/* Copyright 2015-2016 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once namespace Diligent { class LuaFunctionCallerBase { public: LuaFunctionCallerBase( lua_State *LuaState = nullptr ) : m_LuaState( LuaState ) { }; void SetLuaState( lua_State *LuaState ) { m_LuaState = LuaState; } // We need these stubs to hide implementation details void PushFuncStub( lua_State *L, Bool Arg ); void PushFuncStub( lua_State *L, Int32 Arg ); void PushFuncStub( lua_State *L, Uint32 Arg ); void PushFuncStub( lua_State *L, Int16 Arg ); void PushFuncStub( lua_State *L, Uint16 Arg ); void PushFuncStub( lua_State *L, Int8 Arg ); void PushFuncStub( lua_State *L, Uint8 Arg ); void PushFuncStub( lua_State *L, float Arg ); void PushFuncStub( lua_State *L, const Char *Arg ); void PushFuncStub( lua_State *L, const String &Arg ); protected: void Run_internal( int NumArgs, const Char *FuncName ); lua_State *m_LuaState; }; class DummyPushFuncs { public: void PushFuncStub(); }; template class LuaFunctionCaller : public LuaFunctionCallerBase, public AdditionalPushFuncs { public: void operator()() { operator()( nullptr ); } template void operator()( const Char *FuncName, const ArgsType&... Args ) { Run_internal( 0, FuncName, Args... ); } // We need to make visible these parent-class definitions here using LuaFunctionCallerBase::PushFuncStub; using LuaFunctionCallerBase::Run_internal; using AdditionalPushFuncs::PushFuncStub; protected: template void Run_internal( int NumArgs, const Char *FuncName, const ArgType &Arg ) { PushFuncStub( m_LuaState, Arg ); Run_internal( NumArgs + 1, FuncName ); } template void Run_internal( int NumArgs, const Char *FuncName, const ArgType &Arg, const RestArgsType&... RestArgs ) { PushFuncStub( m_LuaState, Arg ); Run_internal( NumArgs + 1, FuncName, RestArgs... ); // recursive call using pack expansion syntax } }; }