/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "BufferParser.h" namespace Diligent { const Char* BufferParser::BufferLibName = "Buffer"; BufferParser::BufferParser( IRenderDevice *pRenderDevice, lua_State *L ) : EngineObjectParserCommon( pRenderDevice, L, BufferLibName ), m_SetVertexBuffersBinding(this, L, "Context", "SetVertexBuffers", &BufferParser::SetVertexBuffers), m_SetIndexBufferBinding( this, L, "Context", "SetIndexBuffer", &BufferParser::SetIndexBuffer ) { DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffDescWrapper, Name, NameBuffer ); DEFINE_BINDER( m_Bindings, SBuffDescWrapper, uiSizeInBytes ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT ); //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET ); //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS ); DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS ); // Explicit namespace declaraion is necesseary to avoid // name conflicts when building for windows store DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping ); DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Usage, m_UsageEnumMapping ); DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping ); DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_UNDEFINED ); DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_FORMATTED ); DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_STRUCTURED ); DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_RAW ); static_assert(BUFFER_MODE_NUM_MODES == BUFFER_MODE_RAW + 1, "Not all buffer modes initialized."); VERIFY( m_BuffModeEnumMapping.m_Str2ValMap.size() == BUFFER_MODE_NUM_MODES, "Unexpected map size. Did you update BUFFER_MODE enum?" ); VERIFY( m_BuffModeEnumMapping.m_Val2StrMap.size() == BUFFER_MODE_NUM_MODES, "Unexpected map size. Did you update BUFFER_MODE enum?" ); DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Mode, m_BuffModeEnumMapping ); DEFINE_BINDER( m_Bindings, SBuffDescWrapper, ElementByteStride ); DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_RESET ); }; void BufferParser::CreateObj( lua_State *L ) { auto NumArgs = lua_gettop( L ); INIT_LUA_STACK_TRACKING(L); SBuffDescWrapper BufferDesc; ParseLuaTable( L, 1, &BufferDesc, m_Bindings ); CHECK_LUA_STACK_HEIGHT(); if( (BufferDesc.Mode == BUFFER_MODE_STRUCTURED || BufferDesc.Mode == BUFFER_MODE_FORMATTED) && BufferDesc.ElementByteStride == 0 ) SCRIPT_PARSING_ERROR( L, "Element byte stride of a structured or formatted buffer cannot be zero" ); if( (BufferDesc.Mode == BUFFER_MODE_FORMATTED || BufferDesc.Mode == BUFFER_MODE_STRUCTURED) && (BufferDesc.uiSizeInBytes % BufferDesc.ElementByteStride) != 0 ) SCRIPT_PARSING_ERROR( L, "Buffer size (", BufferDesc.uiSizeInBytes, ") is not multiple of element byte stride (", BufferDesc.ElementByteStride, ")." ); std::vector RawData; if( NumArgs > 1 ) { if( NumArgs != 3 ) { SCRIPT_PARSING_ERROR( L, "To initialize buffer with initial data, provide value type and array of values as the 2nd and 3rd parameters. ", NumArgs, " arguments is provided." ); } m_ArrayLoader.LoadArray( L, 3, RawData ); } BufferData BuffData; auto DataSize = static_cast(RawData.size()); if( DataSize ) { if( BufferDesc.uiSizeInBytes == 0 ) BufferDesc.uiSizeInBytes = DataSize; if( DataSize != BufferDesc.uiSizeInBytes ) { SCRIPT_PARSING_ERROR( L, "Initial buffer data size (", DataSize, ") does not match the requested buffer size (", BufferDesc.uiSizeInBytes, "). " "Do not specify uiSizeInBytes to have the buffer size calculated automatically." ); } BuffData.pData = RawData.data(); BuffData.DataSize = DataSize; } if( (BufferDesc.BindFlags & BIND_UNIFORM_BUFFER) && (BufferDesc.uiSizeInBytes % 16) ) { SCRIPT_PARSING_ERROR( L, "Uniform buffer size (", DataSize, ") is not multiple of 16." ); } auto ppBuffer = reinterpret_cast(lua_newuserdata( L, sizeof( IBuffer* ) )); *ppBuffer = nullptr; m_pRenderDevice->CreateBuffer( BufferDesc, BuffData, ppBuffer ); if( *ppBuffer == nullptr ) SCRIPT_PARSING_ERROR( L, "Failed to create buffer" ) CHECK_LUA_STACK_HEIGHT( +1 ); } int BufferParser::SetVertexBuffers( lua_State *L ) { auto NumArgs = lua_gettop( L ); int CurrArgInd = 1; Int32 StartSlot = 0; if( lua_type( L, CurrArgInd ) == LUA_TNUMBER ) { StartSlot = ReadValueFromLua( L, CurrArgInd++ ); if( StartSlot < 0 ) { SCRIPT_PARSING_ERROR( L, "Start slot (", StartSlot, " provided) must be in range 0..", MaxBufferSlots - 1 ); } } Uint32 Flags = 0; Uint32 NumBuffers = 0; IBuffer *pBuffs[MaxBufferSlots] = {}; Uint32 Offsets[MaxBufferSlots] = {}; while( CurrArgInd <= NumArgs ) { if( StartSlot + (NumBuffers + 1) > MaxBufferSlots ) { SCRIPT_PARSING_ERROR( L, "Too many buffer slots (", StartSlot, "..", StartSlot + NumBuffers - 1, ") are being set. Allowed slots are 0..", MaxBufferSlots - 1 ); break; } if( lua_type( L, CurrArgInd ) != LUA_TNIL ) pBuffs[NumBuffers] = *GetUserData( L, CurrArgInd++, m_MetatableRegistryName.c_str() ); else { ++CurrArgInd; pBuffs[NumBuffers] = nullptr; } if( lua_type( L, CurrArgInd ) == LUA_TNUMBER ) Offsets[NumBuffers] = ReadValueFromLua( L, CurrArgInd++ ); else Offsets[NumBuffers] = 0; // The last argument may be flags if( CurrArgInd == NumArgs && (lua_type( L, CurrArgInd ) == LUA_TSTRING || lua_type( L, CurrArgInd ) == LUA_TTABLE ) ) { VERIFY( Flags == 0, "Flags have already been set!" ); FlagsLoader SetVBFlagsLoader(0, "SetVBFlags", m_SetVBFlagEnumMapping); SetVBFlagsLoader.SetValue( L, CurrArgInd, &Flags ); ++CurrArgInd; } ++NumBuffers; } auto *pContext = LoadDeviceContextFromRegistry( L ); pContext->SetVertexBuffers( StartSlot, NumBuffers, pBuffs, Offsets, Flags ); // Return no values to Lua return 0; } int BufferParser::SetIndexBuffer( lua_State *L ) { auto *pIndexBuff = *GetUserData( L, 1, m_MetatableRegistryName.c_str() ); Uint32 Offset = 0; auto NumArgs = lua_gettop( L ); if( NumArgs > 2 ) { SCRIPT_PARSING_ERROR( L, "SetIndexBuffer() expects offset as optional 2nd parameter. ", NumArgs, " arguments are provided." ); } if( lua_isnumber( L, 2 ) ) Offset = ReadValueFromLua( L, 2 ); auto *pContext = LoadDeviceContextFromRegistry( L ); pContext->SetIndexBuffer( pIndexBuff, Offset ); // Return no values to Lua return 0; } }