/* Copyright 2015 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "DepthStencilStateParser.h" namespace std { DEFINE_ENUM_HASH( Diligent::STENCIL_OP ) } namespace Diligent { const Char* DepthStencilStateParser::DepthStencilStateLibName = "DepthStencilState"; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t MemberOffset, size_t Dummy ) : MemberBinderBase( MemberOffset ) { DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_KEEP ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_ZERO ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_REPLACE ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_SAT ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_SAT ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INVERT ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_WRAP ); DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_WRAP ); VERIFY( m_StencilOpEnumMapping.m_Str2ValMap.size() == STENCIL_OP_NUM_OPS - 1, "Unexpected map size. Did you update STENCIL_OP enum?" ); VERIFY( m_StencilOpEnumMapping.m_Val2StrMap.size() == STENCIL_OP_NUM_OPS - 1, "Unexpected map size. Did you update STENCIL_OP enum?" ); DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFailOp, STENCIL_OP, m_StencilOpEnumMapping ) DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilDepthFailOp, STENCIL_OP, m_StencilOpEnumMapping ) DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilPassOp, STENCIL_OP, m_StencilOpEnumMapping ) DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping ) } virtual void GetValue( lua_State *L, const void* pBasePointer ) { const auto &StOpDesc = GetMemberByOffest< StencilOpDesc >(pBasePointer, m_MemberOffset); PushLuaTable( L, &StOpDesc, m_Bindings ); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) { auto &StOpDesc = GetMemberByOffest< StencilOpDesc >( pBasePointer, m_MemberOffset ); ParseLuaTable( L, Index, &StOpDesc, m_Bindings ); } private: BindingsMapType m_Bindings; ComparisonFuncEnumMapping m_CmpFuncEnumMapping; EnumMapping < STENCIL_OP > m_StencilOpEnumMapping; }; DepthStencilStateParser::DepthStencilStateParser( IRenderDevice *pRenderDevice, lua_State *L ) : EngineObjectParserCommon( pRenderDevice, L, DepthStencilStateLibName ), m_SetDepthStencilBinding( this, L, "Context", "SetDepthStencilState", &DepthStencilStateParser::SetDepthStencilState ) { DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SDSSDescWrapper, Name, NameBuffer ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, DepthEnable, Bool, Validator() ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, DepthWriteEnable, Bool, Validator() ) DEFINE_ENUM_BINDER( m_Bindings, SDSSDescWrapper, DepthFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilEnable, Bool, Validator() ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilReadMask, Uint8, Validator() ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilWriteMask, Uint8, Validator() ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, FrontFace, StencilOpDesc, 0 ) DEFINE_BINDER( m_Bindings, SDSSDescWrapper, BackFace, StencilOpDesc, 0 ) }; void DepthStencilStateParser::CreateObj( lua_State *L ) { INIT_LUA_STACK_TRACKING( L ); SDSSDescWrapper DepthStencilDesc; ParseLuaTable( L, 1, &DepthStencilDesc, m_Bindings ); CHECK_LUA_STACK_HEIGHT(); auto ppDepthStencilState = reinterpret_cast(lua_newuserdata( L, sizeof( IDepthStencilState* ) )); *ppDepthStencilState = nullptr; m_pRenderDevice->CreateDepthStencilState( DepthStencilDesc, ppDepthStencilState ); if( *ppDepthStencilState == nullptr ) SCRIPT_PARSING_ERROR(L, "Failed to create depth stencil state") CHECK_LUA_STACK_HEIGHT( +1 ); } int DepthStencilStateParser::SetDepthStencilState( lua_State *L ) { auto pVertDesc = *GetUserData( L, 1, m_MetatableRegistryName.c_str() ); Uint8 StencilRef = 0; if( lua_gettop( L ) > 1 ) { StencilRef = ReadValueFromLua( L, 2 ); } auto *pContext = LoadDeviceContextFromRegistry( L ); pContext->SetDepthStencilState( pVertDesc, StencilRef ); return 0; } }