObjectParserCommon : public EngineObjectParserBase { public: EngineObjectParserCommon( IRenderDevice *pRenderDevice, lua_State *L, const Char *LibName ) : EngineObjectParserBase( pRenderDevice, L, LibName ) {} virtual void GetObjectByName( lua_State *L, const Char *ShaderName, ObjectType** ppObject ) { auto pObject = *GetGlobalObject( L, ShaderName, m_MetatableRegistryName.c_str() ); *ppObject = pObject; pObject->AddRef(); } protected: virtual void PushExistingObject( lua_State *L, const void *pObject ) { auto ppObject = reinterpret_cast(lua_newuserdata( L, sizeof( ObjectType* ) )); *ppObject = reinterpret_cast(const_cast(pObject)); (*ppObject)->AddRef(); } virtual void DestroyObj( void *pData ) { if( pData != nullptr ) { auto ppObject = reinterpret_cast(pData); if( *ppObject != nullptr ) (*ppObject)->Release(); } } virtual void ReadField( lua_State *L, void *pData, const Char *Field ) { auto pObject = *reinterpret_cast(pData); const auto &Desc = pObject->GetDesc(); PushField( L, &Desc, Field, m_Bindings ); } }; }