/* Copyright 2015-2016 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "LuaFunctionBinding.h" #include "LuaBindings.h" namespace Diligent { void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Bool Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int32 Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint32 Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int16 Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint16 Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int8 Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint8 Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, float Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const Char *Arg ) { PushValue( L, Arg ); } void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const String &Arg ) { PushValue( L, Arg.c_str() ); } void LuaFunctionCallerBase::Run_internal( int NumArgs, const Char *FuncName ) { // http://www.lua.org/pil/25.2.html if( FuncName ) { // Push onto the stack the value of the global name. lua_getglobal( m_LuaState, FuncName ); // All arguments are now below the function, while we need to have // the function below all the arguments: lua_insert( m_LuaState, -NumArgs - 1 ); } else { // If FuncName == 0, it is assumed that the chunk was previously loaded into the stack auto StackTop = lua_gettop( m_LuaState ); if( StackTop < 1 ) LOG_ERROR( "Lua stack is empty. Load Lua chunk before calling Run()" ); } // do the call (NumArgs arguments, 0 results) // lua_pcall() pops the function and all its arguments from the stack and // pushes all the results (if any) // In case of errors, the error message is pushed onto the top of the stack if( lua_pcall( m_LuaState, NumArgs, 0, 0 ) != 0 ) { auto ErrorMsg = lua_tostring( m_LuaState, -1 ); LOG_ERROR_AND_THROW( "Failed to call function \"", FuncName ? FuncName : "
", "\"\n" "The following error occured:\n", ErrorMsg ); } } }