/* Copyright 2015-2017 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "ShaderVariableParser.h" namespace Diligent { const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable"; ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L, const String &ShaderLibMetatableName, const String &BufferLibMetatableName, const String &BufferViewLibMetatableName, const String &TexViewMetatableName ) : EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ), m_ShaderLibMetatableName(ShaderLibMetatableName), m_BufferLibMetatableName(BufferLibMetatableName), m_BufferViewLibMetatableName(BufferViewLibMetatableName), m_TexViewMetatableName(TexViewMetatableName), m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ), m_GetShaderVariableBinding( this, L, m_ShaderLibMetatableName.c_str(), "GetShaderVariable", &ShaderVariableParser::GetShaderVariable ) { }; void ShaderVariableParser::CreateObj( lua_State *L ) { INIT_LUA_STACK_TRACKING(L); // Shader should be the first argument auto *pShader = *GetUserData( L, 1, m_ShaderLibMetatableName.c_str() ); // Variable name should be the second argument auto VarName = ReadValueFromLua( L, 2 ); auto pVar = pShader->GetShaderVariable( VarName.c_str() ); auto pNewShaderVarLuaObj = reinterpret_cast(lua_newuserdata( L, sizeof( IShaderVariable* ) )); *pNewShaderVarLuaObj = pVar; pVar->AddRef(); CHECK_LUA_STACK_HEIGHT( +1 ); } void ShaderVariableParser::DestroyObj( void *pData ) { if( pData != nullptr ) { auto ppShaderVar = reinterpret_cast(pData); if( *ppShaderVar != nullptr ) (*ppShaderVar)->Release(); } } void ShaderVariableParser::ReadField( lua_State *L, void *pData, const Char *Field ) { SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be read") } void ShaderVariableParser::UpdateField( lua_State *L, void *pData, const Char *Field ) { SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be updated") } void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject ) { auto pShaderVariable = reinterpret_cast(lua_newuserdata( L, sizeof( IShaderVariable* ) )); *pShaderVariable = reinterpret_cast( const_cast(pObject) ); (*pShaderVariable)->AddRef(); } int ShaderVariableParser::Set( lua_State *L ) { // Shader variable is the first argument auto *pShaderVar = *GetUserData( L, 1, m_MetatableRegistryName.c_str() ); IDeviceObject *pObject = nullptr; auto ArgType = lua_type( L, 2 ); if( ArgType == LUA_TUSERDATA ) { auto ppObject = reinterpret_cast( luaL_testudata( L, 2, m_BufferLibMetatableName.c_str() ) ); if( !ppObject ) ppObject = reinterpret_cast( luaL_testudata( L, 2, m_BufferViewLibMetatableName.c_str() ) ); if( !ppObject ) ppObject = reinterpret_cast( luaL_testudata( L, 2, m_TexViewMetatableName.c_str() ) ); if( ppObject ) { pObject = *ppObject; } else { SCRIPT_PARSING_ERROR(L, "Set() function expects buffer, buffer view or texture view as an argument") } } else if( ArgType == LUA_TNIL ) { pObject = nullptr; } else { SCRIPT_PARSING_ERROR(L, "Set() function expects user data or nil") } pShaderVar->Set( pObject ); return 0; } int ShaderVariableParser::GetShaderVariable( lua_State *L ) { return LuaCreate(L); } void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject ) { auto pObject = *GetGlobalObject( L, ShaderName, m_MetatableRegistryName.c_str() ); *ppObject = pObject; pObject->AddRef(); } }