/* Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "PSODescParser.h" #include "BlendStateDescParser.h" #include "RasterizerStateDescParser.h" #include "DepthStencilStateDescParser.h" #include "InputLayoutDescParser.h" #include "SamplerParser.h" namespace Diligent { class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_RESOURCE_VARIABLE_TYPE > { public: ShaderVariableTypeEnumMapping() { DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_STATIC ); DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE ); DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC ); } }; class ShaderResourceVariableDescArrayParser; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t VariableDescOffset, size_t NumVariablesOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset ) : MemberBinderBase( VariableDescOffset ), m_NumVariablesOffset(NumVariablesOffset), m_VarDescBufferOffset(VarDescBufferOffset), m_VarNamesBufferOffset(VarNamesBufferOffset) { DEFINE_ENUM_BINDER( m_Bindings, ShaderResourceVariableDesc, Type, m_ShaderVarTypeEnumMapping ); DEFINE_FLAGS_BINDER( m_Bindings, ShaderResourceVariableDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping ); } virtual void GetValue( lua_State *L, const void* pBasePointer )override { // Use raw pointer to push the value to Lua because the buffer // most likely does not exist const auto &VarDesc = GetMemberByOffest( pBasePointer, m_MemberOffset); const auto &NumVars = GetMemberByOffest( pBasePointer, m_NumVariablesOffset); PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderResourceVariableDesc &VarDesc ) { // Push variable type. The function will leave the new table on top // of the stack PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1 // Push name into the same table lua_pushstring( L, "Name" ); // Stack: +2 lua_pushstring( L, VarDesc.Name); // Stack: +3 lua_settable( L, -3 ); // Stack: +1 } ); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override { auto &ShaderVarDescBuffer = GetMemberByOffest>( pBasePointer, m_VarDescBufferOffset); auto &ShaderNamesBuffer = GetMemberByOffest>( pBasePointer, m_VarNamesBufferOffset); ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) { VERIFY_EXPR( pBasePointer == _pBasePointer ); auto CurrIndex = ShaderVarDescBuffer.size(); if( static_cast(CurrIndex) != NewArrayIndex - 1 ) SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); ShaderVarDescBuffer.resize( CurrIndex + 1 ); ShaderNamesBuffer.resize( CurrIndex + 1 ); ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex], [&](int TblStackInd, void* __pBasePointer, const char *Key) { auto Binding = m_Bindings.find( Key ); if( Binding != m_Bindings.end() ) { Binding->second->SetValue( L, TblStackInd, __pBasePointer ); } else if (strcmp(Key, "Name") == 0) { auto Name = ReadValueFromLua(L, TblStackInd); ShaderNamesBuffer[CurrIndex] = Name; } else { SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); } } ); if( ShaderNamesBuffer[CurrIndex].length() == 0 ) SCRIPT_PARSING_ERROR(L, "Missing shader variable name") } ); for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v) { ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str(); } auto &VarDesc = GetMemberByOffest( pBasePointer, m_MemberOffset); auto &NumVars = GetMemberByOffest( pBasePointer, m_NumVariablesOffset); NumVars = static_cast(ShaderVarDescBuffer.size()); VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr; } private: BindingsMapType m_Bindings; ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping; ShaderTypeEnumMapping m_ShaderTypeEnumMapping; size_t m_NumVariablesOffset; size_t m_VarDescBufferOffset; size_t m_VarNamesBufferOffset; }; class StaticSamplerDescArrayParser; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t StaticSamplerDescOffset, size_t NumStaticSamplersOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) : MemberBinderBase( StaticSamplerDescOffset ), m_NumStaticSamplersOffset(NumStaticSamplersOffset), m_StaticSamplersBufferOffset(StaticSamplersBufferOffset), m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset) { DEFINE_FLAGS_BINDER( m_Bindings, StaticSamplerDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping ); InitSamplerParserBindings(m_SamDescBindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping); } virtual void GetValue( lua_State *L, const void* pBasePointer )override { // Use raw pointer to push the value to Lua because the buffer // most likely does not exist const auto &StaticSamplers = GetMemberByOffest( pBasePointer, m_MemberOffset); const auto &NumStaticSamplers = GetMemberByOffest( pBasePointer, m_NumStaticSamplersOffset); PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc ) { // Push variable type. The function will leave the new table on top // of the stack PushLuaTable( L, &SamDesc, m_Bindings ); // Stack: +1 // Push "Desc" field lua_pushstring( L, "Desc" ); // Stack: +2 // Push members of StaticSamplerDesc::Desc. The function will leave new table on top // of the stack PushLuaTable( L, &SamDesc.Desc, m_SamDescBindings ); // Stack: +3 // Push the table from the top into the parent table lua_settable( L, -3 ); // Stack: +1 // Push "SamplerOrTextureName" field lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2 lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3 lua_settable( L, -3 ); // Stack: +1 } ); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override { auto &StaticSamplersBuffer = GetMemberByOffest>( pBasePointer, m_StaticSamplersBufferOffset); auto &StaticSamplerTexNamesBuffer = GetMemberByOffest>( pBasePointer, m_StaticSamplerTexNamesBufferOffset); ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) { VERIFY_EXPR( pBasePointer == _pBasePointer ); auto CurrIndex = StaticSamplersBuffer.size(); if(static_cast(CurrIndex) != NewArrayIndex - 1 ) SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); StaticSamplersBuffer.resize( CurrIndex + 1 ); StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 ); ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex], [&](int TblStackInd, void* __pBasePointer, const char *Key) { auto Binding = m_Bindings.find( Key ); if( Binding != m_Bindings.end() ) { Binding->second->SetValue( L, TblStackInd, __pBasePointer ); } else if (strcmp(Key, "Desc") == 0) { ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc, [&](int TblStackInd, void* __pBasePointer, const char *Key) { if (strcmp(Key, "Name") == 0) { UNSUPPORTED("Parsing of the static sampler name is not implemented"); } else { auto Binding = m_SamDescBindings.find( Key ); if (Binding != m_SamDescBindings.end()) { Binding->second->SetValue( L, TblStackInd, __pBasePointer ); } else { SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); } } } ); } else if (strcmp(Key, "SamplerOrTextureName") == 0) { auto Name = ReadValueFromLua(L, TblStackInd); StaticSamplerTexNamesBuffer[CurrIndex] = Name; } else { SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); } } ); if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 ) SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name") } ); for(size_t v=0; v < StaticSamplersBuffer.size(); ++v) { StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str(); } auto &StaticSamplers = GetMemberByOffest( pBasePointer, m_MemberOffset); auto &NumStaticSamplers = GetMemberByOffest( pBasePointer, m_NumStaticSamplersOffset); NumStaticSamplers = static_cast(StaticSamplersBuffer.size()); StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr; } private: BindingsMapType m_Bindings; BindingsMapType m_SamDescBindings; EnumMapping m_FilterTypeEnumMapping; EnumMapping m_TexAddrModeEnumMapping; ComparisonFuncEnumMapping m_CmpFuncEnumMapping; ShaderTypeEnumMapping m_ShaderTypeEnumMapping; size_t m_NumStaticSamplersOffset; size_t m_StaticSamplersBufferOffset; size_t m_StaticSamplerTexNamesBufferOffset; }; class RTVFormatsParser; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t /*MemberOffset*/, size_t /*Dummy*/ ) : // We will use a pointer to the GraphicsPipelineDesc structure itself MemberBinderBase( 0 ), m_TexFmtLoader(0, "RTVFormats", m_TexFmtEnumMapping) { } virtual void GetValue( lua_State *L, const void* pBasePointer )override { const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset); PushLuaArray( L, GraphicsPipeline.RTVFormats, GraphicsPipeline.RTVFormats + GraphicsPipeline.NumRenderTargets, [&]( const TEXTURE_FORMAT &Fmt ) { m_TexFmtLoader.GetValue(L, &Fmt); }); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override { auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset ); if(lua_type(L,Index) == LUA_TTABLE) { ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) { // Lua array indices are 1-based NewArrayIndex -= 1; VERIFY( pBasePointer == _pBasePointer, "Sanity check failed" ); if( NewArrayIndex < 0 || NewArrayIndex >= MaxRenderTargets ) SCRIPT_PARSING_ERROR( L, "Render target array index ", NewArrayIndex," is out of allowed range [", 0, ' ', MaxRenderTargets-1, ']' ); m_TexFmtLoader.SetValue(L, StackIndex, &GraphicsPipeline.RTVFormats[NewArrayIndex]); GraphicsPipeline.NumRenderTargets = std::max(GraphicsPipeline.NumRenderTargets, static_cast(NewArrayIndex+1)); } ); } else if(lua_type(L,Index) == LUA_TSTRING) { m_TexFmtLoader.SetValue(L, Index, &GraphicsPipeline.RTVFormats[0]); GraphicsPipeline.NumRenderTargets = 1; } else { SCRIPT_PARSING_ERROR( L, "Unexpected type ", lua_typename(L, Index), ". Table of strings or a string are expected" ); } } private: TextureFormatEnumMapping m_TexFmtEnumMapping; EnumMemberBinder m_TexFmtLoader; }; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t MemberOffset, size_t Dummy ) : MemberBinderBase( MemberOffset ) { using CountType = decltype(SampleDesc::Count); DEFINE_BINDER_EX( m_Bindings, SampleDesc, Count, CountType, Validator("Count", 1,32) ); using QualityType = decltype(SampleDesc::Quality); DEFINE_BINDER_EX( m_Bindings, SampleDesc, Quality, QualityType, Validator("Quality", 0,std::numeric_limits::max()) ); } virtual void GetValue( lua_State *L, const void* pBasePointer )override { const auto &SmplDesc = GetMemberByOffest< SampleDesc >(pBasePointer, m_MemberOffset); PushLuaTable(L, &SmplDesc, m_Bindings); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override { auto &SmplDesc = GetMemberByOffest< SampleDesc >( pBasePointer, m_MemberOffset ); ParseLuaTable( L, Index, &SmplDesc, m_Bindings ); } private: BindingsMapType m_Bindings; }; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) : MemberBinderBase( MemberOffset ) { DEFINE_ENUM_BINDER( m_Bindings, PipelineResourceLayoutDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping ); auto *pShaderDescBinder = new MemberBinder( offsetof(PipelineResourceLayoutDesc, Variables), offsetof(PipelineResourceLayoutDesc, NumVariables), VarDescBufferOffset, VarNamesBufferOffset ); m_Bindings.insert( std::make_pair( "Variables", std::unique_ptr(pShaderDescBinder) ) ); auto *pStaticSamplerDescBinder = new MemberBinder( offsetof(PipelineResourceLayoutDesc, StaticSamplers), offsetof(PipelineResourceLayoutDesc, NumStaticSamplers), StaticSamplersBufferOffset, StaticSamplerTexNamesBufferOffset ); m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr(pStaticSamplerDescBinder) ) ); } virtual void GetValue( lua_State *L, const void* pBasePointer ) { const auto *pShaderDesc = &GetMemberByOffest( pBasePointer, m_MemberOffset ); PushLuaTable( L, pShaderDesc, m_Bindings ); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) { auto *pShaderDesc = &GetMemberByOffest(pBasePointer, m_MemberOffset); ParseLuaTable( L, Index, pShaderDesc, m_Bindings ); } private: BindingsMapType m_Bindings; ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping; }; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t MemberOffset, size_t Dummy ) : MemberBinderBase( MemberOffset ) { std::vector AllowedMetatable = { "Metatables.Shader" }; DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pVS, EngineObjectPtrLoader, AllowedMetatable ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pPS, EngineObjectPtrLoader, AllowedMetatable ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pDS, EngineObjectPtrLoader, AllowedMetatable ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pHS, EngineObjectPtrLoader, AllowedMetatable ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pGS, EngineObjectPtrLoader, AllowedMetatable ); //D3D12_STREAM_OUTPUT_DESC StreamOutput; DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, BlendDesc, BlendStateDesc, 0 ); DEFINE_BINDER( m_Bindings, GraphicsPipelineDesc, SampleMask ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RasterizerDesc, RasterizerStateDesc, 0 ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, DepthStencilDesc, DepthStencilStateDesc, 0 ); auto *pLayoutElemBinder = new MemberBinder( offsetof(GraphicsPipelineDesc, InputLayout), offsetof(PSODescParser::PSODescWrapper, LayoutElementsBuffer) - offsetof(PSODescParser::PSODescWrapper, GraphicsPipeline) ); m_Bindings.insert( std::make_pair( "InputLayout", std::unique_ptr(pLayoutElemBinder) ) ); //D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_POINT_LIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_LINE_LIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST ); DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST ); VERIFY( m_PrimTopologyEnumMapping.m_Str2ValMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1, "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" ); VERIFY( m_PrimTopologyEnumMapping.m_Val2StrMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1, "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" ); DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, PrimitiveTopology, m_PrimTopologyEnumMapping); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RTVFormats, RTVFormatsParser, 0 ); DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, DSVFormat, m_TexFmtEnumMapping ); DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, SmplDesc, SampleDesc, 0 ); //Uint32 NodeMask; } virtual void GetValue( lua_State *L, const void* pBasePointer )override { const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset); PushLuaTable(L, &GraphicsPipeline, m_Bindings); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override { auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset ); ParseLuaTable( L, Index, &GraphicsPipeline, m_Bindings ); } private: TextureFormatEnumMapping m_TexFmtEnumMapping; EnumMapping < PRIMITIVE_TOPOLOGY > m_PrimTopologyEnumMapping; BindingsMapType m_Bindings; }; template<> class MemberBinder : public MemberBinderBase { public: MemberBinder( size_t MemberOffset, size_t Dummy ) : MemberBinderBase( MemberOffset ) { std::vector AllowedMetatable = { "Metatables.Shader" }; DEFINE_BINDER_EX( m_Bindings, ComputePipelineDesc, pCS, EngineObjectPtrLoader, AllowedMetatable ); } virtual void GetValue( lua_State *L, const void* pBasePointer )override { const auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >(pBasePointer, m_MemberOffset); PushLuaTable(L, &ComputePipeline, m_Bindings); } virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override { auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >( pBasePointer, m_MemberOffset ); ParseLuaTable( L, Index, &ComputePipeline, m_Bindings ); } private: BindingsMapType m_Bindings; }; const Char* PSODescParser::PSODescLibName = "PipelineState"; PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) : EngineObjectParserCommon( pRenderDevice, L, PSODescLibName ), m_SetPSOBinding( this, L, "Context", "SetPipelineState", &PSODescParser::SetPSO ), m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith), m_ResMappingMetatableName(ResMappingMetatableName), m_BindStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindStaticResources", &PSODescParser::BindStaticResources ) { DEFINE_BUFFERED_STRING_BINDER( m_Bindings, PSODescWrapper, Name, NameBuffer ) DEFINE_BINDER( m_Bindings, PSODescWrapper, IsComputePipeline ); using SRBAllocationGranularityType = decltype(PSODescWrapper::SRBAllocationGranularity); Validator SRBValidator("SRBAllocationGranularity", 1, 65536); DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, SRBAllocationGranularity, SRBAllocationGranularityType, SRBValidator); auto *pShaderDescBinder = new MemberBinder( offsetof(PSODescWrapper, ResourceLayout), offsetof(PSODescWrapper, m_VarDescBuffer) - offsetof(PSODescWrapper, ResourceLayout), offsetof(PSODescWrapper, m_VarNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout), offsetof(PSODescWrapper, m_StaticSamplersBuffer) - offsetof(PSODescWrapper, ResourceLayout), offsetof(PSODescWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout) ); m_Bindings.insert( std::make_pair( "ResourceLayout", std::unique_ptr(pShaderDescBinder) ) ); DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, GraphicsPipeline, GraphicsPipelineDesc, 0 ); DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, ComputePipeline, ComputePipelineDesc, 0 ); }; void PSODescParser::CreateObj( lua_State *L ) { INIT_LUA_STACK_TRACKING( L ); PSODescWrapper PSODesc; ParseLuaTable( L, 1, &PSODesc, m_Bindings ); CHECK_LUA_STACK_HEIGHT(); auto ppPSO = reinterpret_cast(lua_newuserdata( L, sizeof( IPipelineState* ) )); *ppPSO = nullptr; m_pRenderDevice->CreatePipelineState( PSODesc, ppPSO ); if( *ppPSO == nullptr ) SCRIPT_PARSING_ERROR( L, "Failed to create Pipeline State Object state object" ) CHECK_LUA_STACK_HEIGHT( +1 ); } int PSODescParser::SetPSO( lua_State *L ) { auto *pPSO = *GetUserData( L, 1, m_MetatableRegistryName.c_str() ); auto *pContext = LoadDeviceContextFromRegistry( L ); pContext->SetPipelineState( pPSO ); return 0; } int PSODescParser::IsCompatibleWith(lua_State *L) { INIT_LUA_STACK_TRACKING(L); auto *pThisPSO = *GetUserData(L, 1, m_MetatableRegistryName.c_str()); // Buffer should be the first argument auto *pPSO = *GetUserData(L, 2, m_MetatableRegistryName.c_str()); auto IsCompatible = pThisPSO->IsCompatibleWith(pPSO); // Push existing object PushValue(L, IsCompatible); // Returning one value to Lua return 1; } int PSODescParser::BindStaticResources( lua_State *L ) { // In order to communicate properly with Lua, a C function must use the following protocol, // which defines the way parameters and results are passed : a C function receives its arguments // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ). // To return values to Lua, a C function just pushes them onto the stack, in direct order // ( the first result is pushed first ), and returns the number of results. // Any other value in the stack below the results will be properly discarded by Lua. // Like a Lua function, a C function called by Lua can also return many results. try { auto NumArgs = lua_gettop( L ); if( NumArgs < 3 ) { SCRIPT_PARSING_ERROR( L, "At least 2 arguments (shader flags and resource mapping) are expected" ); } int ArgStackInd = 1; auto *pPSO = *GetUserData( L, ArgStackInd, m_MetatableRegistryName.c_str() ); VERIFY( pPSO, "PSO pointer is null" ); if( !pPSO )return 0; ++ArgStackInd; Uint32 ShaderFlags = 0; { FlagsLoader FlagsLoader(0, "BindShaderResourceFlags", m_ShaderTypeEnumMapping); FlagsLoader.SetValue( L, ArgStackInd, &ShaderFlags ); } ++ArgStackInd; auto *pResourceMapping = *GetUserData( L, ArgStackInd, m_ResMappingMetatableName.c_str() ); if( !pResourceMapping ) { SCRIPT_PARSING_ERROR( L, "Incorrect 2nd argument type: resource mapping is expected" ); } ++ArgStackInd; Uint32 Flags = 0; // The last argument may be flags if( NumArgs >= ArgStackInd && (lua_type( L, ArgStackInd ) == LUA_TSTRING || lua_type( L, ArgStackInd ) == LUA_TTABLE ) ) { FlagsLoader FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping); FlagsLoader.SetValue( L, ArgStackInd, &Flags ); } pPSO->BindStaticResources( ShaderFlags, pResourceMapping, Flags ); } catch( const std::runtime_error& ) { } return 0; } }